etl_bergen_v5 - vv5
etl_bergen_v5 screenshot etl_bergen_v5 screenshot

etl_bergen_v5 - vv5

etl_bergen_v5

3D Map Preview — BSP v46 WebGL

-- FPS
Loading etl_bergen_v5.bsp
Initializing WebGL...
Powered by WOLFFILES.EU
// ======================================================================
// 'Bergen, by Detoeni'
// January 2021
// Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.


-----Changelog-----
v5:
* Renamed targetname south_door_closed0 to south_door_closed to fix game crash. (Thanks to Kate for reporting)
* Fixed sounds and remapshaders active at map start in second round after /map_restart. (Thanks to WuTangH for reporting issue on 'Supply Depot, by ginc')
* Provided option to toggle tank invulnerable through mapscript (vulnerable by default). (Thanks to Ensiform for explanation)
* Increased amount of spawn slots from 16vs16 to 32vs32.
* Fixed surfaceparm grasssteps to add missing sounds when walking on grass. (Thanks to WuTangH for reporting issue on 'Supply Depot, by ginc')
* Removed deprecated alarm sounds.


v4:
• Simplified geometry for cleaner player collision
• Replaced colour coded wires with colour coded bunker trim and command map for more subtle implementation
• Replaced side entrance terrain with artificial pier to prevent walljumping
• Reverted V1 Rocket back to airplane
• Improved lighting and terrain
• Added skylights to generator room and Axis spawn to simplify spectator/shoutcaster movement


v3:
• Fixed caulk in terrain at forward bunker and northern courtyard. Thank you ryven for reporting.
• Fixed side entrance being unplantable when footbridge was constructed. Thank you Harlekin for reporting.
• Fixed missing footbridge related VO sound for Axis
• Fixed bug where sound wouldn't play when main entrance got destroyed
• Fixed 3 terrain spots where it was possible for the player to either get stuck or be obstructed in their way. Thank you Harlekin for reporting.
• Added cabinet marker in the command map. Thank you IR4T4 and Ensiform for reporting.
• Added lights in forward bunker. Thank you Ensiform for reporting.
• Added audible feedback to generator door levers when generator is destroyed.
• Added base alarm sounding whenever the transmitter area gets breached. This replaces the simple text announcement. Thank you ryven and WuTangH for debugging.
• Added ambient sounds (capturable flag, crickets in nature and birds in trees). Thank you IR4T4 for reporting.
• Adjusted trigger_hurt of v1 rocket to cover entire explosion area. Thank you Harlekin for reporting.
• Adjusted terrain at side entrance to prevent the easiest TJs. Thank you Aciz and ryven for extensive feedback.
• Adjusted MG murderhole at side entrance to reduce shooting against the insides. Also adjusted its varc. Thank you ryven for reporting.
• Adjusted tree at side path to no longer be partially inside the cliff. Thank you Harlekin for reporting.
• Replaced generator command map icon with standard icons to clarify mission objective. Thank you Harlekin for reporting.
• Replaced tree between forward bunker and allied mg blocking line of sight. Thank you Mateos for reporting.
• Removed little tree at side path blocking movement and visibility. Thank you Harlekin for reporting.
• Reduced brushcount of terrain significantly and added hills between forward bunker and rear base to increase VIS blocking and performance. Thank you Aciz and ryven for reporting.


to original:
• VO announcements have been adapted by Radar.
-- As long as both Main and Side Entrance are active VO is: "defend/destroy entrances"
-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance"
• VO announcements for the Footbridge have been added.
• Alarm now sounds in the entire base when either the Side- or Main Entrance have been breached instead of separated alarms.
• The snapping of the tank at certain view-angles has been fixed
• If the Allies hold both the Forward Bunker flag and the CP, the flag is "temporarily secured" until the CP is lost again.
• The Forward Door (before Transmitter Door 3) is now linked to the generator.
• Spectator limbo cam has been fixed (was inside of terrain).
• Construciton materials have been made in the style of original maps.
• Teleporter and secret room have been removed.
• Axis rear spawn has been restructured to allow for faster exit.
• Plane shooting down the tank has been replaced with a V1 Rocket to create narrative link to V1_Rocket map by FireFly.
• Entity count has been reduced from 568 to 519.
• Structural mesh and VIS blocking have been improved by adjusting vertical differences of the floors.
• Visual changes have been made.





