Etf excel

Etf excel

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Excelsior - etf_excel

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--MAP INFORMATION--

Title:                       Excelsior
Version:                     ETF FINAL
Filename:                    etf_excel.bsp
Original Author:             Greymon
Port Created By:             David Lohmeyer - REV6|VilePickle
Author Email:                vilepickle@chartermi.net
Type:                        8v8/9v9 CTF
Description:                 A CTF map designed for 9v9 games with a tech feel.
Web:                         http://www.vilepickle.com
Compile Date:                2/25/05
Started:                     6/20/03

======================================================

--DEVELOPMENT--

Map began June 20, 2003 with permission from Greymon to do the port.  The QWTF version was been a direct reference in creating the Q3F version, and it is in my attempt to bring the layout as close as possible while adding upon it with advanced engine features. Beta 2.0 playtested on 8/1/03 in a 9v9 setup. Other betas received numerous 4v4 pickups (about 4) and beta6/7 were playtested by clan Revelation 6.  Map ported to ETF.

ETF CHANGES:
Fast caps added.
Details added in places.
Textures changed/fixed.
Some other stuff.

FINAL CHANGES/FIXES:
-Skylight blocked with a wall to increase fps (was dropping about 20).
-Clipped elevator so it's smooth falling down it.
-Fixed score on one basees capture point.
-Made bridge in middle water a right angle.

BETA 7.0 CHANGES/FIXES:
-Added skylight area from ramproom to flagroom floor.
-Hinted the map up to improve FPS.
-Added areaportals on the doors to improve FPS.
-Sky clipped outside to heights of the tops of the rocks.
-Wall texture changed in middle water area.
-Another misaligned texture in ramp area fixed.
-Water entrance to ramps moved back more and is now in the wall, not floor.
-Snipe deck floor texture changed.
-Bigger midfield rock downsized and moved.
-Flag 'Excelsior!' message now appears midscreen like original.
-Upper resupply doesn't steal a grenade if you have 3 anymore.
-Sky changed to a skybox.
-Seperate gameindex for classic teamscoring (10 on cap, g_gameindex 1).
-2 teamscore touch 8 cap gameindex now gameindex 2.
-ACTF entities nearly completely removed.
-Upper resupply gives 10 more cells (+25), and 50 health 60 armor.

BETA 6.0 CHANGES/FIXES:
-Light entity overhaul for whole map
-Ambient lighting added to map
-Major textures changed to be less 'fruity'
-Rung on red water ladder fixed
-Water entrance now walkable
-Water entrance stairs clip-ramped
-Ramproom big boxes made taller

BETA 5.0 CHANGES/FIXES:
-Added another route to the main ramps from the water entrance.

BETA 4.0 CHANGES/FIXES:
-Elevator now accessible to both teams.
-Elevator speeded up slightly.
-Fixed all models being discolored by removing the 'cushion' on the grass.

BETA 3.0 CHANGES/FIXES:
-Made outside grass soft.
-Now a bit of wind outside.
-Changed ramps in RR to outside to ladders like in QWTF.
-Moved boxes in RR to make similar to QWTF.
-'Loaded' message now displays in the mm1 box, not in middle of screen.
-Water outside shallowed to be able to walk on - QWTF water walk speeds now achievable.
-Bridge added to middle underground area to walk on.
-Cap point trigger raised.
-Players now respawn in the water resupply in addition to main.
-Outside rock void fixed.
-Green sky fixed.
-Resupply trigger raised.
-aCTF award system eliminated except for the on-touch bonus.
-Wait time on resupply pads now 1 second instead of 2.
-More cells added to FR resupply pad.
-Lightsource added to elevator colored light.

BETA 2.0 CHANGES/FIXES:
-Sky color changed somewhat.
-Ungayed one outside rock on the ground.
-Took out a gay looking wall detail in RR.
-You start with 3 gren1's now and the main and water resupplies put you at just 3.
-Blue trim in red FR fixes.
-Rock overlapping shit outside fixed on the walls.
-No longer able to get on top of mid rock section.
-Enemy respawn killer moved to outside of the respawn into the tiny door hallway.
-Enemy respawn killer message fixed (I hope).
-Ramps in RR had uneven brushes fixed.
-Water floor rocks no longer have weird angles that make black shadows.
-Z-fight in sniper deck fixed.
-Water entrance now 1 hall to compensate for Q3 slow water travel.
-RR now has a specific location as well as the outside bridges.
-Flag touching now 2 teamscore, capping now 8.
-Outside of base lit better.
-Outside rock texture changed back.

BETA 1.0 CHANGES/FIXES:
-Cloned bases.
-Fixed red RR location.
-Rocks outside textured anew and improved.
-Enemies now die on entering your respawn.
-Changed cap to 7 team points, while initially touching gives 3.
-Changed flag return time to Excel's 60s.
-Banners added on middle sides.

ALPHA 2.0 FIXES:
-Changed gren2 limits to 2 on spawn, no more supplied.
-Added message to resupply pads
-Removed full cells/shells/bullets from upper resupply
-Flagroom floor objects butted to wall and inclined more
-Key walls clipped
-Locations added
-Main entrance not see-throughable from ramproom as much anymore
-Sniper deck barrier to outside from window raised
-Ledge going into water roughened from its straightness before

======================================================

--COMPILATION--
CPU: 2.8GHz P4
RAM: 1024MB PC3200 DDR
COMPILER: q3map2 2.5.15

======================================================

--THANKS TO--

Special/Mapping Help:   BirdDawg as always <3, Timmy for recommending the Q3F changes.
Textures:               Evil

======================================================

--INSTALLATION--

Place the pk3 in your /etf directoy. 

Want to play on localhost?  Go into Create under the main menu and select this map from the list.  Start up!

======================================================
Map ©2003-5 David Lohmeyer.
All Rights Reserved

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File Contents

1 file 6.4 MB uncompressed 1 BSP map: etf_excel 1 PK3 file
.pk3 (1)
File Size
etf_excel.pk3 6.4M

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Datei-Info

Dateiname
etf_excel.zip
Größe
6.41 MB
Map-Name
etf_excel
Spiel
ETFortress
Autor
Admin
Downloads
3
Hochgeladen
11.02.2026
Kategorie
Maps

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