dingenskirchen_b5 - vB5
dingenskirchen_b5 screenshot dingenskirchen_b5 screenshot

dingenskirchen_b5 - vB5

dingenskirchen_b5

3D Map Preview — BSP v46 WebGL

-- FPS
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Dingenskirchen B5
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Release Date: 21/03/2020
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http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute
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This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW.
We hope it will bring back some memories to the old-schoolers among you.
NOTE: Dingenskirchen beta 3 and beta 4 were semi-private releases for playtests on UJE, which is why they were skipped in the public release versioning.


-----Story-----

December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany.
In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders.
Allied intelligence wants these plans destroyed before they can be distributed to the front line.


-----Beta 5-----

• One area of complaints about the second beta were still low FPS in certain areas, which rendered the map unplayable with larger player counts.
Due to the initial openness of the map, a substantial rework of the basic layout and terrain was necessary.
It was an intentional design choice to keep the castle visible in both outer parts of the map. The castle Bergfried has been closed off, because players would have terrible performance on top of it.


• The castle interior has received another complete makeover to streamline the gameplay flow further.


• We have also received complaints about the Nazi symbolism in the map.
While it was a design decision to keep them in the first two beta versions, we have decided to remove swastikas in this beta.
The red banners have been replaced with red curtains, which hopefully preserve some of the original atmosphere.


-----Thanks to-----
• The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback.
• WuTangH for his superb suitcase and light models.
• Mateos for omnibot waypoints.
• ryven and hatcher for gameplay feedback.
• ischbinz for direct support and his most awesome Tiger Tank.
• Backsnipe for his eagle model + direct support in beta1, suggestions & feedback.
• FireFly for direct support in beta1 + textures.
• Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool.
• Detoeni for the animated Tiger tag from Breakout 2.
• hipshot for his "stormy days" skybox.
• WL6 for textures.
• McNite for textures.
• Diego for textures.
• The {WeB} clan for play-testing beta 1 and 2 on their server.
• Everyone else who played beta 1, 2 and 3, gave feedback and suggestions or helped in any other way.
Teilen:

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

455 files 120.2 MB uncompressed 1 BSP map: dingenskirchen_b5 Type: wolfmp wolfsw wolflms
.jpg (167) .tga (106) .wav (54) .md3 (26) .txt (7) .shader (5) .tag (4) .bsp (1) .objdata (1) .script (1) .dat (1) .arena (1) +2 more
File Size
dingenskirchen_b5_readme.txt 3K
gfx/
gfx/limbo/
gfx/limbo/dingenskirchen/
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gfx/limbo/dingenskirchen/cm_gate.tga 64K
gfx/limbo/dingenskirchen/cm_table.tga 64K
gfx/limbo/dingenskirchen/cm_tiger.tga 128K
gfx/limbo/dingenskirchen/cm_wall.tga 16K
levelshots/
levelshots/dingenskirchen_b5.tga 256K
levelshots/dingenskirchen_b5_cc.tga 3.0M
maps/
maps/dingenskirchen_b5/
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maps/dingenskirchen_b5/lm_0004.tga 768K
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models/
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models/mapobjects/etl_tanks/
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models/mapobjects/lion/
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models/mapobjects/shield/
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models/mapobjects/Skull/
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models/powerups/
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scripts/
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sound/
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sound/scripts/
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sound/vo/
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textures/
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textures/town_roof/roof_c04.jpg 43K
textures/town_roof/roof_c05.jpg 31K
textures/town_wall/
textures/town_wall/town_c04.jpg 36K
textures/town_wall/town_c22a1.jpg 41K
textures/town_wall/town_c33.jpg 30K
textures/town_wall/town_c37.jpg 37K
textures/town_wall/town_c38.jpg 36K
textures/town_wall/town_c38c.jpg 36K
textures/town_wood/
textures/town_wood/trenchwood.jpg 31K
textures/town_wood/wood_c02.jpg 34K
textures/town_wood/wood_c13.jpg 31K
textures/village/
textures/village/vill_c04.jpg 37K
textures/village_interior/
textures/village_interior/inter_c01.jpg 28K
textures/village_interior/inter_c11_b.jpg 23K
textures/wb_b/
textures/wb_b/window4d.jpg 28K
textures/wood/
textures/wood/wood_m05.jpg 50K
textures/wood/wood_m06b.jpg 29K
textures/wood/wood_m08.jpg 27K
textures/wood/wood_m08_usat.jpg 27K
textures/wood/wood_m19a.jpg 37K
textures/xlab_props/
textures/xlab_props/sign_c09.jpg 7K
textures/xlab_props/xpanel_c04a.jpg 3K
textures/xlab_props/xpanel_c04dm.tga 24K
textures/xlab_props/xpanel_c08a.jpg 20K
textures/xlab_props/xpanel_switch.jpg 13K
textures/xlab_props/xwindow_c01temp.tga 256K
textures/xlab_wall/
textures/xlab_wall/xmetal_m02.tga 256K
textures/xlab_wall/xtrim_c02.jpg 5K
textures/xlab_wall/xtrim_c05.jpg 5K
textures/xlab_wall/xwall_c11.jpg 22K

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File info

Filename
dingenskirchen_b5.pk3
Size
53.13 MB
Map-Name
dingenskirchen_b5
Game
ET
Version
B5
Author
phisherman
Uploaded by
CYBER4WOLF
Downloads
1
Uploaded
18.10.2026
Category
Maps

Rating

0.0 /5
0 Ratings

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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