AXIS OBJECTIVES
Primary Objective: Stop the Allies from destroying the Transmitter.
Secondary Objective: Prevent the Allies from repairing the Generator.
Secondary Objective: Set up a Command Post inside the submarine pen.
Secondary Objective: Prevent the Allies from gaining a foothold in the Forward Bunker.
Secondary Objective: Prevent the Allies from destroying the Side Entrance.

ALLIED OBJECTIVES
Primary Objective: Destroy the Transmitter.
Secondary Objective: Repair the Generator.
Secondary Objective: Set up a Command Post in the submarine pen to secure the forward bunker.
Secondary Objective: Capture the Forward Bunker.
Secondary Objective: Destroy the Side Entrance.
Teilen:

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

273 files 244.0 MB uncompressed 1 BSP map: etl_bergen_v5 Type: wolfmp wolfsw wolflms
.tga (128) .jpg (45) .shader (12) .md3 (11) .wav (7) .tag (6) .ase (4) .txt (3) .bsp (1) .objdata (1) .script (1) .dat (1) +3 more
File Size
etl_bergen_readme.txt 6K
gfx/
gfx/limbo/
gfx/limbo/brg_gen_rep.tga 64K
gfx/limbo/brg_side_entrance.tga 256K
gfx/limbo/brg_tank.tga 128K
gfx/limbo/brg_transmitter.tga 256K
levelshots/
levelshots/etl_bergen_v5.tga 1.0M
levelshots/etl_bergen_v5_cc.tga 4.0M
maps/
maps/etl_bergen_v5/
maps/etl_bergen_v5.bsp 22.1M
maps/etl_bergen_v5.objdata 2K
maps/etl_bergen_v5.script 50K
maps/etl_bergen_v5/lm_0000.tga 3.0M
maps/etl_bergen_v5/lm_0001.tga 3.0M
maps/etl_bergen_v5/lm_0002.tga 3.0M
maps/etl_bergen_v5/lm_0003.tga 3.0M
maps/etl_bergen_v5/lm_0004.tga 3.0M
maps/etl_bergen_v5/lm_0005.tga 3.0M
maps/etl_bergen_v5/lm_0006.tga 3.0M
maps/etl_bergen_v5/lm_0007.tga 3.0M
maps/etl_bergen_v5/lm_0008.tga 3.0M
maps/etl_bergen_v5/lm_0009.tga 3.0M
maps/etl_bergen_v5/lm_0010.tga 3.0M
maps/etl_bergen_v5/lm_0011.tga 3.0M
maps/etl_bergen_v5/lm_0012.tga 3.0M
maps/etl_bergen_v5/lm_0013.tga 3.0M
maps/etl_bergen_v5/lm_0014.tga 3.0M
maps/etl_bergen_v5/lm_0015.tga 3.0M
maps/etl_bergen_v5/lm_0016.tga 3.0M
maps/etl_bergen_v5/lm_0017.tga 3.0M
maps/etl_bergen_v5/lm_0018.tga 3.0M
maps/etl_bergen_v5/lm_0019.tga 3.0M
maps/etl_bergen_v5/lm_0020.tga 3.0M
maps/etl_bergen_v5/lm_0021.tga 3.0M
maps/etl_bergen_v5/lm_0022.tga 3.0M
maps/etl_bergen_v5/lm_0023.tga 3.0M
maps/etl_bergen_v5/lm_0024.tga 3.0M
maps/etl_bergen_v5/lm_0025.tga 3.0M
maps/etl_bergen_v5/lm_0026.tga 3.0M
maps/etl_bergen_v5/lm_0027.tga 3.0M
maps/etl_bergen_v5/lm_0028.tga 3.0M
maps/etl_bergen_v5/lm_0029.tga 3.0M
maps/etl_bergen_v5/lm_0030.tga 3.0M
maps/etl_bergen_v5/lm_0031.tga 3.0M
maps/etl_bergen_v5/lm_0032.tga 3.0M
maps/etl_bergen_v5/lm_0033.tga 3.0M
maps/etl_bergen_v5/lm_0034.tga 3.0M
maps/etl_bergen_v5/lm_0035.tga 3.0M
maps/etl_bergen_v5/lm_0036.tga 3.0M
maps/etl_bergen_v5/lm_0037.tga 3.0M
maps/etl_bergen_v5/lm_0038.tga 3.0M
maps/etl_bergen_v5/lm_0039.tga 3.0M
