adlerhorst_te   (  HD )

adlerhorst_te ( HD )

adlerhorst_te

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Adlerhorst by -=paZur=-

Short description:
The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through
the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.

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How to run the map:

Place adlerhorst_te.pk3 in \etmain. Start the game and click on "HOST GAME". Select Adlerhorst TE as Single-Map Objective and click on "START SERVER".

adlerhorst_te_mods.pk3 is a patch for the servers running the etpro/noquarter mod. It fixes the issue with the command map icons appearing outside the compass.
Place the file inside the etpro or noquarter folder in your game directory. DO NOT place it in your etmain folder or the command map icons will not be visible on servers that are not running etpro.

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Important note:

The map runs fine with default hunkmeg (memory) settings with 48-56 players. For more players please set higher hunkmegs by entering the following in the console: "set com_hunkmegs 128". This is especially recommended for server admins.

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Features:

* Custom tank model (Sherman M4A3 ? 100% fresh & hot)
* Custom sky shader based on ydnars shaderlab skybox
* New Textures (from BerneyBoys Texture-pack) & custom shaders
* Normalmapped (bump-mapped) terrain with foliage (stones, grass)
* Radiosity rendered lightmaps (8 stages)
* Level of Detail (LOD) custom tree models

Credits:

* BerneyBoy for his great Textures (http://berneyboy.planetquake.gamespy.com/)
* ydnar for his famous q3map2 (http://www.shaderlab.com)
* Prefab creators (http://wolfproject.dirtykillz.de/ and others)
* Everyone at the Splash Damage forum (http://www.splashdamage.com/ - you guys are great!)
* Special Thanks to IndyJones for Alphatesting & QA
* Huge thanks also to Steiner and many people on the Splash Damage forum who provided feedback for the TE version.

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Changes from Final to Tournament Edition:

* Opened the balcony at the Adlerhorst (many players requested that).
* Added an additional escape path for allies over the rocks. Have fun Rambo-Medics! :D
* Added a bunker for Axis that should allow them to keep the bridge longer.
* The hill above the spawn can be used for sniping now.
* Added a hunting stand for Allies and Axis.
* The hut at the yard in front of the Adlerhorst should give Allies more cover.
* Changed the German MG42 at the Sherman to a Browning (little mistake as the tank script is based on Goldrush).
* r_speeds got higher due to opening the balcony and removing some vis blocking.

Changes from Beta to Final:

Fixed issues:
* Fixed construction crates (not disappearing)
* Fixed green/red light indicator at lift
* Fixed a few overlapping & hovering issues
* Fixed construction state of MG42
* Fixed missing morse sound of Command Post

New:
* Added an escape path for allies through the sewer
* Added an assault ramp and hatches to the roof at the gate
* Added more cover around the bridge
* Removed ability to place land mines on asphalt
* Added several voice outputs
* Added extra spawns for allies near the bridge after CP is built
* Added button inside the lift & the door are now crushing players
Teilen:

