etl_ice_v9 - vv9
etl_ice_v9 screenshot etl_ice_v9 screenshot

etl_ice_v9 - vv9

etl_ice

3D Map Preview — BSP v46 WebGL

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// ======================================================================
// 'Ice, by id software'
// January 2022
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================

This map is an overhaul of the original Ice map from ET created by id software.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.


-----Changelog-----

v9:
* Changed default of flag secure mechanic to be always captureable by default. Thank you ET: Legacy competitive community for reporting.
* Fixed flying tree near Axis North spawn. Thank you semik for reporting.
* Fixed caulk leak near tunnel exit at side wall. Thank you semik for reporting.
* Split forward flag spawn to allow disabling additional slots. Thank you Helldembez and ohnoes for reporting.
* Removed versioning from pk3 contents. Thank you bystry and Aciz for suggesting.
* Adjusted lighting settings for improved performance. Thank you Aciz for suggesting.

v8:
* Adjusted terrain near Side Wall to allow getting onto the upper floor again. Thank you h2o and WuT for reporting.
* Adjusted terrain near the tunnel bunker at Side Wall to allow getting onto the roof again. Thank you uYop for reporting.
* Adjusted terrain near Side Wall to remove the need of jumping onto boxes before walking up the ramp. Thank you h2o and WuT for reporting.
* Removed one tree near Side Wall and adjusted scale of second to improve line of sight again. Thank you h2o for reporting.

v7:
* Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
* Changed from Axial Projection to Brush Primitives.
* Added unique ids for spawn slots to prepare this feature.
* Adjusted various texture alignments.
* Reduced number of verts and shaders in first valley.
* Reworked forward flag functionality to prevent spawn glitch after /map_restart.
* Added optional flag secure mechanic when Side Wall destroyed. (enabled by default)
* Added optional health and ammo cabinets in southern tunnel. (diabled by default)
* Removed Axis flag cm icon for Allied team as it was causing problems.
* Adjusted colour of lighting in transmitter building to be less obnoxiously orange.
* Fixed glass shader on trucks.


v6:
* Fixed side wall cm icon being upside down in vanilla ET due to incorrect field order in .tga. (Thank you Aciz for reporting)
* Adjusted terrain clipping to be a bit less aggressive. (Thank you Aciz for reporting)
* Removed common/slick at tunnel exits. (Thank you Aciz for reporting)
* Improved lighting at Allied CP.
* Adjusted shader for winter trees to prevent overwriting default shaders on other maps. (Thank you Aciz for reporting)


v5:
* Adjusted lighting and terrain blending to improve performance.
* Increased playercount from 16vs16 to 32vs32.
* Removed flag sound from guardtower.
* Fixed CP sounds playing in second round after /map_restart. (Thanks to WuTangH for reporting issue on 'Supply Depot, by ginc')
* Fixed missing command map shader on forward bunker flag for Axis.
* Fixed setstate error for non-existent entities.


v4:
• Moved ceiling-mounted lights to be flush with ceiling
• Improved lighting

v3:
• Improved VO announcements.
-- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances".
-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance".
-- Added VO announcements for active map objectives when joining a team.
-- Added VO announcements for the guardtower.
• Added base alarm when the main entrance gets destroyed.
• Added colour-coded guiding system intended to ease new players into the map.
• Added ambient sounds.
• Doors have been widened to allow for faster movement.
• Visual changes have been made.

// AXIS
Primary Objective: Retrieve the documents.
Capture the forward bunker.
Destroy the main entrance.
Destroy the side wall.
Don't let them construct the guardtower.
Prevent the Allies from establishing a Command Post.
Set up a Command Post.

// ALLIED
Primary Objective: Defend the documents until reinforcements arrive.
Capture the forward bunker.
Do not let the Axis destroy the main entrance.
Defend the side wall.
Construct the guardtower.
Establish a forward Command Post.
Prevent the Axis from fortifying their position with a Command Post.
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File Contents

