Dukemod

Dukemod

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README

Hi everybody,

On a sunny day in June I made the Duke Nukem soundpack. (never liked sunlight)
I made a lot more soundpacks, but this one got a lot and good comments.
I didn't stop to think about it and started to make some more soundpacks.
After a few months I got myself working on my Halloween mini-mod when a guy name "Dark waster" contacted me.
We talked a little and he told me he had his own server.
Since I'm always in for a game of Wolfenstein I joined his server.
To my big suprise he had my Duke Nukem soundpack running on his server.
He didn't knew I made it and after some big laughs with the soundpack he suggested that I should make a total conversion based on Duke Nukem.
As you could read in my readme at the Duke Nukem soundpack I always hope somebody with more skill then me would do this.
But now I got a little backup and I figured what the heck, let's try and do it.

More then 3 months have past since that moment and I worked hard and try to make the mod reality.
I learned a lot since that day, cause I'm no expert or anything.
As my mod got along nicely I met some new people who wanted to help me. (see credit list below)
Trying to keep my mod low profile and not shout it out into the world has been the hardest for me all the time.
But now I feel I can release the Beta1. This is still just a little taste of things to come and somethings may look a bit odd.

things you can expect in the Beta2 you ask me??

-New weapons like the Devastator & lasertripbombs
-Improved models & skins
-Maps with a real Duke Nukem feeling
-much much more

I hope you like what I've done here, keep in mind that is't all for good fun.


I ow a big deal of thanks too the next people, this mod could have never been here without them.
Thanks guys and I hope I get the same support for the Beta2 and Final version.

Credits:

Dark Waster		-site/server/support
Jaquboss		-coding (big thanks to this man)
Rookie one 		-coding/support
Eagle			-testing/support
2heavens@artlink.ro	-(future) devastator model
Leonard (lemo)		-(future) devastator model supplier
Baracuda		-testing/support
Aligator		-testing/support
Jaguar			-testing/support
Warthog			-testing/support
S14Y3R			-(future) mapping/support
Q			-(future) mapping/support
Anaconda		-Linux compiler

Everybody I might forget or don't know about (I'm so stupid sometimes) Thanks guys/girls!!



Installation guide:

Make sure you put this in the right map.
That should be something like this:

c:/wolfenstein et/duke
c:/program files/wolf-et/duke

Do not put these files in your etmain folder. (this is a mod not a skin pack)



I would like to know if you find any bugs, not all weapons have been replaced yet (still beta1)
Contact me on the splashdamage forum (P4nth3r)

Thxn & Greetz Panther aka Way2Evil

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File Contents

19 files 47.8 MB uncompressed 2 PK3 files
.jpg (8) .so (3) .dll (3) .pk3 (2) .ico (1) .lnk (1) .txt (1)
File Size
cgame.mp.i386.so 2.9M
cgame_mp_x86.dll 916K
duke.ico 4K
Duke-mod.lnk 588B
Duke-mod.pk3 34.8M
mp_bin.pk3 3.5M
qagame.mp.i386.so 2.8M
qagame_mp_x86.dll 924K
ui.mp.i386.so 762K
ui_mp_x86.dll 304K
f1.jpg 49K
2006-01-29-135720-oasis.jpg 136K
2006-01-29-134902-oasis.jpg 128K
2006-01-29-134732-oasis.jpg 147K
2006-01-29-134400-oasis.jpg 104K
2006-01-29-134159-oasis.jpg 128K
2006-01-26-195803-fueldump.jpg 114K
2006-01-16-184455-fueldump.jpg 102K
readme+credits.txt 3K

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File Info

Filename
dukemod.zip
Size
42.46 MB
Game
ET
Author
Admin
Downloads
3
Uploaded
11.02.2026
Category
Mods

Rating

0.0 /5
0 ratings

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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