etl_bergen_v2 - vv2
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etl_bergen_v2 - vv2

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etl_bergen_v2

3D Map Preview — BSP v46 WebGL

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// ======================================================================
// Bergen v2
// 08.10.2018 Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.


-----Changelog-----
to previous version:
• Various clipping issues have been fixed, where players could get stuck. Thank you Aciz and WuTangH for reporting.
• Various TJ possibilities have been removed, to prevent not intended, easy access to map objectives. Thank you Aciz for reporting.
-- As a result, the river at the Side Entrance had to be widened as the only real solution.
• Lighting has been improved at various locations. Thank you Aciz for reporting.
• A missing shader issue at the transmitter controls has been fixed. Thank you [UJE]Niek for reporting.
• Side Entrance entity setup has been revised. Thank you ryven for debugging.
• Bot waypoints are now available at the omnibot repo. Thank you Mateos for creating bot support.
• Terrain shader issue inside the bunker corridors, which lead to dirt splashes when shooting the ground, has been resolved. Thank you [UJE]Niek for reporting.
• Terrain brushwork has been adjusted to remove a caulk leak at the main entrance. Thank you ryven for reporting.
• Ambient sounds have been added for 2 fireplaces and 1 generator. Thank you IR4T4 for reporting.
• Moved a hovering lamp at the transmitter controls bunker. Thank you Aciz for reporting.


to original:
• VO announcements have been adapted by Radar.
-- As long as both Main and Side Entrance are active VO is: "defend/destroy entrances"
-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance"
• VO announcements for the Footbridge have been added.
• Alarm now sounds in the entire base when either the Side- or Main Entrance have been breached instead of separated alarms.
• The snapping of the tank at certain view-angles has been fixed
• If the Allies hold both the Forward Bunker flag and the CP, the flag is "temporarily secured" until the CP is lost again.
• The Forward Door (before Transmitter Door 3) is now linked to the generator.
• Spectator limbo cam has been fixed (was inside of terrain).
• Construciton materials have been made in the style of original maps.
• Teleporter and secret room have been removed.
• Axis rear spawn has been restructured to allow for faster exit.
• Plane shooting down the tank has been replaced with a V1 Rocket to create narrative link to V1_Rocket map by FireFly.
• Entity count has been reduced from 568 to 519.
• Structural mesh and VIS blocking have been improved by adjusting vertical differences of the floors.
• Visual changes have been made.


-----Specs-----
Author: Detoeni
Overhaul: kemon
Brush count: 16.757
Patch count: 811
Entity count (total): 1.519
Entity count (ingame): 519
Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 "[MapFile]"
[q3map2] -vis -saveprt -v "[MapFile]"
[q3map2] -light -samples 4 -samplesize 8 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]"


-----Notes-----
The mapfile is included.



AXIS OBJECTIVES
Primary Objective: Stop the Allies from destroying the Transmitter.
Secondary Objective: Prevent the Allies from repairing the Generator.
Secondary Objective: Set up a Command Post inside the submarine pen.
Secondary Objective: Prevent the Allies from gaining a foothold in the Forward Bunker.
Secondary Objective: Prevent the Allies from destroying the Side Entrance.

ALLIED OBJECTIVES
Primary Objective: Destroy the Transmitter.
Secondary Objective: Repair the Generator.
Secondary Objective: Set up a Command Post in the submarine pen to secure the forward bunker.
Secondary Objective: Capture the Forward Bunker.
Secondary Objective: Destroy the Side Entrance.
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File Contents