maps/etl_bergen_v5/lm_0040.tga 3.0M
maps/etl_bergen_v5/lm_0041.tga 3.0M
maps/etl_bergen_v5/lm_0042.tga 3.0M
maps/etl_bergen_v5/lm_0043.tga 3.0M
maps/etl_bergen_v5/lm_0044.tga 3.0M
maps/etl_bergen_v5/lm_0045.tga 3.0M
maps/etl_bergen_v5/lm_0046.tga 3.0M
maps/etl_bergen_v5/lm_0047.tga 3.0M
maps/etl_bergen_v5/lm_0048.tga 3.0M
maps/etl_bergen_v5/lm_0049.tga 3.0M
maps/etl_bergen_v5/lm_0050.tga 3.0M
maps/etl_bergen_v5/lm_0051.tga 3.0M
maps/etl_bergen_v5/lm_0052.tga 3.0M
maps/etl_bergen_v5/lm_0053.tga 3.0M
maps/etl_bergen_v5/lm_0054.tga 3.0M
maps/etl_bergen_v5/lm_0055.tga 3.0M
maps/etl_bergen_v5_loc_override.dat 3K
maps/etl_bergen_v5_tracemap.tga 256K
models/
models/etl_bergen/
models/etl_bergen/transmitter.md3 523K
models/mapobjects/
models/mapobjects/cannon/
models/mapobjects/cannon/cannon.tga 16.0M
models/mapobjects/dt_aa_mm/
models/mapobjects/dt_aa_mm/drumsider2.tga 192K
models/mapobjects/dt_aa_mm/drumtoper2.tga 48K
models/mapobjects/dt_oblitz/
models/mapobjects/dt_oblitz/dt_oblitz_body_gr.tga 768K
models/mapobjects/dt_oblitz/dt_oblitz_box_gr.tga 384K
models/mapobjects/dt_oblitz/dt_oblitz_cover.tga 512K
models/mapobjects/dt_oblitz/dt_oblitz_glass.tga 256K
models/mapobjects/dt_oblitz/pole.tga 48K
models/mapobjects/dt_oblitz/tread.tga 24K
models/mapobjects/dt_oblitz/wheel_b_rim_gr.tga 24K
models/mapobjects/dt_oblitz/wheel_f_gr.tga 192K
models/mapobjects/electronics/
models/mapobjects/electronics/controlpanel.jpg 6K
models/mapobjects/etl_lights/
models/mapobjects/etl_lights/dt_bulkhead.tga 96K
models/mapobjects/etl_lights/dt_light.tga 48K
models/mapobjects/etl_lights/dt_light_blend.tga 48K
models/mapobjects/etl_lights/dt_light_grill.tga 64K
models/mapobjects/etl_props/
models/mapobjects/etl_props/gen_broken_belt.md3 14K
models/mapobjects/etl_props/gen_piston.md3 2K
models/mapobjects/etl_props/_readme.txt 200B
models/mapobjects/etl_tanks/
models/mapobjects/etl_tanks/ht_b_whl.tga 48K
models/mapobjects/etl_tanks/ht_b_whl_trim.tga 812B
models/mapobjects/etl_tanks/ht_n1.tga 768K
models/mapobjects/etl_tanks/ht_n2.tga 384K
models/mapobjects/etl_tanks/ht_shell.MD3 12K
models/mapobjects/etl_tanks/ht_shell.tag 16B
models/mapobjects/etl_tanks/ht_tracks_ani.MD3 1.5M
models/mapobjects/etl_tanks/ht_tracks_ani.tag 688B
models/mapobjects/etl_tanks/ht_tracks_stl.MD3 1.6M
models/mapobjects/etl_tanks/ht_tracks_stl.tag 688B
models/mapobjects/etl_tanks/ht_track_two.jpg 3K
models/mapobjects/etl_tanks/ht_turret.MD3 17K
models/mapobjects/etl_tanks/ht_turret.tag 128B
models/mapobjects/etl_tanks/ht_tyre.tga 6K
models/mapobjects/etl_tanks/ht_whl.tga 192K
models/mapobjects/etl_tanks/ht_whl_l.MD3 3K
models/mapobjects/etl_tanks/ht_whl_r.MD3 3K
models/mapobjects/green_trees/
models/mapobjects/green_trees/leaves.tga 1.0M
models/mapobjects/green_trees/trunk.tga 256K
