DeGeneration v1 1 patch

No description available.
Share:

README

DeGeneration 1.1
-----------------

Admins can scale effects weapons have on player speed 
Greet feature added allowing players to salute 
Wolfkick feature added allowing players to kick 
Snooper accuracy lowered when unscoped 
Tesla damage doubled/gibs at death/player screaming/smoking added 
FG42 unscoped damage raised 50% 
Added logging entries for Mg42, buildables, spawning, etc 
Expanded life stats to show killer, top 3 attackers and more 
Life stats is now key bindable like weapon stats 
Added multiple server cvars for client control 
Fixed MAC issue max animation script items 64 instead of 128 
Fixed terrain texture scaling issue in Normandy 
Fixed dg_aztek missing textures 
Added teamdm features to Longarm, Longpipe and Normandy 
Damage to objects during warmup now possible 
Hitsounds added for DM and MP modes 
Added autoswitch with conditions to change weapons in DM 
See enemy/teammate's names in whatever color you choose 



Installation instructions
-------------------------------
ZIP Installation
1. Open the ZIP file with WinZip or your compression program of choice.
2. Extract the file to C:\PROGRAM FILES\RETURN TO CASTLE WOLFENSTEIN or wherever you have RTCW installed.

EXE Installation
1. Run the EXE file
2. Follow the instructions

NOTE: If you have the RTCW Game of the Year edition you will have to change the default path during the EXE installation.
C:\PROGRAM FILES\RETURN TO CASTLE WOLFENSTEIN was used because that is the most common installation path. If your 
installation is in a different location you must change this or DeGeneration will not work.





Supported for operating systems
-------------------------------
Win32/Linux/MacOS



Additional Documentation
-------------------------------
DeGeneration Online Documentation
http://www.planetwolfenstein.com/tramdesign/degeneration/documentation

TRAM Design Forums
http://www.tramdesign.net/cgi-bin/ultimatebb.cgi



Development Team
-------------------------------
Buzzard - Co-Lead Tester
Codey - Lead Coder, Map Artist
CWH_CWz - Co-Lead Tester
Demonspawn - Lead Modeler, Lead Graphic Artist, Map Artist
Grayman - Lead Sound Artist, Lead Voice Actor, Web Designer
Ignacio - Lead Promotion
Rummie - Graphic Artist, Map Artist 
Tunnleram - Project Leader, Lead Map Artist, Public Relations, Documentation



Testing Team
-------------------------------
Belegnole, Ignacio, Gringo Starr, CrazyGuy, SpottyG, Morgoth, ZephyR, Unsobering, Sgt. DeAtH, Bonesetter (LM), readymeal, [DSB]SlimGedi, NiteSwine, Herlong, v1king, Jfreak, Crowbar, palad1n, Jdawgg, Havocman, GoldoraK, pookSter, morphic, Lt.goose, Crypt-tD, Omega1, n4d3r, GadFly, [TBAR]BoogerBomb, Desert_Scorpion?, Hewster, Salsaman, Schubi, Gilles, Kam, =[VK]=V!P3R, LosHunos, Icem4n, GyanLuka, BzZ LED, D4RKCYD3, aacork, Mchart, Crystanasy, SRDG, [XSQD]GENESIS_X, [XSQD]D@rkH@mmer, [A23]Rockhound, [A23]Bystander, montheponies, Stardog_Of_Q, Abigor(UK), Sparky1pq, Battlefield Europe, {NoX} Clan, Ch!ck3n|NoX, SplurGn|NoX, VostruX|NoX, Blueliner|NoX, Duelwedge|NoX, Staind|NoX, Vegetto420|NoX, Error, Mi$ery, =m8s= Clan, FleshWound, Pseudoreality, Mulekick, BigBadBanana, Cochese, GopherGuts, KrazyKillinKiwi, LDCluver, SunNori, ElderlyPornstar, =m8s=R3d3mpti0n, =m8s=DarkUnderlord, {M} Clan, Xspel, M_Strider, Madskillz, Major-Jedi, Sphinx175, /PR/ Clan, Diabolikul, CatSpit, HanoverFist, omega1, LoGoS, JadeFalcon, Swift, Scr8pinhrd, DreiZehn, -FMJ- Clan, FMJ_CrAcK, Hiball, krayz, KeaRveK, boomadge, FMJ-Alabasta, bubbatime, Holzmann, Hate, BasGo, newbroker, Malcorn2, Kingflea, UraniumGamers.