208 files 90.2 MB uncompressed 1 BSP map: etl_bergen_v2 Type: wolfmp wolfsw wolflms
.tga (99) .jpg (28) .md3 (11) .shader (6) .tag (5) .wav (5) .txt (2) .bsp (1) .map (1) .objdata (1) .script (1) .dat (1) +3 more
File Size
etl_bergen_readme.txt 4K
gfx/
gfx/limbo/
gfx/limbo/brg_gen_dest.tga 64K
gfx/limbo/brg_gen_rep.tga 64K
gfx/limbo/brg_side_entrance.tga 256K
gfx/limbo/brg_tank.tga 128K
gfx/limbo/brg_transmitter.tga 256K
levelshots/
levelshots/etl_bergen_v2.tga 1.0M
levelshots/etl_bergen_v2_cc.tga 3.0M
maps/
maps/etl_bergen_v2/
maps/etl_bergen_v2.bsp 23.5M
maps/etl_bergen_v2.map 11.6M
maps/etl_bergen_v2.objdata 2K
maps/etl_bergen_v2.script 48K
maps/etl_bergen_v2/lm_0000.tga 768K
maps/etl_bergen_v2/lm_0001.tga 768K
maps/etl_bergen_v2/lm_0002.tga 768K
maps/etl_bergen_v2/lm_0003.tga 768K
maps/etl_bergen_v2/lm_0004.tga 768K
maps/etl_bergen_v2/lm_0005.tga 768K
maps/etl_bergen_v2/lm_0006.tga 768K
maps/etl_bergen_v2/lm_0007.tga 768K
maps/etl_bergen_v2/lm_0008.tga 768K
maps/etl_bergen_v2/lm_0009.tga 768K
maps/etl_bergen_v2/lm_0010.tga 768K
maps/etl_bergen_v2/lm_0011.tga 768K
maps/etl_bergen_v2/lm_0012.tga 768K
maps/etl_bergen_v2/lm_0013.tga 768K
maps/etl_bergen_v2/lm_0014.tga 768K
maps/etl_bergen_v2/lm_0015.tga 768K
maps/etl_bergen_v2/lm_0016.tga 768K
maps/etl_bergen_v2/lm_0017.tga 768K
maps/etl_bergen_v2/lm_0018.tga 768K
maps/etl_bergen_v2/lm_0019.tga 768K
maps/etl_bergen_v2/lm_0020.tga 768K
maps/etl_bergen_v2/lm_0021.tga 768K
maps/etl_bergen_v2/lm_0022.tga 768K
maps/etl_bergen_v2/lm_0023.tga 768K
maps/etl_bergen_v2/lm_0024.tga 768K
maps/etl_bergen_v2/lm_0025.tga 768K
maps/etl_bergen_v2/lm_0026.tga 768K
maps/etl_bergen_v2/lm_0027.tga 768K
maps/etl_bergen_v2/lm_0028.tga 768K
maps/etl_bergen_v2/lm_0029.tga 768K
maps/etl_bergen_v2_loc_override.dat 3K
maps/etl_bergen_v2_tracemap.tga 256K
models/
models/castlemap/
models/castlemap/mega1.jpg 24K
models/etl_bergen/
models/etl_bergen/concrete_obstacle.md3 8K
models/etl_bergen/transmitter.md3 523K
models/mapobjects/
models/mapobjects/dt_aa/
models/mapobjects/dt_aa/bulkhead.tga 96K
models/mapobjects/dt_aa/light_grill.tga 64K
models/mapobjects/dt_aa/light_l.tga 48K
models/mapobjects/dt_aa/light_l_blend.tga 48K
models/mapobjects/dt_aa/swing_light.tga 48K
models/mapobjects/dt_aa_mm/
models/mapobjects/dt_aa_mm/drumsider2.tga 192K
models/mapobjects/dt_aa_mm/drumtoper2.tga 48K
models/mapobjects/dt_oblitz/
models/mapobjects/dt_oblitz/dt_oblitz_body_gr.tga 768K
models/mapobjects/dt_oblitz/dt_oblitz_box_gr.tga 384K
models/mapobjects/dt_oblitz/dt_oblitz_cover.tga 512K
models/mapobjects/dt_oblitz/dt_oblitz_glass.tga 256K
models/mapobjects/dt_oblitz/pole.tga 48K
models/mapobjects/dt_oblitz/tread.tga 24K
