etl_beach_v1 - vv1
etl_beach_v1 screenshot etl_beach_v1 screenshot

etl_beach_v1 - vv1

etl_beach

3D Map Preview — BSP v46 WebGL

-- FPS
Loading etl_beach.bsp
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// ======================================================================
// 'Beach Invasion, by Nerve Software'
// June 2023
// suber
// http://www.etlegacy.com
======================================================================

This map is a new conversion of the original RtCW map, mp_beach. It uses a modified version of the script created for et_beach and features the same
objectives and basic gameplay.

The main focus has been on improving the quality of the map with many fixes, the restoration of original assets, plus new decorations and visual
improvements. A small number of changes have also been made to help improve the balance of the map.

-----Changelog-----

v1 (to original et_beach):

• Added new command map
• Improved sea wall door icon
• Added ammo and health cabinet map icons
• Added missing ammo cabinet icon
• Improved lighting of command post
• Improved lighting in trench dugout
• Added new wall light on upper south level of the bunker
• Fixed issue with players being killed by clipping the command post while constructing
• Fixed Allied objective status for capturing Forward Bunker
• Added all objectives to limbo menu
• Spelling and grammar corrections
• Fixed all objective limbo cameras
• Added missing mortar sound effects
• Added new VO announcements
• Removed duplicate UI pop-up announcements
• Altered bot .gm file to match new UI pop-up announcements
• New sky
• Restored original terrain textures
• Restored original sea textures and animation
• Added rocks and vegetation
• Fixed missing radar dish
• Added Pak 40 gun emplacements
• Added many additional props throughout the map
• Minor adjustments to trench geometry and texture alignment
• New trench wood texture
• Minor adjustments to trench dugout geometry
• Fixed Allied side spawn
• Increased number of spawn points
• Adjusted spawn point locations
• Removed upper level MG42 to improve team balancing
• Minor adjustments to forward bunker terrain geometry
• Expanded interior space of forward bunker
• Added a ladder and hatch to the forward bunker (can be disabled via mapscript, enabled by default)
• Added a separate spawn location for Axis in barracks (can be disabled via mapscript, enabled by default)
• Added a permanent spawn option for Allied in Forward Bunker (can be enabled via mapscript, disabled by default)
• Fixed triggering of alarm sound
• Fixed various texture alignment issues
• Made wall boards, light switches and light mounts non-solid to prevent obstruction of player movement
• Fixed invisible back sides of lights mounted on antenna
• Added metal shutters to windows in the main bunker (can be enabled via mapscript, disabled by default)


-----Credits-----

- Original script: SEKoner
- Stained paper textures: Majcher Arcana, https://majcher.itch.io/tea-stained-paper-textures
- Technical drawings: https://drawingdatabase.com/

- Thanks to kemon for the inspiration, guidance and feedback
- Thanks to Mateos for improving the bot waypoints
- Thanks to uips for feedback and suggestions
- Thanks to c0rnn for feedback and suggestions

ETL Discord https://discord.gg/UBAZFys


-----Distribution-----

All included files may be freely shared and modified.

All original files remain property of Nerve Software LLC and SplashDamage Ltd.
Copyright © 2002 Nerve Software LLC, © 2003 SplashDamage Ltd. and © Activision Publishing inc. All rights reserved.
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File Contents

