Another small patch release to start off the year, sorry that this one took a bit longer to get out. I moved during December so I barely had time to work on anything, so getting this out took a bit longer than I had hoped for.
Full changelog here (and in-game menu!), as always
https://github.com/etjump/etjump/blob/3.3.2/changelog.md
And some highlights:
- Fixed nonsolid players producing water impacts when shot
- Fixed
shooter_rocket
calculating target deviation incorrectly - Fixed
etj_autoSprint
not working reliably if clients FPS dropped below 125 withpmove_fixed 1
- Fixed long standing issue with idle players blocking available spawns, causing spawn location to change unexpectedly in some maps
- Fixed
etj_drawSnapHUD 3
drawing snapzone borders at screen edges for zones which were off screen - Added
toggleETJumpSettings
console command to open/close ETJump settings menu g_adminLog
is now used to log admin-related events – see documentation for details- Added
spawnflag 16
tofunc_button/func_invisible_user
to display wait time between activations as a progress bar - Increased maximum number of brush entities in a map from
255
to511
- Added new cvar parsing system for cvars expecting size or scale values
- Cvars that expect size/scale can now take one or two values
- Single value = uniform size/scale
- Two values = X/Y size/scale, respectively
- BREAKING CHANGES
etj_crosshairScaleX/Y
have been removed as functionality is now available viacg_crosshairSize X Y
etj_spectatorInfoSize
has been removed in favor ofetj_spectatorInfoScale
- Added
spawnflag 1
totarget_delay
for per-client delay cycle - … and other minor fixes/improvements
Documentation:
https://etjump.readthedocs.io/en/latest/
Mapping repository:
https://github.com/etjump/mapping
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