Etl bergen v7
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README
// ====================================================================== // 'Bergen, by Detoeni' // June 2021 // Cedric 'keMoN' Easton // http://www.etlegacy.com // http://www.github.com/realkemon // ====================================================================== This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment. Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map. -----Changelog----- v7: * Fixed command map icons appearing outside of compass. (Thank you spyhawk for reporting) * Fixed sounds active at map start in second round after /map_restart. * Added unique ids for spawn slots to prepare this feature. * Fixed glass shader on trucks. * Adjusted projection axis and scaling of terrain textures. v6: * Fixed spawnslot getting stuck in forward flag spawn. (Thanks to ETc.Jay for reporting) * Adjusted clipping at side entrance to prevent players camping above the door. * Reworked system to secure flag to be less complex and more easily understandable. Allies now only need to hold the flag for 30s. v5: * Renamed targetname south_door_closed0 to south_door_closed to fix game crash. (Thanks to Kate for reporting) * Fixed sounds and remapshaders active at map start in second round after /map_restart. (Thanks to WuTangH for reporting issue on 'Supply Depot, by ginc') * Provided option to toggle tank invulnerable through mapscript (vulnerable by default). (Thanks to Ensiform for explanation) * Increased amount of spawn slots from 16vs16 to 32vs32. * Fixed surfaceparm grasssteps to add missing sounds when walking on grass. (Thanks to WuTangH for reporting issue on 'Supply Depot, by ginc') * Removed deprecated alarm sounds. v4: • Simplified geometry for cleaner player collision • Replaced colour coded wires with colour coded bunker trim and command map for more subtle implementation • Replaced side entrance terrain with artificial pier to prevent walljumping • Reverted V1 Rocket back to airplane • Improved lighting and terrain • Added skylights to generator room and Axis spawn to simplify spectator/shoutcaster movement v3: • Fixed caulk in terrain at forward bunker and northern courtyard. Thank you ryven for reporting. • Fixed side entrance being unplantable when footbridge was constructed. Thank you Harlekin for reporting. • Fixed missing footbridge related VO sound for Axis • Fixed bug where sound wouldn't play when main entrance got destroyed • Fixed 3 terrain spots where it was possible for the player to either get stuck or be obstructed in their way. Thank you Harlekin for reporting. • Added cabinet marker in the command map. Thank you IR4T4 and Ensiform for reporting. • Added lights in forward bunker. Thank you Ensiform for reporting. • Added audible feedback to generator door levers when generator is destroyed. • Added base alarm sounding whenever the transmitter area gets breached. This replaces the simple text announcement. Thank you ryven and WuTangH for debugging. • Added ambient sounds (capturable flag, crickets in nature and birds in trees). Thank you IR4T4 for reporting. • Adjusted trigger_hurt of v1 rocket to cover entire explosion area. Thank you Harlekin for reporting. • Adjusted terrain at side entrance to prevent the easiest TJs. Thank you Aciz and ryven for extensive feedback. • Adjusted MG murderhole at side entrance to reduce shooting against the insides. Also adjusted its varc. Thank you ryven for reporting. • Adjusted tree at side path to no longer be partially inside the cliff. Thank you Harlekin for reporting. • Replaced generator command map icon with standard icons to clarify mission objective. Thank you Harlekin for reporting. • Replaced tree between forward bunker and allied mg blocking line of sight. Thank you Mateos for reporting. • Removed little tree at side path blocking movement and visibility. Thank you Harlekin for reporting. • Reduced brushcount of terrain significantly and added hills between forward bunker and rear base to increase VIS blocking and performance. Thank you Aciz and ryven for reporting. to original: • VO announcements have been adapted by Radar. -- As long as both Main and Side Entrance are active VO is: "defend/destroy entrances" -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance" • VO announcements for the Footbridge have been added. • Alarm now sounds in the entire base when either the Side- or Main Entrance have been breached instead of separated alarms. • The snapping of the tank at certain view-angles has been fixed • If the Allies hold both the Forward Bunker flag and the CP, the flag is "temporarily secured" until the CP is lost again. • The Forward Door (before Transmitter Door 3) is now linked to the generator. • Spectator limbo cam has been fixed (was inside of terrain). • Construciton materials have been made in the style of original maps. • Teleporter and secret room have been removed. • Axis rear spawn has been restructured to allow for faster exit. • Plane shooting down the tank has been replaced with a V1 Rocket to create narrative link to V1_Rocket map by FireFly. • Entity count has been reduced from 568 to 519. • Structural mesh and VIS blocking have been improved by adjusting vertical differences of the floors. • Visual changes have been made. AXIS OBJECTIVES Primary Objective: Stop the Allies from destroying the Transmitter. Secondary Objective: Prevent the Allies from repairing the Generator. Secondary Objective: Set up a Command Post inside the submarine pen. Secondary Objective: Prevent the Allies from gaining a foothold in the Forward Bunker. Secondary Objective: Prevent the Allies from destroying the Side Entrance. ALLIED OBJECTIVES Primary Objective: Destroy the Transmitter. Secondary Objective: Repair the Generator. Secondary Objective: Set up a Command Post in the submarine pen to secure the forward bunker. Secondary Objective: Capture the Forward Bunker. Secondary Objective: Destroy the Side Entrance.
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File Contents
1 file
42.0 MB uncompressed
1 BSP map: etl_bergen_v7
Type: wolfmp wolfsw wolflms
1 PK3 file
.pk3 (1)
| File | Size |
|---|---|
| etl_bergen_v7.pk3 | 42.0M |
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File Info
- Filename
- etl_bergen_v7.zip
- Size
- 41.26 MB
- Map Name
- etl_bergen_v7
- Game
- ET
- Author
- Admin
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- 2
- Uploaded
- 11.02.2026
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- Maps
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