162 files 99.7 MB uncompressed 1 BSP map: etl_ice Type: wolfmp wolfsw
.tga (39) .jpg (37) .wav (18) .shader (10) .txt (1) .bsp (1) .objdata (1) .script (1) .dat (1) .md3 (1) .arena (1) .sps (1) +1 more
File Size
etl_ice_readme.txt 4K
gfx/
gfx/limbo/
gfx/limbo/cm_documents.tga 23K
gfx/limbo/cm_radio.tga 22K
gfx/limbo/cm_wall.tga 16K
levelshots/
levelshots/etl_ice.tga 256K
levelshots/etl_ice_cc.tga 4.0M
maps/
maps/etl_ice/
maps/etl_ice.bsp 16.4M
maps/etl_ice.objdata 1K
maps/etl_ice.script 15K
maps/etl_ice/lm_0000.tga 12.0M
maps/etl_ice/lm_0001.tga 12.0M
maps/etl_ice/lm_0002.tga 12.0M
maps/etl_ice/lm_0003.tga 12.0M
maps/etl_ice/lm_0004.tga 12.0M
maps/etl_ice_loc_override.dat 3K
maps/etl_ice_tracemap.tga 256K
models/
models/castlemap/
models/castlemap/mega1.jpg 24K
models/mapobjects/
models/mapobjects/dt_oblitz/
models/mapobjects/dt_oblitz/dt_oblitz_body_s.tga 3.0M
models/mapobjects/dt_oblitz/dt_oblitz_box_s.tga 384K
models/mapobjects/dt_oblitz/dt_oblitz_glass.tga 256K
models/mapobjects/dt_oblitz/pole.tga 48K
models/mapobjects/dt_oblitz/tread_s.tga 24K
models/mapobjects/dt_oblitz/wheel_b_rim_gr.tga 24K
models/mapobjects/dt_oblitz/wheel_f_s.tga 192K
models/mapobjects/etl_lights/
models/mapobjects/etl_lights/dt_bulkhead.tga 96K
models/mapobjects/etl_lights/dt_light.tga 48K
models/mapobjects/etl_lights/dt_light_blend.tga 48K
models/mapobjects/etl_lights/dt_light_grill.tga 64K
models/mapobjects/etl_lights/dt_spot_light.tga 48K
models/mapobjects/etl_lights/dt_spot_light_blend.tga 48K
models/mapobjects/etl_plants/
models/mapobjects/etl_plants/leaves_snow.tga 1.0M
models/mapobjects/etl_plants/winterbranch01.tga 2.0M
models/mapobjects/etl_plants/wintertrunk01.tga 1.5M
models/mapobjects/sky/
models/mapobjects/sky/terrain9.md3 30K
models/mapobjects/vehicles/
models/mapobjects/vehicles/sub5s.jpg 120K
models/multiplayer/
models/multiplayer/secretdocs/
models/multiplayer/secretdocs/wood_m12.tga 48K
models/players/
models/players/mechanic/
models/players/mechanic/acc/
models/players/mechanic/acc/radio.jpg 6K
scripts/
scripts/dt_oblitz.shader 5K
scripts/etl_common.shader 949B
scripts/etl_decals.shader 3K
scripts/etl_ice.arena 2K
scripts/etl_ice.shader 7K
scripts/etl_lights.shader 5K
scripts/etl_materials.shader 155B
scripts/etl_npc.shader 755B
scripts/etl_plants.shader 1K
scripts/etl_props.shader 2K
scripts/etl_tanks.shader 9K
sound/
sound/maps/
sound/maps/etl_ice.sps 6K
sound/scripts/
sound/scripts/etl_ice.sounds 2K
sound/vo/
sound/vo/etl_ice/
sound/vo/etl_ice/allies/
sound/vo/etl_ice/allies/hq_bunker.wav 103K
sound/vo/etl_ice/allies/hq_bunkercaptured.wav 97K
sound/vo/etl_ice/allies/hq_bunkerreclaimed.wav 106K
sound/vo/etl_ice/allies/hq_entrance.wav 99K
sound/vo/etl_ice/allies/hq_entrancedest.wav 92K
sound/vo/etl_ice/allies/hq_entrances.wav 102K
sound/vo/etl_ice/allies/hq_wall.wav 103K
sound/vo/etl_ice/allies/hq_walldest.wav 66K
sound/vo/etl_ice/axis/
sound/vo/etl_ice/axis/hq_bunker.wav 91K
sound/vo/etl_ice/axis/hq_bunkercaptured.wav 104K
sound/vo/etl_ice/axis/hq_bunkerreclaimed.wav 109K
sound/vo/etl_ice/axis/hq_entrance.wav 88K
