Estate b6

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README

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Title                   : Estate b5
Game                    : Enemy Territory: Quake Wars
Add ons                 : -
Mods                    : -

Author                  : *WM*Violator   (Vio1ator)
Author Email's          : 
Author Web Site's       : http://symo.me.uk/estate/Default.aspx
Feedback                : http://community.enemyterritory.com/forums/showthread.php?t=22783
Release Date            : 22/09/2008
Files                   : zz_vioestate_b5.pk4, vioestate_lit.mega
Maps                    : vioestate
****************************************

NO MORE PATCHES I PROMISE :D

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* Description *
****************************************

GDF have recently gained intelligence that the Strogg have begun work on an Enhanced Railgun (ER) project in a old parcel depot in the deserted English village of Stonybridge. The GDF must break into the depot and steal the ER documents and transmit the data to high command before the Strogg can develop the weapon to devastating effect. If GDF can learn from the railgun technology it could help turn the tide of the war.

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* Play Instructions *
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GDF are attacking. The map consists of five main objectives -

Objective 1
-----------
GDF must escort an MCP over a bridge in order to deploy it and blow open an entrance into the depot walls.

Objective 2
-----------
Before the MCP arrives at the bridge, the Strogg destroy it with an orbital strike. GDF engineers must rebuild the bridge so that the MCP can continue its journey!

Objective 3
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GDF must then negotiate the park with the MCP to outside the depot. 

Objective 4
-----------
Once the MCP is deployed, GDF covert ops must hack the shield generator protecting the depot.

Objective 5
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Once the depot walls have been breached by the MCP's SSM, the Advanced Railgun plans must be taken to the abandoned tennis club where GDF have set up a makeshift transmitter. The plans must then be transmitted to win the game for GDF.

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* Tips *
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Kill em all ;)

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* Play Information *
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Game Modes              : Stopwatch, Objective
New Sounds              : Not yet
New Graphics            : Yes
Demos Replaced          : -

****************************************
* Credits *
****************************************
	idSoftware - www.idsoftware.com
	SplashDamage - www.splashdamage.com
	Map & design - *WM*Violator
	Models - [TFA]Tront
	Props to for their help and assistance - Jane, Tront, Tinman, Scrupus, hozz, marmil, GulBroz, BerenAndLuthien,
	ducks, MoP, World, Gamma, NaturalCauses, Mordenkainen, Ratty Redemption + all the lovely TFA & *WM* crew!

Testing / de buggers - Whiteaden, Tront, Pondy, Windy, Bully, Perf, Hozz, Scrupus, BerenAndLuthien, serp1, dgk, Donnovan, GulBroz, FunkyMoped, thrunx, []\/[], Keny, Qubenet dudes, WidowMakers clan and many more!

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* INSTALLATION *
****************************************

Place the pk4 file into your <QW game dir>\base folder.
Place the .mega file into your <QW game dir>\megatextures folder.

****************************************
* Previous levels by author
****************************************

W:ET
The Holy Grail (viograil) - a fun pub map

UT2003
Construction, Islands, Neverwinter, Ra Station, Q2DM3 (conversion), Q2MD8 (conversion), Unrdm (conversion)

Quake2
Vidm1-30

Duke3D
Genesis series, Mars, Fall

Doom
ISM, Shrine, Wolf, Plant

****************************************
* Construction *
****************************************
Base                   : 
Construction Time      : Started Dec 2007
Editor Used            : EditWorld, PSP, Blender 1.46, Crazybump, Notepad2, World Machine 2, 

****************************************
* System * 
****************************************
Core2Duo 2.4GHz 2GB RAM

****************************************
* Known Bugs *
****************************************


Fixed from b4
-------------
New megatexture. Should have better riverbanks, and more detail.
Strogg bridges fixed to match road better.
Swapped hub and club, to make docs run a lot shorter.
Added a nice tower nr club to give GDF somewhere to base their attack from (if they can get it off the strogg :))
Added 'trailer spawn' for strogg for docs stage. Fightable.
Added more detail to various areas + and decals.
Decals now need 'med' graphics level to show.
Mid-LOD levels need 'med' shadow level to show shadows.
Added med level gfx requirement for most interior lights.
Fixed ambient cubemap to use 'vioestate' rather than 'outskirts'.

Fixed from b3
-------------
Fixed memorial vehicle clip in roundabout
Moved strogg river spawn to fountain so they can cover both MCP routes.
Added a desicrator to the fountain spawn (was river spawn) to counter the tank.
Some trees were missing mergecm=1
Two trees at hack didn't have imposters
Yet more floating things that are a bastard to find
More LOD optimisation in warehouse
Stopped heavies getting into side warehouse entrance
Detailed warehouse interior overlooking generator
Reduced resolution of some gfx to reduce pk4 size.
GDF now get generator spawn for last objective
Stopped strogg having warehouse spawn on last objective
Reduced spawntimes for last objective
Updated credits list :)
Added footbridge near bridge obj
Fixed clipping on footbridges
Fixed bad deploy spots incl ones in range of enemy spots
Added more deploy spots nr transmitter

TOADO
-----
bot support (tried but aas compile crashes PC after 30 mins by suddenly eating all RAM)
'Failed Triangulation' error on compile. Wish it told you what failed!

****************************************
* Design Philosophy and Discussion *
****************************************
Based loosely on the village where I live in SE England, more loosely as the versions go on, in fact this version is now nothing like it except for bits of the depot :). Its a typical run-down grim modern-ish village with some nice old bits. 

****************************************
* Copyright / Permissions *
****************************************
Map, script and custom textures (C) *WM*Violator 2008. Models (C) [TFA]Tront 2008.

This map may not be modified in any way by anyone else than the author, *WM*Violator.

Authors may not decompile the map as a base to build additional levels.
The possibility of using items and textures from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first. If so done, please credit the author(s) where appropriate.

This file may not be commercially exploited in any way!
=======================================================

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

3 files 97.7 MB uncompressed
.mega (1) .txt (1) .pk4 (1)
File Size
vioestate_lit.mega 10.3M
vioestate_readme.txt 7K
zz_vioestate_b6.pk4 87.3M

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Datei-Info

Dateiname
estate_b6.zip
Größe
96.61 MB
Spiel
ET Quake Wars
Autor
Admin
Downloads
3
Hochgeladen
11.02.2026
Kategorie
Maps

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