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

185 files 60.3 MB uncompressed 1 BSP map: adlerhorst_te Type: wolfmp wolfsw
.jpg (62) .tga (57) .wav (18) .md3 (17) .shader (6) .tag (3) .sounds (1) .arena (1) .bsp (1) .objdata (1) .script (1) .db (1)
File Size
gfx/
gfx/limbo/
gfx/limbo/adh_docs.tga 33K
gfx/limbo/adh_maingate.tga 10K
gfx/limbo/adh_radio.tga 64K
gfx/limbo/adh_sherman.tga 23K
sound/
sound/paz/
sound/paz/air_raid1.wav 439K
sound/paz/alarmswitch.wav 27K
sound/paz/amb_radio_01.wav 202K
sound/paz/amb_radio_02.wav 247K
sound/paz/amb_radio_03.wav 464K
sound/paz/amb_wind.wav 460K
sound/paz/antenna.wav 79K
sound/paz/dripping.wav 264K
sound/paz/electrocute.wav 36K
sound/paz/elev1_end.wav 126K
sound/paz/elev1_loop.wav 179K
sound/paz/elev1_start.wav 43K
sound/paz/night_forest_amb.wav 608K
sound/paz/relays.wav 100K
sound/paz/splashes.wav 192K
sound/paz/transformer.wav 79K
sound/paz/wind1.wav 376K
sound/paz/wind2.wav 201K
sound/scripts/
sound/scripts/adlerhorst_te.sounds 2K
scripts/
scripts/adlerhorst_te.arena 238B
scripts/adlerhorst_te_levelshots.shader 401B
scripts/anzio_new.shader 2K
scripts/lightblock.shader 214B
scripts/paz.shader 17K
scripts/q3map2_adlerhorst_te.shader 15K
scripts/trc10.shader 6K
models/
models/paz/
models/paz/baum.MD3 13K
models/paz/bauma.MD3 17K
models/paz/bauma_1.MD3 15K
models/paz/bauma_2.MD3 14K
models/paz/baumb.MD3 8K
models/paz/baum_1.MD3 10K
models/paz/baum_2.MD3 7K
models/paz/busch.MD3 6K
models/paz/grass1.MD3 756B
models/paz/loudspeaker2.md3 1K
models/paz/sherman_chains.MD3 709K
models/paz/sherman_chains.tag 16B
models/paz/sherman_shell.MD3 144K
models/paz/sherman_shell.tag 240B
models/paz/sherman_turret.MD3 130K
models/paz/sherman_turret.tag 240B
models/paz/stein1.MD3 644B
models/paz/stein2.MD3 644B
models/paz/stein3.MD3 644B
models/paz/vierer_flak.MD3 10K
maps/
maps/adlerhorst_te/
maps/adlerhorst_te/lm_0000.tga 768K
maps/adlerhorst_te/lm_0001.tga 768K
maps/adlerhorst_te/lm_0002.tga 768K
maps/adlerhorst_te/lm_0003.tga 768K
maps/adlerhorst_te/lm_0004.tga 768K
maps/adlerhorst_te/lm_0005.tga 768K
maps/adlerhorst_te/lm_0006.tga 768K
maps/adlerhorst_te/lm_0007.tga 768K
maps/adlerhorst_te/lm_0008.tga 768K
maps/adlerhorst_te/lm_0009.tga 768K
maps/adlerhorst_te/lm_0010.tga 768K
maps/adlerhorst_te/lm_0011.tga 768K
maps/adlerhorst_te/lm_0012.tga 768K
maps/adlerhorst_te/lm_0013.tga 768K
maps/adlerhorst_te.bsp 15.9M
maps/adlerhorst_te.objdata 2K
maps/adlerhorst_te.script 53K
maps/adlerhorst_te_tracemap.tga 256K
levelshots/
levelshots/adlerhorst_te_cc.tga 419K
models/paz/flakgun.jpg 36K
models/paz/halftrack_paz.jpg 51K
models/paz/m109b_paz.jpg 59K
models/paz/rock_temperate2.jpg 44K
models/paz/aufh.jpg 23K
models/paz/bark.jpg 65K
models/paz/blatter_maple1.tga 1.0M
models/paz/blatter_maple2.tga 1.0M
models/paz/blatter_maple3.tga 1.0M
models/paz/dark.jpg 22K
models/paz/dirt3_small.jpg 23K
models/paz/grass_tex.tga 49B
models/paz/met.jpg 23K
models/paz/small.jpg 23K
models/paz/tankbody1.jpg 73K
models/paz/tracksb.jpg 27K
models/paz/turret1.jpg 44K
models/paz/wheela.tga 64K
models/paz/wheelb.tga 64K
models/paz/zweig1.tga 1.0M