185 files 34.3 MB uncompressed 1 BSP map: etl_beach Type: wolfmp wolfsw
.jpg (43) .tga (40) .md3 (31) .wav (16) .shader (3) .txt (2) .bsp (1) .map (1) .objdata (1) .prt (1) .script (1) .srf (1) +6 more
File Size
etl_beach_readme.txt 3K
gfx/limbo/beach_obj1.tga 65K
gfx/limbo/cm_ammo.tga 17K
gfx/limbo/cm_radioroom.tga 64K
gfx/limbo/cm_secretdocs.tga 11K
gfx/limbo/cm_sidedoor.tga 64K
levelshots/etl_beach.tga 1.0M
levelshots/etl_beach_cc.tga 4.0M
maps/etl_beach.bsp 5.9M
maps/etl_beach.map 3.8M
maps/etl_beach.objdata 1K
maps/etl_beach.prt 738K
maps/etl_beach.script 16K
maps/etl_beach.srf 846K
maps/etl_beach/
maps/etl_beach/lm_0000.tga 192K
maps/etl_beach/lm_0001.tga 192K
maps/etl_beach/lm_0002.tga 192K
maps/etl_beach/lm_0003.tga 192K
maps/etl_beach/lm_0004.tga 192K
maps/etl_beach_alpha.tga 8K
maps/etl_beach_loc_override.dat 4K
maps/etl_beach_tracemap.tga 256K
models/mapobjects/
models/mapobjects/electronics/
models/mapobjects/electronics/phone.md3 11K
models/mapobjects/furniture/
models/mapobjects/furniture/bunks.md3 5K
models/mapobjects/light/
models/mapobjects/light/cagelight.blenda.jpg 2K
models/mapobjects/light/cagelight_a.jpg 2K
models/mapobjects/light/cagelighta.md3 2K
models/mapobjects/light/cagelighta5k.md3 2K
models/mapobjects/light/p_nolight.md3 2K
models/mapobjects/military_trim/
models/mapobjects/military_trim/bags1.jpg 45K
models/mapobjects/military_trim/bags1_s.jpg 44K
models/mapobjects/military_trim/barb_wire.tga 69K
models/mapobjects/military_trim/barbwire.md3 2K
models/mapobjects/military_trim/barbwire.mdc 2K
models/mapobjects/military_trim/BARS_M01.TGA 256K
models/mapobjects/military_trim/concrete_cammo_m01_rf.tga 767K
models/mapobjects/military_trim/concrete_m02.tga 193K
models/mapobjects/military_trim/dish_only.md3 2K
models/mapobjects/military_trim/DISH2.TGA 128K
models/mapobjects/military_trim/dragon_clip.md3 2K
models/mapobjects/military_trim/dragon_teeth.md3 2K
models/mapobjects/military_trim/dragon_teeth_e.md3 2K
models/mapobjects/military_trim/metal_m05.tga 32K
models/mapobjects/military_trim/radar_twr.md3 4K
models/mapobjects/military_trim/truss_m06a.tga 11K
models/mapobjects/miltary_trim/
models/mapobjects/miltary_trim/barbwire.md3 2K
models/mapobjects/miltary_trim/dragon_teeth.md3 2K
models/mapobjects/miltary_trim/radar_twr.md3 4K
models/mapobjects/rocks_t/
models/mapobjects/rocks_t/rock_big1_t.md3 3K
models/mapobjects/rocks_t/rock_big2_t.md3 2K
models/mapobjects/rocks_t/rock_big3_t.md3 2K
models/mapobjects/rocks_t/rock_big4_t.md3 2K
models/mapobjects/rocks_t/rock_big5_t.md3 2K
models/mapobjects/rocks_t/rock_medium1_t.md3 2K
models/mapobjects/rocks_t/rock_medium2_t.md3 2K
models/mapobjects/rocks_t/rock_medium3_t.md3 2K
models/mapobjects/rocks_t/rock_small1_t.md3 1K
models/mapobjects/rocks_t/rock_small2_t.md3 1K
models/mapobjects/rocks_t/rock_small3_t.md3 1K
models/mapobjects/rocks_t/rock_t.tga 4.0M
models/mapobjects/shell_sd/
models/mapobjects/shell_sd/big_shell.tga 96K
models/mapobjects/toolshed/
models/mapobjects/toolshed/TOOLS.TGA 24K
models/mapobjects/toolshed/TOOLS1.MD3 5K
models/mapobjects/vehicles/
models/mapobjects/vehicles/lander.md3 7K
models/mapobjects/vehicles/lander1w.md3 5K
models/mapobjects/vehicles/luv2.jpg 39K
models/mapobjects/xlab/
models/mapobjects/xlab/cart.md3 4K
models/multiplayer/
models/multiplayer/flagpole/
models/multiplayer/flagpole/american_reinforce.tga 192K
models/multiplayer/flagpole/flagpole_reinforce.md3 1.4M
models/multiplayer/flagpole/german_reinforce.tga 257K
models/multiplayer/secretdocs/
models/multiplayer/secretdocs/paperstack.tga 48K
models/multiplayer/secretdocs/paperstack2.jpg 60K
models/multiplayer/secretdocs/secretdocs.md3 6K
