ETJump 3.3.2

Durch | 5. Januar 2025

Another small patch release to start off the year, sorry that this one took a bit longer to get out. I moved during December so I barely had time to work on anything, so getting this out took a bit longer than I had hoped for.

Full changelog here (and in-game menu!), as always
https://github.com/etjump/etjump/blob/3.3.2/changelog.md

And some highlights:

  • Fixed nonsolid players producing water impacts when shot
  • Fixed shooter_rocket calculating target deviation incorrectly
  • Fixed etj_autoSprint not working reliably if clients FPS dropped below 125 with pmove_fixed 1
  • Fixed long standing issue with idle players blocking available spawns, causing spawn location to change unexpectedly in some maps
  • Fixed etj_drawSnapHUD 3 drawing snapzone borders at screen edges for zones which were off screen
  • Added toggleETJumpSettings console command to open/close ETJump settings menu
  • g_adminLog is now used to log admin-related events – see documentation for details
  • Added spawnflag 16 to func_button/func_invisible_user to display wait time between activations as a progress bar
  • Increased maximum number of brush entities in a map from 255 to 511
  • Added new cvar parsing system for cvars expecting size or scale values
  • Cvars that expect size/scale can now take one or two values
    • Single value = uniform size/scale
    • Two values = X/Y size/scale, respectively
  • BREAKING CHANGES
    • etj_crosshairScaleX/Y have been removed as functionality is now available via cg_crosshairSize X Y
    • etj_spectatorInfoSize has been removed in favor of etj_spectatorInfoScale
  • Added spawnflag 1 to target_delay for per-client delay cycle
  • … and other minor fixes/improvements

Documentation:
https://etjump.readthedocs.io/en/latest/

Mapping repository:
https://github.com/etjump/mapping

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