models/mapobjects/green_trees/trunk_bottom.jpg 112K
models/mapobjects/green_trees/trunk_cut.jpg 82K
models/mapobjects/kt_utilities/
models/mapobjects/kt_utilities/water_can.tga 96K
models/mapobjects/v1/
models/mapobjects/v1/v1rocket.tga 1.5M
models/mapobjects/v1/v1rocketbomb.md3 56K
models/mapobjects/v1/v1rocketbomb.tag 128B
models/mapobjects/vehicles/
models/mapobjects/vehicles/luv2.jpg 39K
models/mapobjects/weapons/
models/mapobjects/weapons/Flakgun.tga 128K
models/mapobjects/wp_190/
models/mapobjects/wp_190/propeller1.tga 64K
models/mapobjects/wp_190/sound_block.MD3 2K
models/mapobjects/wp_190/sound_block.tag 1K
models/mapobjects/wp_190/wp_190_body.ase 255K
models/mapobjects/wp_190/wp_190_glass.tga 64K
models/mapobjects/wp_190/wp_190_nose.ase 18K
models/mapobjects/wp_190/wp_190_nose.tga 48K
models/mapobjects/wp_190/wp_190_small.tga 768K
models/mapobjects/wp_190/wp_190_tail.ase 29K
models/mapobjects/wp_190/wp_190_wing.ase 70K
models/mapobjects/wp_torpedo/
models/mapobjects/wp_torpedo/wp_fish3.tga 384K
original_bergen_readme.txt 4K
scripts/
scripts/dt_aa.shader 1K
scripts/dt_oblitz.shader 2K
scripts/etl_bergen.shader 7K
scripts/etl_bergen_v5.arena 2K
scripts/etl_common.shader 949B
scripts/etl_decals.shader 2K
scripts/etl_lights.shader 5K
scripts/etl_npc.shader 755B
scripts/etl_plants.shader 221B
scripts/etl_props.shader 2K
scripts/etl_tanks.shader 9K
scripts/models_cannon.shader 325B
scripts/wp_190.shader 1K
sound/
sound/maps/
sound/maps/etl_bergen_v5.sps 12K
sound/scripts/
sound/scripts/etl_bergen_v5.sounds 3K
sound/vo/
sound/vo/allies/
sound/vo/allies/hq_genconst.wav 69K
sound/vo/allies/hq_genrep.wav 68K
sound/vo/axis/
sound/vo/axis/hq_gendyn.wav 144K
sound/vo/news_bergen.wav 1.3M
sound/world/
sound/world/alarm_03.wav 673K
sound/world/forest_amb_01.wav 1.4M
sound/world/transmitter_expl.wav 336K
textures/
textures/assault/
textures/assault/atrim_m01.jpg 3K
textures/assault/machine_c03a.jpg 22K
textures/assault/machine_c06b.jpg 30K
textures/assault/machine_c07.jpg 16K
textures/assault/trim_c01.jpg 6K
textures/assault_rock/
textures/assault_rock/concrete_m01.jpg 101K
textures/broken_castle/
textures/broken_castle/n_castle_1.jpg 53K
textures/broken_castle/wall_c08.jpg 7K
textures/decals/
textures/decals/11flotilla.tga 256K
textures/decals/compass.tga 1.0M
textures/decals/maps.tga 512K
textures/decals/one.tga 64K
textures/decals/three.tga 64K
textures/decals/two.tga 64K
textures/eltz/
textures/eltz/misc/
textures/eltz/misc/q_caverock.jpg 293K
textures/etl_props/
textures/etl_props/meter.tga 192K
textures/etl_props/meter_hand.tga 64K
textures/lights/
textures/lights/light_tp_m05.tga 12K
textures/lights/light_tp_m06.tga 12K
textures/lights/light_tp_m07.tga 12K
textures/lights/light_tp_m2.blend.tga 12K
textures/metal_misc/