models/multiplayer/secretdocs/secretdocsout.fbx 73K
models/multiplayer/secretdocs/skinpage.pcx 159K
models/multiplayer/secretdocs/wood_m12.tga 48K
scripts/etl_beach.arena 868B
scripts/etl_beach.shader 3K
scripts/etl_beach_terrain.shader 5K
scripts/mapobjects_rock_t.shader 162B
scripts/shaderlist.txt 1K
sound/multiplayer/
sound/multiplayer/mortar_exp03.wav 108K
sound/multiplayer/mortar_exp04.wav 108K
sound/scripts/
sound/scripts/etl_beach.sounds 1K
sound/vo/
sound/vo/allies/
sound/vo/allies/hq_walldest.wav 67K
sound/vo/axis/
sound/vo/axis/hq_beachadv.wav 97K
sound/world/
sound/world/amb_crickets.wav 206K
sound/world/amb_radio_03.wav 464K
sound/world/amb_war2.wav 770K
sound/world/amb_war2r.wav 555K
sound/world/amb_war3.wav 388K
sound/world/amb_war3r.wav 173K
sound/world/amb_wind.wav 460K
sound/world/lightf_hum.wav 85K
sound/world/lightwet.wav 85K
sound/world/ocean1.wav 613K
sound/world/radar2ambient.wav 79K
sound/world/siren.wav 428K
textures/alpha/
textures/alpha/dish2.tga 128K
textures/alpha/fence_m02.tga 64K
textures/alpha/fence_m03.tga 64K
textures/assault_rock/
textures/assault_rock/concrete_cammo_m01_rf.jpg 100K
textures/assault_rock/concrete_m01.jpg 101K
textures/assault_rock/ground_c07a.jpg 46K
textures/assault_rock/haze2.tga 16K
textures/castle_wall/
textures/castle_wall/castle_c22b.jpg 42K
textures/castle_wood/
textures/castle_wood/cwood_mo5cb.tga 48K
textures/liquids/
textures/liquids/ocean_m1.jpg 44K
textures/liquids/pool3d_3.tga 192K
textures/metal_misc/
textures/metal_misc/ametal_m03a.jpg 6K
textures/metal_misc/ametal_m05.jpg 5K
textures/metal_misc/diamond_m_02.jpg 25K
textures/metal_misc/metal_m04dg2.jpg 4K
textures/metal_misc/metal_m05.jpg 2K
textures/metal_misc/shiny_metal_small.jpg 844B
textures/miltary_trim/
textures/miltary_trim/basewd_m02.tga 48K
textures/miltary_wall/
textures/miltary_wall/concrete_m03.jpg 35K
textures/props/
textures/props/board_cl01.jpg 86K
textures/props/board_m01.jpg 82K
textures/props/controlpanel_c_04.jpg 8K
textures/props/controlpanel_c03.jpg 8K
textures/props/gtiger.jpg 89K
textures/props/k98k.jpg 101K
textures/props/luger.jpg 114K
textures/props/mg42.jpg 96K
textures/props/mp40.jpg 90K
textures/props/pak40.jpg 91K
textures/props/paper_side.tga 256K
textures/props/paper_top_letter.jpg 258K
textures/props/paper_top_munition.jpg 251K
textures/props/ship.jpg 86K
textures/props/sign_c07.jpg 4K
textures/props/sign_c12.jpg 4K
textures/rubble/
textures/rubble/rebar_m01.tga 256K
textures/skies/
textures/skies/newclouds2.jpg 296K
textures/skies2/
textures/skies2/clouds2.tga 1K
textures/stone/
textures/stone/mxsand0.jpg 41K
textures/stone/mxsand1.jpg 85K
textures/stone/mxsand2.jpg 93K
textures/stone/mxsand3.jpg 133K
textures/stone/mxsand4.jpg 179K
textures/swf/
textures/swf/door_loper2.jpg 24K
textures/swf/xconcrete_m03.jpg 19K
textures/town_wood/
textures/town_wood/trenchwood.jpg 65K
textures/town_wood/-trenchwood.jpg 31K
textures/tree/
textures/tree/tree_m08.tga 256K
textures/xlab_door/
textures/xlab_door/xdoor_c09.tga 128K

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[TODO:pl] Live Server Stats

17,354
[TODO:pl] Total Plays
[TODO:pl] all-time
33
[TODO:pl] Active Servers
[TODO:pl] active · 7 days
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[TODO:pl] Last played: 2 minuty temu

Informacje o pliku

Nazwa pliku
etl_beach_v1.pk3
Rozmiar
14.55 MB
Nazwa mapy (*.pk3)
etl_beach
Gra
ET
Wersja
v1
Autor
Nerve Software
[TODO:pl] Uploaded by
CYBER4WOLF
Pliki do pobrania
0
Przesłano (uploadowano)
19.10.2026
Kategoria
Maps

Ocena

0.0 /5
0 rankingi

Szczegółowa ocena

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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