sound/vo/etl_ice/axis/hq_entrancedest.wav 98K
sound/vo/etl_ice/axis/hq_entrances.wav 83K
sound/vo/etl_ice/axis/hq_wall.wav 78K
sound/vo/etl_ice/axis/hq_walldest.wav 95K
sound/vo/news_ice.wav 849K
sound/world/
sound/world/alarm_03.wav 673K
textures/
textures/assault/
textures/assault/adoor_m01.tga 384K
textures/assault_rock/
textures/assault_rock/concrete_m01.jpg 101K
textures/assault_rock/concrete_m03.tga 1.0M
textures/avoc_common/
textures/avoc_common/vanilla_clouds.tga 1.0M
textures/castle_props/
textures/castle_props/castle_c11_A.jpg 6K
textures/castle_wall/
textures/castle_wall/castle_c31.jpg 27K
textures/castle_wall/castle_c46_on_grid.jpg 33K
textures/castle_wall/castle_grid_c19m.jpg 33K
textures/castle_window/
textures/castle_window/CASHUDDER_C01.jpg 15K
textures/decals/
textures/decals/luff.tga 256K
textures/decals/maps.tga 512K
textures/decals/one.tga 64K
textures/decals/two.tga 64K
textures/editor/
textures/editor/alpha.tga 16K
textures/lights/
textures/lights/light_tp_m05.tga 12K
textures/lights/light_tp_m07.tga 12K
textures/lights/light_tp_m2.blend.tga 12K
textures/metal_misc/
textures/metal_misc/ametal_m03a.jpg 6K
textures/metal_misc/diamond_m_01.jpg 25K
textures/miltary_wall/
textures/miltary_wall/concrete_m02.jpg 30K
textures/miltary_wall/concrete_m02g.jpg 35K
textures/miltary_wall/concrete_m02y.jpg 33K
textures/props/
textures/props/box_t_m02.jpg 25K
textures/props/box_t_m02a.jpg 7K
textures/props/controlpanel_c03.jpg 8K
textures/props/controlpanel_c_04.jpg 8K
textures/props/stove_m01.jpg 9K
textures/rock/
textures/rock/roc_m01aa.jpg 208K
textures/rock/roc_m01p.jpg 48K
textures/snow/
textures/snow/concrete_c07bcmp_snow.jpg 69K
textures/snow/s_castle_m03_step_2a.jpg 29K
textures/snow/s_diamond_c01a.jpg 35K
textures/stone/
textures/stone/mxsnow0.jpg 194K
textures/vanilla_sky/
textures/vanilla_sky/vanilla_sky_frost_bk.jpg 714K
textures/vanilla_sky/vanilla_sky_frost_dn.jpg 630B
textures/vanilla_sky/vanilla_sky_frost_ft.jpg 383K
textures/vanilla_sky/vanilla_sky_frost_lf.jpg 376K
textures/vanilla_sky/vanilla_sky_frost_rt.jpg 487K
textures/vanilla_sky/vanilla_sky_frost_up.jpg 471K
textures/village/
textures/village/villwin_c12m_blend.jpg 2K
textures/village_interior/
textures/village_interior/inter_c11_b.jpg 23K
textures/wood/
textures/wood/wood_m08.jpg 27K
textures/wood/wood_m08_usat.jpg 27K
textures/xlab_props/
textures/xlab_props/sign_c11.jpg 8K
textures/xlab_wall/
textures/xlab_wall/xwall_c11.jpg 22K

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[TODO:pl] Live Server Stats

13,656
[TODO:pl] Total Plays
[TODO:pl] all-time
28
[TODO:pl] Active Servers
[TODO:pl] active · 7 days
24
[TODO:pl] Peak Players
[TODO:pl] all-time
[TODO:pl] Last played: 51 sekund temu

Informacje o pliku

Nazwa pliku
etl_ice_v9.pk3
Rozmiar
22.06 MB
Nazwa mapy (*.pk3)
etl_ice
Gra
ET
Wersja
v9
Autor
id software
[TODO:pl] Uploaded by
CYBER4WOLF
Pliki do pobrania
2
Przesłano (uploadowano)
18.10.2026
Kategoria
Maps

Ocena

0.0 /5
0 rankingi

Szczegółowa ocena

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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