Armegeddon 2
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mp_armegeddonfinal
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README
Return to Castle Wolfenstein Map- Armegeddonfinal ---General Information--- Version: 2.0 Title: Armegeddonfinal - NOTE: This map is playable in MP mode ONLY Filename: mp_armegeddonfinal.pk3 which includes: all files necessary to run this map Author: Vulture1412 AKA =WSS=Vulture Email address: [email protected] Note: This is my Second attempt at mapping of any kind. I would like to hear any and all comments and critisism. If you would like to contact me feel free to send me an e-mail (please no hate-mail) at [email protected] Installation instructions: Place the PK3 zip in your Main folder in your Return to Castle Wolfenstein directory. If you want to check out the map: Bring down the console with Tilde Type in /sv_pure 0 (enter) \devmap mp_armegeddon2 (enter) Fixes since last version Added 2 more mg's Added Player intermission Fixed mg in tower Fixed Grate Fixed Script Problem Fixed hole in sewer Fixed Spectator view of missing textures Fixed high windows in one of the towers Armegeddon Axis and Allied forces are attempting to take control of a village in Northern France. The Village is of strategic importance to both sides in mounting future assaults on thier respective enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint Game Description: "Checkpoint: Secure all Six Village Checkpoints." - Allied Primary Objectives: Capture the SouthEast Flag. - Allied Primary Objectives: Capture the NorthEast Flag. - Allied Primary Objectives: Capture Cemetery Flag. - Allied Primary Objectives: Capture the Park Flag. - Allied Primary Objectives: Capture the SouthWest Flag. - Allied Primary Objectives: Capture the SouthEast Flag. - Axis Primary Objectives: Capture the SouthEast Flag. - Axis Primary Objectives: Capture the NorthEast Flag. - Axis Primary Objectives: Capture Cemetery Flag. - Axis Primary Objectives: Capture the Park Flag. - Axis Primary Objectives: Capture the SouthWest Flag. - Axis Primary Objectives: Capture the SouthEast Flag. Axis respawn= 15 Ally respawn= 15 Round timelimit= 15 Recommended amount of players=20-30 THANKS I would like to thank everyone even if I forget to mention you by name. Tunnelram and all the people at Tram Design for alot of general help. The search on the forums has alot of good info. Surface for sending me in the right directions Bubba at Bubbas Arena for some nice prefabs, even though I didn't use any for this map. RTCW Files for just being there Planet Pointy for some nice Easygen Tuts Nib at Nibs World for some good (but sometimes hard to get through my skull) Tuts. Rummie cause I accidentaly used his clock texture before I realized it. Then I couldn't find one I liked. Hope you don't mind. I would also like to send a special thank you out to "QED" for getting me hooked on RTCW. And to all the members of =WSS=Clan for thier assistance in testing this map and patience with me for taking so long. =WSS= Rev Den =WSS= Pink =WSS= Nasty Wolf =WSS= ATECH =WSS= QED =WSS= Sacrifice =WSS= Reich =WSS= Aeron =WSS= H20 =WSS= Gyro v2.6 You can visit them at http://www.wssclan.20megsfree.com +++++++++Copyright++++++++++++++++ Authors MAY NOT use this level as a base to build additional levels. This file may not be distributed with any modifications. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on ANY CD or distribute it in any way without my explicit permission. Date of start: 1-11-03 Date of completion: 2-24-03
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File Contents
2 files
3.4 MB uncompressed
1 BSP map: mp_armegeddonfinal
Type: wolfmp wolfcp
1 PK3 file
.txt (1)
.pk3 (1)
| File | Size |
|---|---|
| armegeddonfinal-readme.txt | 4K |
| mp_armegeddonfinal.pk3 | 3.4M |
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