models/mapobjects/dt_oblitz/wheel_b_rim_gr.tga 24K
models/mapobjects/dt_oblitz/wheel_f_gr.tga 192K
models/mapobjects/electronics/
models/mapobjects/electronics/controlpanel.jpg 6K
models/mapobjects/green_trees/
models/mapobjects/green_trees/leaves.tga 1.0M
models/mapobjects/green_trees/trunk.tga 256K
models/mapobjects/green_trees/trunk_bottom.jpg 112K
models/mapobjects/green_trees/trunk_cut.jpg 82K
models/mapobjects/kt_utilities/
models/mapobjects/kt_utilities/water_can.tga 96K
models/mapobjects/props_etl/
models/mapobjects/props_etl/broken_belt.md3 14K
models/mapobjects/props_etl/gen_piston.md3 2K
models/mapobjects/tanks_etl/
models/mapobjects/tanks_etl/ht_b_whl.tga 48K
models/mapobjects/tanks_etl/ht_b_whl_trim.tga 812B
models/mapobjects/tanks_etl/ht_n1.tga 768K
models/mapobjects/tanks_etl/ht_n2.tga 384K
models/mapobjects/tanks_etl/ht_shell.MD3 12K
models/mapobjects/tanks_etl/ht_shell.tag 16B
models/mapobjects/tanks_etl/ht_track2.MD3 1.6M
models/mapobjects/tanks_etl/ht_track2.tag 688B
models/mapobjects/tanks_etl/ht_tracks_ani.MD3 1.5M
models/mapobjects/tanks_etl/ht_tracks_ani.tag 688B
models/mapobjects/tanks_etl/ht_track_two.jpg 3K
models/mapobjects/tanks_etl/ht_turret.MD3 17K
models/mapobjects/tanks_etl/ht_turret.tag 128B
models/mapobjects/tanks_etl/ht_tyre.tga 6K
models/mapobjects/tanks_etl/ht_whl.tga 192K
models/mapobjects/tanks_etl/ht_whl_l.MD3 3K
models/mapobjects/tanks_etl/ht_whl_r.MD3 3K
models/mapobjects/v1/
models/mapobjects/v1/v1rocket.tga 1.5M
models/mapobjects/v1/v1rocketbomb.md3 56K
models/mapobjects/v1/v1rocketbomb.tag 128B
models/mapobjects/vehicles/
models/mapobjects/vehicles/luv2.jpg 39K
models/mapobjects/wp_torpedo/
models/mapobjects/wp_torpedo/wp_fish3.tga 384K
original_bergen_readme.txt 4K
scripts/
scripts/dt_aa.shader 1K
scripts/dt_oblitz.shader 2K
scripts/etl_bergen.shader 15K
scripts/etl_bergen_v2.arena 2K
scripts/mapobjects_green_trees.shader 807B
scripts/props_etl.shader 804B
scripts/tanks_etl.shader 4K
sound/
sound/maps/
sound/maps/etl_bergen_v2.sps 13K
sound/scripts/
sound/scripts/etl_bergen_v2.sounds 3K
sound/vo/
sound/vo/allies/
sound/vo/allies/hq_genconst.wav 69K
sound/vo/allies/hq_genrep.wav 68K
sound/vo/axis/
sound/vo/axis/hq_gendyn.wav 144K
sound/vo/news_bergen.wav 1.3M
sound/world/
sound/world/transmitter_expl.wav 336K
textures/
textures/assault/
textures/assault/machine_c03a.jpg 22K
textures/assault/machine_c06b.jpg 30K
textures/assault/machine_c07.jpg 16K
textures/broken_castle/
textures/broken_castle/n_castle_1.jpg 53K
textures/decals/
textures/decals/maps.tga 512K
textures/decals/one.tga 64K
textures/decals/three.tga 64K
textures/decals/two.tga 64K
textures/etl_bergen/
textures/etl_bergen/tree1_dark.tga 512K