textures/metal_misc/diamond_m_01.jpg 39K
textures/metal_misc/metal_m02ss.jpg 35K
textures/miltary_door/
textures/miltary_door/mdoor_m01.jpg 35K
textures/miltary_door/mdoor_m02.jpg 25K
textures/miltary_wall/
textures/miltary_wall/concrete_m02.jpg 30K
textures/miltary_wall/concrete_m02g.jpg 35K
textures/miltary_wall/concrete_m02w.jpg 30K
textures/miltary_wall/concrete_m02y.jpg 33K
textures/props/
textures/props/board_m01.jpg 88K
textures/props/box_t_m02.jpg 25K
textures/props/box_t_m02a.jpg 7K
textures/props/stove_m01.jpg 18K
textures/props_sd/
textures/props_sd/s_antenna01.tga 48K
textures/stone/
textures/stone/mxrock2.jpg 158K
textures/stone/mxrock4c.jpg 171K
textures/stone/mxsand4.jpg 179K
textures/town_props/
textures/town_props/borne_c01.jpg 31K
textures/town_props/borne_c02.jpg 19K
textures/wood/
textures/wood/wood_m19a.jpg 58K
textures/wp_sub/
textures/wp_sub/conn_deck.tga 768K
textures/wp_sub/conn_lower.tga 768K
textures/wp_sub/conn_rear.tga 768K
textures/wp_sub/conn_upper.tga 768K
textures/wp_sub/con_rail.tga 192K
textures/wp_sub/guide_wires.tga 192K
textures/wp_sub/gun_barrel.tga 768K
textures/wp_sub/gun_base.tga 48K
textures/wp_sub/gun_guard.tga 768K
textures/wp_sub/hull.tga 3.0M
textures/wp_sub/per_1.tga 48K
textures/wp_sub/per_2.tga 192K
textures/wp_sub/prop_l.tga 192K
textures/wp_sub/prop_r.tga 192K
textures/wp_sub/rudder_f.tga 768K
textures/wp_sub/rudder_r.tga 768K
textures/wp_sub/shafts.tga 768K
textures/wp_sub/side_rail_l.tga 48K
textures/wp_sub/side_rail_r.tga 48K
textures/wp_sub/steps.tga 192K
textures/wp_sub/tie_downs.tga 192K
textures/xlab_props/
textures/xlab_props/sign_c01.jpg 8K
textures/xlab_props/sign_c11.jpg 21K
textures/xlab_props/sign_c13.jpg 26K
textures/xlab_props/sign_c15a.jpg 9K
textures/xlab_props/tank_top.jpg 12K
textures/xlab_props/wasser_c01.jpg 67K
textures/xlab_props/xpanel_c03dm.jpg 26K
textures/xlab_props/xpanel_switch.jpg 13K
textures/xlab_wall/
textures/xlab_wall/xconcrete_c53a.jpg 30K
textures/xlab_wall/xtrim_c02.jpg 13K
textures/xlab_wall/XTRIM_C03.jpg 7K
textures/xlab_wall/xtrim_c05.jpg 15K
textures/xlab_wall/xwall_c11.jpg 33K

Kommentare (0)

Anmelden um einen Kommentar zu schreiben.

🎮

Map testen

60-Min-Session auf freiem Testserver

🚀 Map testen

Datei-Info

Dateiname
etl_bergen_v5.pk3
Größe
41.86 MB
Map-Name
etl_bergen_v5
Spiel
ET
Version
v5
Autor
Detoeni
Hochgeladen von
CYBER4WOLF
Downloads
0
Hochgeladen
19.10.2026
Kategorie
Maps

Bewertung

0.0 /5
0 Bewertungen

Detaillierte Bewertung

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Texturen 0.0/5 (0)
Performance 0.0/5 (0)
Originalitaet 0.0/5 (0)

Zuletzt angesehen

Wir verwenden Cookies, um dir die beste Erfahrung auf unserer Website zu bieten. Du kannst selbst entscheiden, welche Cookies du zulässt. Datenschutzerklärung.