Byblos harbour
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README
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Title: Byblos Harbour
Filename: sp_byblosharb.pk3
Map: sp_byblosharb
Author: sd2009
Email: sd2009_2@yahoo.com
Version: 1.0
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Description: Single player map for Return to Castle Wolfenstein
Thanks to Id Software, Gray Matters, Nerve, and Activision for the great game,
Splashdamage, Planetwolfenstein, Wolfmap, Wolfensteinx, and all the other websites
for their invaluable help. ydnar for his q3map2 compiler.
Thanks to the mappers Vicpas (The Motivator), Detoeni, Kat, Wezelkrozum,
Obsidian, and all those that I forgot to mention
from the Splash Damage forum. Thanks for Alexander
for testing and offering improvements with Vicpas
and for the sdkfz222 model for my sp_byblosharb2.pk3.
Desclaimer The map was created with only one thing in mind, having fun. No historical
accuracy was taken into consideration. The Afrika Korps did not
reach to Byblos during the second world war. The harbour of Byblos
is much more detailed than the engine limitations allow.
Copyright (C) The Wolf engine is copyright (C) Id Software
I borrowed the models of Detoeni (Opel Blitz), Sdkfz222, and modified them a bit.
I borrowed the palm from Wolfenstein ET, modified, and animated it.
Other maps:
Might be released: muenchen.pk3, muenchen2.pk3, byblos.pk3, byblos2.pk3,
jbeil.pk3, hitler.pk3, tobruq.pk3, Alalamein.pk3
Will never be released: byblos1.pk3, sp_byblosharb2.pk3
Release two date: 20100704 at 21:20.
Release three date: 20101124 at 15:00
Installation:
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1) Put the files sp_byblosharb.pk3 and sp_sp_pak1j.pk3 in your Return to Castle Wolfenstein/main/
directory
2) Start Return to Castle Wolfenstein Single Player
3) Open the console by pressing the ~ key
4) Type /spmap sp_byblosharb then press the key enter
Uninstall:
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Remove the above mentioned files from your Wolfenstein/main folder
Mission: You must attack a fishermen harbour and clean it from the Germans,
collect some maps, and you could destroy weapons if you like (optional).
This is not an easy map but you can make it.
Game type: Single Player
New Textures: Yes, a lot (about 95%)
New Sounds: Yes, (some)
New shaders: Yes, many
New MD3s: Lots of them
New ASEs: Lots of them
Build Time: about 6 months (when I had free time)
Compiler: Q3Map2 version 2.5.16
Compiling Machine: Q6600 four core 2.4 GHz CPUs (release 2)
Macbook pro in Windows XP mode (release 3)
Compilation Time: about 7 minutes with (bsp, vis,light, bounce 8)
aas: b0 and b1 about 25 minutes
Map size: It is large, was created with a 65 x 65 pixels height map.
Base: New map with a completely new environment and landscape.
Tools used: GTKRadiant 1.4.0, EasyGen 1.42, the terrain shaders were manually created.
Gimp 2.6.x, paintbrush.exe, Crimson Editor 3.7, GMAX 1.2, perl, Audacity 1.2.6,
and irfanview32.exe.
rcd files are not included to minimize the size of the pk3 file.
The Wolf engine creates them for you, when you start the map for the first time.
Bugs: The 3D accelerator might show irregular terrain shadows in some spots,
if the map is compiled with the q3map2 terrain syntax. The map looks fine
if it is compiled with the q3map1 terrain syntax though but the shadows will
be too thin. Any suggestions for improvements are welcome. Compiling the
map with the ATI X1900 3D adapter shows less irregular terrain shadows than the
compilation with the Macbook Pro 3D accelerator Nvidia GeForce 8600M GT.
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Copyright / Permissions
You may distribute this map as you like if this file is included and it is intact.
If you want to use any part of this package, please get my written permission.
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File Contents
3 files
21.9 MB uncompressed
1 BSP map: sp_byblosharb
2 PK3 files
.pk3 (2)
.txt (1)
| File | Size |
|---|---|
| sp_byblosharb.pk3 | 21.9M |
| sp_pak1j.pk3 | 33K |
| sp_byblosharb_readme.txt | 4K |
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File Info
- Filename
- byblos_harbour.zip
- Size
- 21.79 MB
- Map Name
- sp_byblosharb
- Game
- RtCW
- Author
- Admin
- Downloads
- 2
- Uploaded
- 11.02.2026
- Category
- Maps - SP
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