Contributions
-------------------------------
BoltyBoy - creation of some of the plant models
Halister - testing early on
Nib - creation of part models
Seinfeld - creation of music
TiCal - creation of early code
Rhea - use of command, client/server cvar naming for competition functions
Xatrix - creation of Kingpin: Life of Crime, use of sounds and textures
Remedy - creation of Max Payne, use of textures
Golliwog & Arnout 'RR2DO2' van Meer - use of their atmospheric effects as a base for our snow and rain effects - http://www.q3f.com/atmospheric_src.html
Fretn - giving us the source to integrate the Extended Demo Viewer (EDV) into DG (didn't have the time to do this!)



Special Thanks
-------------------------------
Gamespy - http://www.gamespy.com
Fileplanet - http://www.fileplanet.com
Planetwolfenstein - http://www.planetwolfenstein.com
Planet-RTCW - http://www.planet-rtcw.com
RTCW Files - http://rtcw.filefront.com
sweRTCW - http://www.swertcw.com
RTCW.co.uk - http://www.rtcw.jolt.co.uk 
CompKal - http://www.compkal.net
WolfensteinX - http://www.wolfensteinx.com
Online Gaming Guild - http://www.ogguild.com
Wolfenstein City - http://www.wolfenstein.4players.de:1100/
Mod Database - http://www.moddb.com
Uranium Gamers http://www.uraniumgamers.com


Updates in patch 1.1
--------------------

Added - g_weaponSlowScale (0.0 - (1.0))
	g_dmWeaponSlowScale ((0.0) - 1.0)
	   scales the slowdown incurred by large weapons
	   0.0 - (deathmatch default) no slowdown
	   ...
	   1.0 - (objective default) normal slowdown
fixed - controls locked after teamkill
fixed - snooper unscoped accuracy
fixed - electrocuted scream volume/firstperson
fixed - teamdm/freedm "killed by" overlapping on scoreboard
fixed - tesla gibs at death
fixed - greet while crouched
Updated - wolfkick
	  obituary <playername> was kicked to death by <playername>
	  weaponstats
	  doubled enemy damage
	  freedm legtype
Updated - FG42 unscoped damage +50%
Fixed - wolfkick
	Axis foot same as allied foot
	Able to kick when dead or injured
Added - logging entries
	ClientSpawn 
		<clientnum> - client number
		<0 | 1> - parachuting?

	MG42_Assemble <clientnum>
	MG42_Disassemble <clientnum>
	MG42_Repair <clientnum>
	InitGame: <serverinfo> <realdate YYYY/MM/DD> <realtime HH:MM:SS>
	ShutdownGame: <realdate YYYY/MM/DD> <realtime HH:MM:SS>
	Buildable_Repair: <entitynum> <clientNum> 
	Buildable_Repair_Full: <entitynum> <clientNum>
	Buildable_Destroy: <entitynum> <clientNum>
	

Fixed - loss of referee status on map changes/restarts
Fixed - lifestats menu item nonfunctional
Fixed - limbo buttons for team/class etc not selecting
Added - dm/teamdm limbo headings for dm/teamdm gametypes
Updated = Lifestats wording more clear
Updated - Tesla 
	screen effects
	sound effects
	gib after death

Added - +wolfkick
	controls->shoot->kick menu entry
	pushes players you kick
	activates triggers
	6 damage to objects/enemy players

Added - g_wolfKick (0 | (1))
	0 - Disallow clients to use +wolfkick
	1 - (default) Allow clients to use +wolfkick