textures/etl_bergen/tree1_light.tga 512K
textures/etl_bergen/tree1_med.tga 512K
textures/lights/
textures/lights/light_tp_m05.tga 12K
textures/lights/light_tp_m06.tga 12K
textures/lights/light_tp_m07.tga 12K
textures/lights/light_tp_m2.blend.tga 12K
textures/metal_misc/
textures/metal_misc/diamond_m_01.jpg 39K
textures/metal_misc/metal_m02ss.jpg 35K
textures/miltary_door/
textures/miltary_door/mdoor_m01.jpg 35K
textures/props/
textures/props/board_m01.jpg 88K
textures/props/stove_m01.jpg 18K
textures/props_etl/
textures/props_etl/meter.tga 192K
textures/props_etl/meter_hand.tga 64K
textures/props_sd/
textures/props_sd/s_antenna01.tga 48K
textures/town_props/
textures/town_props/borne_c01.jpg 31K
textures/town_props/borne_c02.jpg 19K
textures/wood/
textures/wood/wood_m19a.jpg 58K
textures/wp_sub/
textures/wp_sub/conn_deck.tga 768K
textures/wp_sub/conn_lower.tga 768K
textures/wp_sub/conn_rear.tga 768K
textures/wp_sub/conn_upper.tga 768K
textures/wp_sub/con_rail.tga 192K
textures/wp_sub/guide_wires.tga 192K
textures/wp_sub/gun_barrel.tga 768K
textures/wp_sub/gun_base.tga 48K
textures/wp_sub/gun_guard.tga 768K
textures/wp_sub/hull.tga 3.0M
textures/wp_sub/per_1.tga 48K
textures/wp_sub/per_2.tga 192K
textures/wp_sub/prop_l.tga 192K
textures/wp_sub/prop_r.tga 192K
textures/wp_sub/rudder_f.tga 768K
textures/wp_sub/rudder_r.tga 768K
textures/wp_sub/shafts.tga 768K
textures/wp_sub/side_rail_l.tga 48K
textures/wp_sub/side_rail_r.tga 48K
textures/wp_sub/steps.tga 192K
textures/wp_sub/tie_downs.tga 192K
textures/xlab_props/
textures/xlab_props/sign_c11.jpg 21K
textures/xlab_props/sign_c13.jpg 26K
textures/xlab_props/tank_top.jpg 12K
textures/xlab_props/wasser_c01.jpg 67K
textures/xlab_props/xpanel_c03dm.jpg 26K
textures/xlab_props/xpanel_switch.jpg 13K
textures/xlab_wall/
textures/xlab_wall/xtrim_c02.jpg 13K
textures/xlab_wall/XTRIM_C03_fixed.jpg 15K
textures/xlab_wall/xtrim_c05.jpg 15K
textures/xlab_wall/xwall_c11.jpg 33K

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[TODO:cze] Server Stats

2
[TODO:cze] Total Plays
[TODO:cze] all-time
1
[TODO:cze] Active Servers
[TODO:cze] active · 7 days
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[TODO:cze] Last played: před 4 dny

[TODO:cze] File info

[TODO:cze] Filename
etl_bergen_v2.pk3
[TODO:cze] Size
18.83 MB
[TODO:cze] Map-Name
etl_bergen_v2
[TODO:cze] Game
ET
[TODO:cze] Version
v2
[TODO:cze] Author
Cedric 'kemon' Easton
[TODO:cze] Uploaded by
CYBER4WOLF
[TODO:cze] Downloads
6
[TODO:cze] Uploaded
19.10.2026
[TODO:cze] Category
Maps

[TODO:cze] Rating

0.0 /5
0 [TODO:cze] Ratings

[TODO:cze] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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