risk.zip
Description:
= Risk - A mod for Wolfenstein (2009) Single Player =
Version: a5
Date: 2009-09-09
Author: Jarad Hansen aka TinMan aka Tex
email: tinman_squad at hotmail
NOTE: This mod is released pre-SDK using somewhat untested methods. The mod and it's methods may be invalidated by a SDK release.
Furthermore, modding you game this way would be outside the bounds of Activision Technical Support.
Basically don't request support if you are running a modded game.
= What =
The focus of the mod is to make it more challenging and fun.
It seems as if the balance of the normal game was little changed from the console versions, and with the accuracy and reaction speed a mouse provides it's possible to slaughter normal soldiers very quickly.
By improving the AI reaction times, the amount of damage they can take and their accuracy combat is a lot better (IMHO).
The weapon upgrade system is also too lax in my opinion, making the standard rifles much too accurate and powerful too quickly.
By upping the price you have to budget/choose a lot more carefully.
Health regen - while it does up the pace and help promote taking risks, it devalues the more open/multiple route design of the hub map as every encounter can be tackled equally well.
By decreasing the health regen rate, and supporting health via health packs you'll have to make more drastic choices when you're health is low rather than just resulting in attrition until your health regens.
It's likely that these changes throw the balance off in some situations, but I hope for more interesting play for those who try it.
See risk-changelog.txt for more details.
= Using the Mod =
1. Installation: Unzip the risk-a1.zip into Wolfenstein\SP\ folder.
2. Loading the mod:
Run 'Load risk.bat' in the Wolfenstein\SP\ folder.
3. Playing: Load any save, the changes will be applied.
= Uninstallation =
Delete zz_risk-pak000.pk4 from Wolfenstein\SP\, and any other files that were included from the risk zip.
= Known Problems =
Because of pre-sdk limitations, having more than one mod installed will lead to conflicts in the changed files.
= Feedback =
Email me at tinman_squad at hotmail
Or on the Wolfenstein community forums with the user name TinManTex.
= Distribution =
Distribute as you will, just keep the zip unmodified. Sweet.
= Thanks and credits to =
Raven for creating a fun game.
Contents:
Load risk.bat base/ base/modding/ base/modding/def/ base/modding/def/postprocess/ base/modding/def/postprocess/airfield_east.pps base/modding/def/postprocess/airfield_west.pps base/modding/def/postprocess/blacksun.pps base/modding/def/postprocess/cannery.pps base/modding/def/postprocess/castle.pps base/modding/def/postprocess/castle_top.pps base/modding/def/postprocess/caverns.pps base/modding/def/postprocess/church.pps base/modding/def/postprocess/digsite.pps base/modding/def/postprocess/downtown.pps base/modding/def/postprocess/downtown_radio.pps base/modding/def/postprocess/downtown_west.pps base/modding/def/postprocess/farm.pps base/modding/def/postprocess/hospital.pps base/modding/def/postprocess/menu.pps base/modding/def/postprocess/mte.pps base/modding/def/postprocess/mte_para_hq.pps base/modding/def/postprocess/mte_ss_hq.pps base/modding/def/postprocess/mtw.pps base/modding/def/postprocess/mtw_off.pps base/modding/def/postprocess/mtw_ware.pps base/modding/def/postprocess/tavern.pps base/modding/def/postprocess/trainyard.pps base/modding/def/postprocess/zeppelin.pps base/modding/fonts/ base/modding/fonts/english.font base/modding/fonts/russian.font base/modding/Modding.txt base/risk-changelog.txt base/risk-readme.txt base/zz_risk-pak000.pk4