Etl ice v7
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README
// ====================================================================== // 'Ice, by id software' // June 2021 // Cedric 'keMoN' Easton // http://www.etlegacy.com // http://www.github.com/realkemon // ====================================================================== This map is an overhaul of the original Ice map from ET created by id software. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment. -----Changelog----- v7: * Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting) * Changed from Axial Projection to Brush Primitives. * Added unique ids for spawn slots to prepare this feature. * Adjusted various texture alignments. * Reduced number of verts and shaders in first valley. * Reworked forward flag functionality to prevent spawn glitch after /map_restart. * Added optional flag secure mechanic when Side Wall destroyed. (enabled by default) * Added optional health and ammo cabinets in southern tunnel. (diabled by default) * Removed Axis flag cm icon for Allied team as it was causing problems. * Adjusted colour of lighting in transmitter building to be less obnoxiously orange. * Fixed glass shader on trucks. v6: * Fixed side wall cm icon being upside down in vanilla ET due to incorrect field order in .tga. (Thank you Aciz for reporting) * Adjusted terrain clipping to be a bit less aggressive. (Thank you Aciz for reporting) * Removed common/slick at tunnel exits. (Thank you Aciz for reporting) * Improved lighting at Allied CP. * Adjusted shader for winter trees to prevent overwriting default shaders on other maps. (Thank you Aciz for reporting) v5: * Adjusted lighting and terrain blending to improve performance. * Increased playercount from 16vs16 to 32vs32. * Removed flag sound from guardtower. * Fixed CP sounds playing in second round after /map_restart. (Thanks to WuTangH for reporting issue on 'Supply Depot, by ginc') * Fixed missing command map shader on forward bunker flag for Axis. * Fixed setstate error for non-existent entities. v4: • Moved ceiling-mounted lights to be flush with ceiling • Improved lighting v3: • Improved VO announcements. -- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances". -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance". -- Added VO announcements for active map objectives when joining a team. -- Added VO announcements for the guardtower. • Added base alarm when the main entrance gets destroyed. • Added colour-coded guiding system intended to ease new players into the map. • Added ambient sounds. • Doors have been widened to allow for faster movement. • Visual changes have been made. // AXIS Primary Objective: Retrieve the documents. Capture the forward bunker. Destroy the main entrance. Destroy the side wall. Don't let them construct the guardtower. Prevent the Allies from establishing a Command Post. Set up a Command Post. // ALLIED Primary Objective: Defend the documents until reinforcements arrive. Capture the forward bunker. Do not let the Axis destroy the main entrance. Defend the side wall. Construct the guardtower. Establish a forward Command Post. Prevent the Axis from fortifying their position with a Command Post.
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File Contents
1 file
26.3 MB uncompressed
1 BSP map: etl_ice_v7
Type: wolfmp wolfsw
1 PK3 file
.pk3 (1)
| File | Size |
|---|---|
| etl_ice_v7.pk3 | 26.3M |
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File Info
- Filename
- etl_ice_v7.zip
- Size
- 26.10 MB
- Map Name
- etl_ice_v7
- Game
- ET
- Author
- Admin
- Downloads
- 2
- Uploaded
- 11.02.2026
- Category
- Maps
Rating
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