dingenskirchen_b8 - vB8
dingenskirchen_b8 screenshot dingenskirchen_b8 screenshot

dingenskirchen_b8 - vB8

dingenskirchen_b8

3D Map Preview — BSP v46 WebGL

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Dingenskirchen b8
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Release Date: December 2020
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http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute
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This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW.
We hope it will bring back some memories to the old-schoolers among you.

-----Story-----
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany.
In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders.
Allied intelligence wants these plans destroyed before they can be distributed to the front line.


-----Beta 8-----
* Fixed missing texture
* Fixed bug where Allies can spawn in the castle before it's breached. (TODO)
* Moved river flag closer to tunnel doors and removed crates restricting player movement.
* Moved tunnel grate lever to tunnel doors gatehouse
* Changed Axis Hill spawn to Church spawn
* Changed Allied Church spawn to Tram spawn
* Remodelled Axis castle spawn and moved staircase tower to split balcony walkway
* Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!"
* Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm.
* Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle.
* Added ladder to transition between wine cellar and middle route inside the castle.
* Moved river flag secure event to when tank passes river spawn hut.
* Widened passage ways to village flag
* Removed crates at village flag to compensate too strong defensive position for Axis
* Fixed various texture alignment issues


-----Thanks to-----
Special thank to Niek and Shargo for huge feedback support
The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback.
acQu for his most amazing blender model tool enabling the display of the officers in the conference room.
ryven, acQu and thunder for helping debug the officer models.
WuTangH for his superb suitcase and light models.
Mateos for omnibot waypoints.
ryven and hatcher for gameplay feedback.
hatcher for support for 'floodlight' map lighting.
ischbinz for direct support and his most awesome Tiger Tank.
Backsnipe for his eagle model + direct support in beta1, suggestions & feedback.
FireFly for direct support in beta1 + textures.
Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool.
Detoeni for the animated Tiger tag from Breakout 2.
hipshot for his "stormy days" skybox.
WL6 for textures.
McNite for textures.
Diego for textures.
The {WeB} clan for play-testing beta 1 and 2 on their server.
Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map possible!
[TODO:cze] Teilen:

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File Contents

455 files 182.3 MB uncompressed 1 BSP map: dingenskirchen_b8 Type: wolfmp wolfsw wolflms
.jpg (167) .tga (98) .wav (55) .md3 (23) .shader (9) .txt (7) .tag (4) .mds (3) .bsp (1) .objdata (1) .script (1) .dat (1) +3 more
File Size
dingenskirchen_b8_readme.txt 3K
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gfx/limbo/
gfx/limbo/dingenskirchen/
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gfx/limbo/dingenskirchen/cm_gate.tga 64K
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gfx/limbo/dingenskirchen/cm_wall.tga 16K
levelshots/
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maps/
maps/dingenskirchen_b8/
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models/mapobjects/lion/
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textures/town_roof/
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textures/town_roof/roof_c04.jpg 43K
textures/town_roof/roof_c05.jpg 31K
textures/town_wall/
textures/town_wall/town_c04.jpg 36K
textures/town_wall/town_c22a1.jpg 41K
textures/town_wall/town_c33.jpg 30K
textures/town_wall/town_c37.jpg 37K
textures/town_wall/town_c38.jpg 36K
textures/town_wall/town_c38c.jpg 36K
textures/town_wood/
textures/town_wood/trenchwood.jpg 31K
textures/town_wood/wood_c02.jpg 34K
textures/town_wood/wood_c13.jpg 31K
textures/village/
textures/village/vill_c04.jpg 37K
textures/village_interior/
textures/village_interior/inter_c01.jpg 28K
textures/village_interior/inter_c11_b.jpg 23K
textures/wb_b/
textures/wb_b/window4d.jpg 28K
textures/wood/
textures/wood/wood_m05.jpg 50K
textures/wood/wood_m06b.jpg 29K
textures/wood/wood_m08.jpg 27K
textures/wood/wood_m08_usat.jpg 27K
textures/wood/wood_m19a.jpg 37K
textures/xlab_props/
textures/xlab_props/sign_c09.jpg 7K
textures/xlab_props/xpanel_c04a.jpg 3K
textures/xlab_props/xpanel_c04dm.tga 24K
textures/xlab_props/xpanel_c08a.jpg 20K
textures/xlab_props/xpanel_switch.jpg 13K
textures/xlab_props/xwindow_c01temp.tga 256K
textures/xlab_wall/
textures/xlab_wall/xmetal_m02.tga 256K
textures/xlab_wall/xtrim_c02.jpg 5K
textures/xlab_wall/xtrim_c05.jpg 5K
textures/xlab_wall/xwall_c11.jpg 22K

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[TODO:cze] File info

[TODO:cze] Filename
dingenskirchen_b8.pk3
[TODO:cze] Size
56.58 MB
[TODO:cze] Map-Name
dingenskirchen_b8
[TODO:cze] Game
ET
[TODO:cze] Version
B8
[TODO:cze] Author
phisherman
[TODO:cze] Uploaded by
CYBER4WOLF
[TODO:cze] Downloads
2
[TODO:cze] Uploaded
18.10.2026
[TODO:cze] Category
Maps

[TODO:cze] Rating

0.0 /5
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[TODO:cze] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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