Chartow_ Final - vfinal

Chartow_ Final - vfinal

Chartow_Final

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Map name: Chartow_Final File name: Chartow_Final.pk3 (Chartow_Final.bsp)

Second name: Chartow_ Final

Map type: wolfmp wolfsw wolfcp Version: Final version (created on February 23, 2018, edited on November 29, 2020)

Map time limit: 20 minutes

Allies respawn time: 18 seconds Axis respawn time: 22 seconds

Number of goals: 8 goals

The map was made by FILIPE.

Mission description: ---------------------------------------

Neutral map description:

In the city of Chartów, among closely packed factories, there is a bank. Beyond its threshold, there is a safe. It needs to be destroyed, and the contents delivered to the radio transmitter.
This task falls on the shoulders of the Allies. But first, they must capture the enemy tank and escort it to the bank's doors. After the mission is completed, the Allies are to withdraw from the city.

Description of the Allies' map:

There is a safe in the bank premises. You need to destroy it and deliver its contents to the radio transmitter. But first, you need to capture the enemy tank and escort it to the bank's door.
After completing the mission, withdraw from the city.

Description of the Axis map:

You have been given the most important task in the entire army. Protect the bank's contents from being stolen by the enemy. To accomplish this, you must repel the enemy attack and prevent them from capturing our tank.

--------------------------------------- Descriptions of the Allies' goals: ---------------------------------------
Descriptions of the Allies' objectives: ---------------------------------------

1) Take over the enemy tank and escort it to the bank doors!
2) Protect the tank from enemy fire and bring it to the bank's door!
3) Bring the captured enemy tank to the bank doors. With a destructive shot, open the vault rooms!
4) Destroy the safe and obtain its contents, then deliver it to the radio transmitter!
5) Destroy the side wall to create a shorter path to the tank.
6) Destroy the wall separating the channels and the warehouse to create a path to the rear of the tank.
7) Destroy the entrance gate to create a shorter escape route for yourself.
8 Set up a command post in the Axis bar. Prevent its destruction and capture by the enemy.

--------------------------------------- Axis objectives descriptions: --------------------------------------- Text to translate: ---------------------------------------
Descriptions of Axis objectives: ---------------------------------------

1) Do not allow the enemy to take over our tank!
2) Don't let the enemy bring the tank to the bank's door!
3) Don't let the destroyer shoot and destroy the bank doors!
4) Don't let the safe be destroyed and its contents stolen!
5) Don't let the enemy create a shortcut for themselves. Protect the side wall.
6) Don't let the enemy sneak behind the warehouse. Protect the tank warehouse wall.
7) Don't let the enemy create a shorter escape route for themselves. Protect the entrance gate.

8 Set up the command post at the Axis bar. Prevent its destruction and capture by the enemy.
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File Contents