models/paz/zweig2.tga 1.0M
textures/
textures/anzio_new/
textures/anzio_new/s_traintruck.jpg 7K
textures/anzio_new/trainplanel.jpg 7K
textures/anzio_new/trainplate.jpg 7K
textures/anzio_new/trainwheel.jpg 26K
textures/lights/
textures/lights/light_m30.tga 32K
textures/lights/light_m6.blend.tga 12K
textures/lights/light_m6.tga 12K
textures/lights/light_tp_m06o.tga 12K
textures/lights/light_tp_m06off.tga 12K
textures/lights/light_tp_m07.tga 12K
textures/paz/
textures/paz/env/
textures/paz/env/sky_bk.tga 236B
textures/paz/env/sky_dn.tga 236B
textures/paz/env/sky_ft.tga 236B
textures/paz/env/sky_lf.tga 236B
textures/paz/env/sky_rt.tga 236B
textures/paz/env/sky_up.tga 236B
textures/paz/flags_m1.tga 1.8M
textures/paz/flag_m02.tga 7.1M
textures/paz/Thumbs.db 200K
textures/paz/metal103.jpg 141K
textures/paz/paz_env.tga 1.0M
textures/paz/wood056.jpg 154K
textures/paz/wood_large_fill.jpg 60K
textures/paz/brick027.jpg 151K
textures/paz/concrete029.jpg 126K
textures/paz/concrete046.jpg 168K
textures/paz/icelake2decal.tga 1,013K
textures/paz/metal006.jpg 49K
textures/paz/metal061.tga 1.0M
textures/paz/metal079.jpg 76K
textures/paz/mudw.jpg 89K
textures/paz/mudw2.jpg 82K
textures/paz/sand025.jpg 75K
textures/paz/sky_detail1.jpg 74K
textures/paz/sub_doors256_29.jpg 31K
textures/paz/Asphalt_04.jpg 152K
textures/paz/baum1fp.tga 1.0M
textures/paz/baumln.tga 1.0M
textures/paz/brick096.jpg 136K
textures/paz/brick105.jpg 210K
textures/paz/concrete025.jpg 164K
textures/paz/metal047.jpg 104K
textures/paz/metal128.tga 256K
textures/paz/sky_mask1.tga 256K
textures/paz/wood081.jpg 124K
textures/paz/wood084.jpg 76K
textures/paz/metal062.jpg 108K
textures/paz/concrete003.jpg 51K
textures/paz/metal119.tga 1.0M
textures/paz/mt_mf_v11.jpg 27K
textures/paz/mudw3.jpg 83K
textures/paz/Tile32_2b.jpg 37K
textures/paz/big_blocks.jpg 56K
textures/paz/brick097.jpg 172K
textures/paz/holzstapel.jpg 53K
textures/paz/floor078.jpg 129K
textures/paz/floor091.jpg 47K
textures/paz/myrock2.jpg 121K
textures/paz/roof05.jpg 130K
textures/paz/window023.jpg 39K
textures/paz/wood_crate_1.jpg 232K
textures/paz/wood_crate_4.jpg 185K
textures/paz/bark.jpg 65K
textures/paz/barrel_rst.jpg 38K
textures/paz/barrel_rst_top2.tga 256K
textures/paz/baumscheibe.jpg 27K
textures/paz/controlpanel_c02.jpg 5K
textures/paz/controlpanel_c03.jpg 8K
textures/paz/controlpanel_c_04.jpg 8K
textures/paz/indy.jpg 893K
textures/paz/sf1_concrete1.jpg 44K
textures/paz/sf1_concrete1_w.jpg 37K
textures/paz/abwasser.jpg 8K
textures/paz/wasser.tga 256K
textures/paz/wasser1.tga 256K
textures/paz/water_m6.tga 256K
textures/paz/abwasser_schaum.tga 256K
textures/paz/wasser2.tga 256K
levelshots/adlerhorst_te.tga 234K

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Live Server Stats

165
Total Plays
9
Active Servers
32
Peak Players
Last played: 4 hours ago

File info

Filename
ADLERHORST_TE_CSlHD.pk3
Size
23.49 MB
Map-Name
adlerhorst_te
Game
ET
Author
papywolf
Downloads
1
Uploaded
27.04.2026
Category
Maps

Rating

0.0 /5
0 Ratings

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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