Added - +greet
	shows salute animation on player
	controls->misc->greet menu entry
	temporarily locks out player movement
fixed - autoswitch weapon disabled if zoomed in
Updated - lifestats 
	  attacker/killer damage calculation based on total health of client
	  cg_popupLifeStats display time doubled

Fixed - ready percent not calculating properly based on non-connected clients
Fixed - hitsound playing for non-client attacks
Fixed - MAC Issue - max animation script items 64 instead of 128
  	http://www.tramdesign.net/NonCGI/ultimatebb.php?ubb=get_topic;f=23;t=000152).php?ubb=get_topic;f=23;t=000152 

Fixed = dg_normandy terrain texture scaling issue
Fixed - dgdm_normandy terrain texture scaling issue
Fixed - dg_aztek missing textures
Fixed - freedm "team" command allows axis/allied team instead of free only
Fixed - when player is auto-assigned to team on transition from freedm to team game, can't switch teams for 30 seconds
Fixed - Scoring during warmup 
Fixed - Ready % disregards clients currently in connecting state
Fixed - team deathmatch winner is not determined correctly
Fixed - generator activation during warmup starts chasecamera and kills opposing team continuously
Updated = telsa damage doubled
Updated - dgdm_longarm with teamdm specific spawns
Updated - Enabled damage to objects during warmup
Updated - teamdm "you will spawn as a ....", removed weapon description
Updated - removed crosshairnames class indicator from teamdm and freedm
Updated - removed crosshairnames health indicator from freedm
Updated - swapped mp_weapon 6 = mauser, mp_weapon 7 = FG42
Updated - maxlives mode only reduces lives if more than one player in game
Updated - weapon stats 
          shows weapon stats for you or spectated client
Updated - Lifestats
 	   "+lstats" Console command
	   Shows progressive updates of your life stats
	   Shows Killer (if any) name, damage done and their health at time of kill
	   Shows top three attackers (if any), name and damage done
	   Shows lifestats for you or spectated client
Added - Hit sounds, enemy and friendly
Added - autoswitch weapon fonction for dm
Added - crosshair enemy names drawing
Added - crosshair names colors


Added - cvars/menu entries
	cg_drawEnemyCrosshairNames (0 | (1))
			crosshair enemy names in mp modes 

	cg_dmDrawCrosshairEnemyNames (0 | (1)) 
			crosshair enemy names in dm modes

	cg_crosshairEnemyNamesColor (("colorTeam") | "white" | "red" .... )
			color of crosshair enemy names
			"colorTeam"  - the enemy team color you have targeted (default)
			"white"      - white 
			"red"	     - red color
                        .....        - all standard dg colors available

	cg_crosshairNamesColor ("colorTeam" | ("white") | "red" ....)
			color of crosshair friendly names
			"colorTeam"  - the enemy team color you have targeted
			"white"      - white (default)
			"red"	     - red color
                        .....        - all standard dg colors available

	cg_dmAutoSwitch (0 | 1 | (2) | 3 | 4) 
			autoswitch weapon in dm modes
			0 - Off
			1 - Always Switch
			2 - If New (default)
			3 - If Better
			4 - New or Better
	
