El kef sw
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README
Installation: ------------- extract the PK3 using WINZIP, or WINRAR into your Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy Territory\etmain) Run the game, and play. SW El Kef - the making of: ---------------------------- Map & Script : Marko (http://www.gamedesign-online.com/) Command map : Burniole Main Testing : Burniole, Kennie, Coniole, Gone, Blanchet, Flak, Jonon, Lefty Ideas, Feedback & Bug Reporting: Lefty, Shazam, Ifurita, Nikita, the Village Idiot, au.Hiroshima Jtiger, eRRoLfLyNN, Nephelim, ]UBC[ McNite Map Description: ----------------- El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Axis defense points. The map is split in 2 main sections: - A first section where the aim is to rush for a forward spawn flag and destroy a main entrance gate. This section is similar to the first part of oasis because the flag and objective are close and a team door allows an attacking team covert ops to open a direct access to the final objective - A second section where the aim is to steal an objective and return it to a truck. There are several ways of reaching this objective, and an important one is a command post which provides an advanced spawn for the team that sets it up. Map Contents: ----------------- - 1 neutral command post - 3 different spawns for allies, 2 for axis - 1 objective to rob (radio transmitter) - 1 extraction point (truck) - 2 constructible defenses for the defending team (satchel breakable) - 2 health & ammo racks Changes since previous version: --------------------------------- - spawn times changed from 20/25 to 15/25 - new ammo rack for allies in the first section of the map - new side path to the objective courtyard. This should help split the defense - added crates around command post area to provide more shelter - woodden shelters around spawns to avoid artillery spamming - fixed texture bugs, texture alignments, and struture bugs - fixed the forward spawn flag issue - changed charge bar required for shatchel-breakable objectives (1.5 Charge Bar needed now) - removed the roof access abive the main gate courtyard to reduce defense camping
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File Contents
2 files
2.6 MB uncompressed
1 BSP map: sw_el_kef
Type: wolfmp
1 PK3 file
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| sw_el_kef.pk3 | 2.6M |
| sw_el_kef_readme.txt | 2K |
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File Info
- Filename
- el_kef_sw.zip
- Size
- 2.61 MB
- Map Name
- sw_el_kef
- Game
- ET
- Author
- Admin
- Downloads
- 3
- Uploaded
- 11.02.2026
- Category
- Maps
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