Erdenberg b2

Erdenberg b2

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README

******** Information ********

Authors:	sani (Mapping & Creation)
		Hukk (Plans & Layout)
Release date:	B1:	5/8/2010
		B2:	27/11/2010
Email:		sany583@hotmail.com
IRC:		#w0bble @ Quakenet

******** Map information ********

"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."

Objective:
	Flag > Main Gate > Flak88 cannons
			> CP

Allies are attacking.
Respawntimes are 20/30
Timelimit is 12 minutes.

	*** Spawnpoints ***
Allies:
	setspawnpt	location
x	0		Autospawn
x	1		Flag (center)
x	2		CP
x	3		Backspawn
	4		CP
	5		Backspawn

Axis:
	setspawnpt	location
x	0		Autospawn
x	1		Flag (center)
x	2		Backspawn
	3		Flag (right)
	4		Flag (left)
	5		Flag (right)

******** Tools used ********

GTKRadiant 1.5
Notepad/++
Adobe Photoshop CS2
Winzip

******** Mapping resources ********
SplashDamage	http://www.splashdamage.com/forums
2Bit		http://www.pythononline.co.uk/et/tutorial.htm
Quake3World	http://www.quake3world.com/forum/portal.php
Chrucker's	http://games.chruker.dk/enemy_territory/default.php
Shader manual	http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html

Rayban's airplane prefab
View:		http://www.splashdamage.com/forums/showthread.php?t=16177#16
Download:	http://raybanb.googlepages.com/chute_test2.pk3

Zefan's Flak88 cannon
		http://wolfmap.de/details.php?file_id=2948

******** Thanks to ********

Hemuli(FI)	A lot of support and planning during the whole project
Eley(NL)	Testing and great suggestions
niSmO(UK)	Testing and giving out ideas

ORDER Banana	For map testing & ideas
w0bble
No Teamplay
"Finns"


******** Changelog ********

	b1 -> b2

= Lifted and moved the trench
+ Added some fence to Upper road
- Ruins 1st floor wall removed
- Side door is fully removed, side route fully re-done
= Center building 1st floor reordered
= A window at East Flak88 is now a doorway, another window is now closed
- Gap in the wooden fence is removed
+ Flak88 "legs" are clipped (a bit)
= East Flak88 platform and outside yard are extended
= Axis spawnroom is extended
= The alley is wider
? Something else possibly.....

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File Contents

2 files 2.5 MB uncompressed 1 BSP map: erdenberg_b2 Type: wolfmp wolfsw wolflms 1 PK3 file
.pk3 (1) .txt (1)
File Size
erdenberg_b2.pk3 2.5M
readme_erdenberg.txt 2K

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Datei-Info

Dateiname
erdenberg_b2.zip
Größe
2.42 MB
Map-Name
erdenberg_b2
Spiel
ET
Autor
Admin
Downloads
3
Hochgeladen
11.02.2026
Kategorie
Maps

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