	g_hitSounds (0 | (1))
			Enable clients to use 

Virus Scan

Pending — Not yet scanned

File Contents

57 files 16.5 MB uncompressed 4 BSP maps: dgdm_longarm, dgdm_longpipe, dgdm_normandy, dg_normandy 3 PK3 files
.dll (12) .nib (6) .cfg (6) .so (3) .pk3 (3) .txt (3) .app (2) .plist (2) .lproj (2) .strings (1) .dependency (1) .icns (1) +1 more
File Size
degeneration/cgame.mp.i386.so 774K
degeneration/cgame_MP.dll 546K
degeneration/cgame_mp_x86.dll 624K
degeneration/dg_bin.pk3 2.3M
degeneration/documentation/
degeneration/documentation/README_FIRST.txt 26K
degeneration/macwolf dll loader.app/
degeneration/macwolf dll loader.app/Contents/
degeneration/macwolf dll loader.app/Contents/Resources/
degeneration/macwolf dll loader.app/Contents/Resources/cgame_MP.dll 546K
degeneration/macwolf dll loader.app/Contents/Resources/qagame_MP.dll 748K
degeneration/macwolf dll loader.app/Contents/Resources/ui_MP.dll 194K
degeneration/qagame.mp.i386.so 1,020K
degeneration/qagame_MP.dll 748K
degeneration/qagame_mp_x86.dll 744K
degeneration/ui.mp.i386.so 339K
degeneration/ui_MP.dll 194K
degeneration/ui_mp_x86.dll 244K
degeneration/
degeneration/dg_pak1.pk3 721K
degeneration/macwolf dll loader.app/Contents/Info.plist 1K
degeneration/macwolf dll loader.app/Contents/MacOS/
degeneration/macwolf dll loader.app/Contents/MacOS/MacWolf DLL Loader 44K
degeneration/macwolf dll loader.app/Contents/pbdevelopment.plist 328B
degeneration/macwolf dll loader.app/Contents/PkgInfo 8B
degeneration/macwolf dll loader.app/Contents/Resources/cgame_MP_W.dll 547K
degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/
degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/InfoPlist.strings 586B
degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/
degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/classes.nib 110B
degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/data.dependency 278B
degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/info.nib 564B
degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/keyedobjects.nib 20K
degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/objects.nib 12K
degeneration/macwolf dll loader.app/Contents/Resources/loader.icns 46K
degeneration/macwolf dll loader.app/Contents/Resources/moddev.txt 22B
degeneration/macwolf dll loader.app/Contents/Resources/modname.txt 12B
degeneration/macwolf dll loader.app/Contents/Resources/qagame_MP_W.dll 703K
degeneration/macwolf dll loader.app/Contents/Resources/Scripts/
degeneration/macwolf dll loader.app/Contents/Resources/Scripts/MacWolf DLL Loader.scpt 6K
degeneration/macwolf dll loader.app/Contents/Resources/ui_MP_W.dll 211K
degeneration/dg_pakmaps1.pk3 5.4M
degeneration/dga_maprotation.cfg 1K
degeneration/dgdm_maprotation.cfg 954B
degeneration/dgdm_team_maprotation.cfg 742B
degeneration/dg_maprotation.cfg 1K
degeneration/dg_mix_maprotation.cfg 1K
degeneration/server.cfg 9K
Documents and Settings/Trevor/Desktop/dg builds/dg_build1.1/degeneration/documentation/
Documents and Settings/Trevor/Desktop/dg builds/dg_build1.1/degeneration/macwolf dll loader.app/
Documents and Settings/Trevor/Desktop/dg builds/dg_build1.1/degeneration/macwolf dll loader.app/Contents/
Documents and Settings/Trevor/Desktop/dg builds/dg_build1.1/degeneration/macwolf dll loader.app/Contents/MacOS/
Documents and Settings/Trevor/Desktop/dg builds/dg_build1.1/degeneration/macwolf dll loader.app/Contents/Resources/
Documents and Settings/Trevor/Desktop/dg builds/dg_build1.1/degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/
Documents and Settings/Trevor/Desktop/dg builds/dg_build1.1/degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/
Documents and Settings/Trevor/Desktop/dg builds/dg_build1.1/degeneration/macwolf dll loader.app/Contents/Resources/Scripts/
Documents and Settings/Trevor/Desktop/dg builds/dg_build1.1/degeneration/

Comments (0)

Login to leave a comment.

File Info

Filename
DeGeneration_v1-1_patch.zip
Size
11.81 MB
Map Name
dgdm_longarm
Game
RtCW
Author
Admin
Downloads
2
Uploaded
11.02.2026
Category
DeGeneration

Rating

0.0 /5
0 ratings

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

We use cookies to ensure the best experience on our website. By continuing to browse, you agree to our use of cookies. Privacy Policy.