Construction site b2

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README

****************************************
Title                   : Consite (Beta2)
Game                    : Enemy Territory: Quake Wars
Add ons                 : None
Mods                    : None
Authors                 : Donnovan, light_sh4v0r, SebaSOFT, Shirosae, Twitch__, Violator, Whiteaden
Feedback                : http://www.splashdamage.com/forums/showthread.php?t=20191
Release Date            : Nov 06, 2009
Files                   : zz_consite_b2.pk4
Maps                    : consite
****************************************

****************************************       
* Storyline *
****************************************

This is not the first time the [Strogg] were here. A scout ship landed near what's today the remainings of 
Rio de Janeiro, Brazil. The Strogg drones gathered important intelligence about the surrounding activities 
in the area, but they were persecuted and annihilated. The Strogg mother ship sent a battalion to recover 
that intelligence, stored in a data brain that the [GDF] discovered underground. The orders were: "Retrieve 
the Data Brain and transmit it through the communication hub at any cost." Everyone is expendable.

****************************************       
* Description *
****************************************

 Construction Site

    * Gameplay over graphics quality
    * Strogg attacks
    * Setting is "Contruction site" + "Underground tunnels"
    * Final Objective is carry the DataBrain
    * Intended player base: 6v6 to 8v8
    * Source and Repository: http://etqwmapping.nexo.com/
    * Source Code: http://code.google.com/p/etqw-mapping/
    * Mappers are:
          o SebaSOFT (concept and brushwork)
          o Donovan (terrain, Megatexture, brushwork)
          o [TFA]Violator (brushwork, Texture, Scripting)
          o Shirosae (Brushwork)
          o LighT_Sh4v0r (brushwork)
          o whiteaden (brushwork, concept art?)
          o twitch__ (put together guy)
    * Vehicles: First ground vehicles, flyers/heavies after generator is destroyed.

Objectives

Strogg side:

   1. Hack the Generator Controls
         1. Capture the forward Spawn at the Tunnel entrance
         2. Blow the Fence to gain better access to the Site
   2. Destroy de Subway Barricade
         1. Capture the forward Spawn at the City
   3. Capture the DataBrain
   4. Trasmit the DataBrain from the console inside the University

GDF side:

    * Don't let the Strogg hack the Generator Console
    * Defend the Subway Barricade
    * Protect the DataBrain Room at the Shopping Center
    * Don't let the Strogg transmit the DataBrain

****************************************
* Play Information *
****************************************

Game Modes              : Stopwatch, Objective
New Sounds              : Yes
New GUIs                : Yes
New Graphics            : Yes

****************************************
* Credits *
****************************************
	idSoftware - www.idsoftware.com
	SplashDamage - www.splashdamage.com
	
	Initial Concept and coordination - SebaSOFT
	Bot Support - Donnovan
	Localization - SebaSOFT, Violator
	Map & design - Donnovan, light_sh4v0r, SebaSOFT, Shirosae, Violator, Twitch__, Whiteaden, Splash Damage Key References
	Models - Donnovan, Violator, light_sh4v0r, Shirosae, Twitch__
	Scripting - Donnovan, SebaSOFT, Violator
	Sounds - Violator
	Terrain & Atmosphere - Donnovan
	Textures - Donnovan, SebaSOFT, Violator
	
  Testing - 
  Props to -

****************************************
* INSTALLATION *
****************************************

Place the pk4 file into your <QW game dir>\base folder.

****************************************
* Previous levels by authors
****************************************

Violator: Estate, Hangar, Steedium Mines
Donnovan: Retake of the Andes

****************************************
* Construction                         *
****************************************
Violator:

Base                   : original map
Construction Time      : Started: Feb 2009
Editor Used            : EditWorld, Blender, Wavepad, GIMP, Notepad2

Donnovan:

Base                   : original map
Construction Time      : Started: Feb 2009
Editor Used            : EditWorld, Blender, World Machine, GIMP, ConTEXT

SebaSOFT:

Base                   : original map
Construction Time      : Started: Feb 2009
Editor Used            : EditWorld, GIMP, Notepad++


****************************************
* System                               * 
****************************************
Violator: Core2Duo 2.4GHz 2GB RAM
Donnovan: Core2Quad 2.83Ghz 4GB RAM
SebaSOFT: AMD2 945 4x3.1Ghz 4GB RAM

****************************************
* Change Log                           *
****************************************

A1:
    * Initial version

B1:
    * Brand new first Objective (Hacke the Generator Console)
    * Brand new (now) fourth Objective (The University)
    * Brand new Forest, with mist and all
    * Grass! and lots of Trees
    * New Strogg forward spawn in the city
    * Now bots use vehicles
    * Air Vehicles for the last Objective
    * Heavy Vehicles for the last Objective
    * All the reported tweaks were handled/corrected
    * Shipyard is back
    * Some mushrooms too
    * Mine kart!
    * Performance tweaks galore
    * much more...

B2:
    * A big variety of gameplay changes:
	* Reduced hack time on first objective.
    	* Added a Cyclops (Walker, Goliath) at the begining of the map.
    	* Heavy vehicles now deploys on second objective (destroy the barricade).
    	* Strogg start the match near the construction site and the first forward spawn, with 2 hogs.
    	* Strogg first forward spawn now gives icarus and hogs.
    	* New entrance to the construction site.
    	* Strogg can enter the construction site more protected, less visible to GDF.
	* The strogg starts the carryable objective (third objective) in the slum block, on the city.
    	* The barricade explosion break the fence over it, making a access to the subway tunnel.
    	* Increased the avaliable deployable area.
	* Added discret deploy hints on the command map.
	* Changed the position and the layout of the University.
	* Added a bridge connecting the GDF Base (Fort) to the University.
	* Removed the University floors above second floor.


    * A big variety of performance optimizations:
	* Structures cast simple Shadows.
	* Number of Batches reduced all over the map.
	* Map compiled with Optmized Shadows 2.
	* Optimized portals.
	* LOD optimization.
	* Reduced the number of triangles on the City and other areas.

    * Others
    	* Changed atmosphere.
    	* Added trash containers and public light on the city.
	* Retextured the University.
        * much more...

****************************************
* Copyright / Permissions *
****************************************

This pk4 may not be commercially exploited in any way!
=======================================================

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

4 files 77.3 MB uncompressed
.txt (1) .mega (1) .pk4 (1)
File Size
consite_b2_readme.txt 7K
megatextures/
megatextures/consite_lit.mega 12.7M
zz_consite_b2.pk4 64.6M

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File Info

Filename
construction-site_b2.zip
Size
76.73 MB
Game
ET Quake Wars
Author
Admin
Downloads
2
Uploaded
11.02.2026
Category
Maps

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