137 files 33.3 MB uncompressed 1 BSP map: Chartow_Final Type: wolfmp wolfsw wolfcp
.tga (40) .jpg (34) .wav (12) .db (2) .md3 (2) .shader (2) .txt (1) .objdata (1) .script (1) .tag (1) .arena (1) .sounds (1) +3 more
File Size
FILIPE.txt 282B
textures/
textures/braundorf/
textures/braundorf/dirt.tga 1.0M
textures/bremen/
textures/bremen/door.jpg 29K
textures/bremen/door_axis.jpg 24K
textures/bremen/pavement.jpg 83K
textures/bremen/roof1.jpg 70K
textures/bremen/roof2.jpg 39K
textures/bremen/vill3.jpg 37K
textures/bremen/villd.jpg 33K
textures/bremen/wall_old.jpg 36K
textures/bremen/wood.jpg 81K
textures/caen/
textures/caen/brickred_01.tga 192K
textures/caen/floorwood.tga 192K
textures/caen/shutters.jpg 23K
textures/caen/wood_door.jpg 127K
textures/caen2/
textures/caen2/carpet.tga 192K
textures/caen2/officewall.tga 192K
textures/caen_4/
textures/caen_4/floor2.jpg 25K
textures/chat/
textures/chat/carpet_c10trim.jpg 5K
textures/chat/carpet_c11.jpg 33K
textures/chat/chwall_c04.jpg 22K
textures/chateau/
textures/chateau/door_c05.jpg 40K
textures/chateau/marblefloor_c04.tga 256K
textures/chateau/trim_c01.jpg 7K
textures/chateau/trim_c10.jpg 4K
textures/chateau/wood_c06.jpg 38K
textures/chateau/wood_c07.jpg 18K
textures/chateau/wood_c20.jpg 36K
textures/doors/
textures/doors/door_c08.jpg 55K
textures/filipe/
textures/filipe/filipebutaxis.tga 384K
textures/filipe/poster1.tga 384K
textures/filipe/poster2.tga 768K
textures/filipe/poster3.tga 384K
textures/filipe/sky.tga 192K
textures/filipe/sun.tga 256K
textures/frostbite/
textures/frostbite/hut_interior.jpg 30K
textures/frostbite/Thumbs.db 4K
textures/lights/
textures/lights/light_xlight_03.tga 96K
textures/praetoria/
textures/praetoria/props/
textures/praetoria/props/radar_03.jpg 20K
textures/props/
textures/props/board_m01.jpg 82K
textures/props/controlpanel_c03.jpg 8K
textures/props/controlpanel_c05.jpg 7K
textures/props/controlpanel_c_04.jpg 8K
textures/props/logend_m01.jpg 7K
textures/props/picture_c09.jpg 32K
textures/props/picture_c13dm.jpg 33K
textures/snatch3/
textures/snatch3/road.jpg 40K
textures/snatch3/Thumbs.db 6K
textures/tc_base/
textures/tc_base/grnwall_m06c.jpg 25K
gfx/
gfx/limbo/
gfx/limbo/filipe/
gfx/limbo/filipe/bankdoor.tga 16K
gfx/limbo/filipe/documents.tga 16K
gfx/limbo/filipe/radio.tga 22K
gfx/limbo/filipe/thesafe.tga 33K
gfx/limbo/filipe/wall.tga 81K
levelshots/
maps/
maps/Chartow_Final.objdata 2K
maps/Chartow_Final.script 51K
maps/Chartow_Final.tga 256K
models/
models/filipe/
models/filipe/documents/
models/filipe/documents/clipboard.tga 96K
models/filipe/documents/paperstack.tga 48K
models/filipe/documents/paperstack2.jpg 60K
models/filipe/documents/secretdocs.md3 6K
models/filipe/documents/wood_m12.tga 48K
models/mapobjects/
models/mapobjects/blitzpe/
models/mapobjects/blitzpe/blitzbody.md3 34K
models/mapobjects/blitzpe/blitzbody.tag 464B
models/mapobjects/blitzpe/blitz_sd.tga 768K
models/mapobjects/blitzpe/blitz_sd_interior.tga 384K
models/mapobjects/blitzpe/blitz_sd_interior02.tga 384K
models/mapobjects/blitzpe/blitz_sd_s.tga 768K
scripts/
scripts/Chartow_Final.arena 1K
scripts/Chartow_Final.shader 1K
scripts/Chartow_Final_levelshots.shader 564B
sound/
sound/filipe/
sound/filipe/alliedspawn.wav 710K
sound/filipe/axisspawn.wav 1.4M
sound/filipe/explosion.wav 352K
sound/filipe/fire.wav 172K
sound/filipe/generator.wav 39K
sound/filipe/tankengine.wav 452K
sound/filipe/tunnel.wav 135K
sound/filipe/war.wav 555K
sound/radio/
sound/radio/radio.wav 464K
sound/scripts/
sound/scripts/Chartow_Final.sounds 3K
sound/vo/
sound/vo/allies/
sound/vo/allies/hq_wallbreach.wav 63K
sound/vo/axis/
sound/vo/axis/hq_wallbreach.wav 91K
levelshots/Chartow_Final.tga 768K
levelshots/Chartow_Final_cc.tga 192K
maps/Chartow_Final/
maps/Chartow_Final/lm_0000.tga 192K
maps/Chartow_Final/lm_0001.tga 192K
maps/Chartow_Final/lm_0002.tga 192K
maps/Chartow_Final/lm_0003.tga 192K
maps/Chartow_Final/lm_0004.tga 192K
maps/Chartow_Final/lm_0005.tga 192K
maps/Chartow_Final/lm_0006.tga 192K
maps/Chartow_Final/lm_0007.tga 192K
maps/Chartow_Final/lm_0008.tga 192K
maps/Chartow_Final/lm_0009.tga 192K
maps/Chartow_Final/lm_0010.tga 192K
maps/Chartow_Final/lm_0011.tga 192K
maps/Chartow_Final.prt 1.5M
maps/Chartow_Final.srf 2.8M
maps/Chartow_Final.bsp 12.7M
sound/filipe/winallies.wav 84K

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Live Server Stats

9
Total Plays
1
Active Servers
32
Peak Players
Last played: 2 hours ago

File info

Dateiname
Chartow_Final.pk3
Size
13.25 MB
Map-Name
Chartow_Final
Game
ET
Version
final
Autor
FILIPE
Downloads
0
Uploaded
22.04.2026
Kategorie
Maps

Bewertung

0.0 /5
0 Bewertungen

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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