etl_supply_v6 - vv6
etl_supply_v6 screenshot etl_supply_v6 screenshot

etl_supply_v6 - vv6

etl_supply_v6

3D Map Preview — BSP v46 WebGL

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// ======================================================================
// 'Supply Depot, by ginc'
// October 2021
// Cedric 'keMoN' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================

This map is an overhaul of the original Supply Depot map from ET created by ginc.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.


-----Changelog-----

v6:
* Adjusted terrain near Depot Gates tunnel exit to allow a riflenade trickshot again. Thank you zenixje for reporting.
* Merged terrain brushes directly in front of Depot Gates to allow for 'edge sliding' again. Thank you WuT for reporting.
* Reduced height of middle mountain to allow various riflenade shots again. Thank you detdet, keithms and iQA for reporting.

v5:
* Fixed crane_sound (constructed controls) playing in second round after /map_restart.
* Added unique ids for spawn slots to prepare this feature.
* Changed and restructured assets to increase shared content across all overhauls.


v4:
* Re-added 'Truck is in position' line as announcement. (Thank you SAP for reporting)
* Added satchel exploit fix for crane controls. (Thank you jobhh for reporting)
* Add optional spawn cabinets. (Thank you Dmxj for requesting)
* Fixed speaker pointing to incorrect sound file.


v3:
* Substantial performance improvements by reducing drawn surfaces with adjusted light settings. (Thank you hatcher for comprehensive support)
* Provided option to toggle truck invulnerable or not through mapscript (invulnerable by default). (Thank you ETc.Jay for reporting and absolutely huge thanks to Ensiform for finding the perfect way to do this)
* Fixed gold crate support blocks visible through walls.
* Fixed setstate errors in console after dynamiting 1st main gate. (Thank you WuTangH for reporting)
* Fixed CP sound playing in second round after /map_restart. (Thank you WuTangH for reporting)
* Fixed surfaceparm grasssteps to add missing sounds when walking on grass. (Thank you WuTangH and Aciz for reporting)
* Adjusted clip brush at forward bunker teamdoor/gate to prevent getting stuck on the edge.
* Crate controls not showing satchel icon for Axis. (Thank you WuTangH for reporting)
* Fixed visible seams in terrain textures.
* Increased amount of spawn slots from 20vs20 to 32vs32. (Thank you Dmxj for reporting)
* Fixed skyportal incorectly having sky shader instead of mountain.
* Fixed flying rock next to east depot wall.
* Reduced weird shadows from the ceiling lampshades. (Thank you Aciz for reporting.)


v2:
• Changed floodlight colour to uniform white
• Fixed vanilla ET compatibility
• Fixed various trickjumps
• Cleaned collision for easier player movement
• Fixed mirrored textures in vanilla ET
• Changed crane control construction indicators for clearer visibility
• Improved lighting and general visibility
• Fixed issue where planting landmines was possible everywhere

to original:
• Added targetname and scriptname to nearly all in-game entities to enable server admins to build custom scripts if desired.
• Extended map skywards to allow for free shoutcaster/spectator movement.
• Implemented windows into the forward bunker roof to allow shoutcasters and spectators to maintain an overview at all times.
• Comprehensive rework of structural mesh to improve on VIS.
• Removed player collision from noticeboards, picture frames, lying doors etc.
• Enlarged some door and window frames for more consistent use of dimensions across the map.
• Colour-coded stairwells in forward bunker.
• Fixed clip position of destroyed allied cp model.
• Removed collision from crane rope.
• Dispersed spawn points to declutter mass spawn events.
• Adjusted terrain around some rocks to prevent leaks at the border.
• Added team specific CP sounds
• Re-added previously removed radio speakers
• Increased player count to 20v20
• Added external antenna as visual indicator for CP status
• Changed depot alarm to only sound for a specific time (15 seconds) instead of linked to the truck position.


// AXIS
Primary Objective: Retrieve the documents.
Capture the forward bunker.
Destroy the main entrance.
Destroy the side wall.
Don't let them construct the guardtower.
Prevent the Allies from establishing a Command Post.
Set up a Command Post.

// ALLIED
Primary Objective: Defend the documents until reinforcements arrive.
Capture the forward bunker.
Do not let the Axis destroy the main entrance.
Defend the side wall.
Construct the guardtower.
Establish a forward Command Post.
Prevent the Axis from fortifying their position with a Command Post.
Delen:

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

165 files 134.2 MB uncompressed 1 BSP map: etl_supply_v6 Type: wolfmp wolfsw
.tga (70) .jpg (40) .shader (9) .wav (2) .txt (1) .bsp (1) .objdata (1) .script (1) .dat (1) .arena (1) .sps (1) .sounds (1)
File Size
etl_supply_readme.txt 5K
levelshots/
levelshots/etl_supply_v6.tga 256K
levelshots/etl_supply_v6_cc.tga 4.0M
maps/
maps/etl_supply_v6/
maps/etl_supply_v6.bsp 12.1M
maps/etl_supply_v6.objdata 2K
maps/etl_supply_v6.script 63K
maps/etl_supply_v6/lm_0000.tga 3.0M
maps/etl_supply_v6/lm_0001.tga 3.0M
maps/etl_supply_v6/lm_0002.tga 3.0M
maps/etl_supply_v6/lm_0003.tga 3.0M
maps/etl_supply_v6/lm_0004.tga 3.0M
maps/etl_supply_v6/lm_0005.tga 3.0M
maps/etl_supply_v6/lm_0006.tga 3.0M
maps/etl_supply_v6/lm_0007.tga 3.0M
maps/etl_supply_v6/lm_0008.tga 3.0M
maps/etl_supply_v6/lm_0009.tga 3.0M
maps/etl_supply_v6/lm_0010.tga 3.0M
maps/etl_supply_v6/lm_0011.tga 3.0M
maps/etl_supply_v6/lm_0012.tga 3.0M
maps/etl_supply_v6/lm_0013.tga 3.0M
maps/etl_supply_v6/lm_0014.tga 3.0M
maps/etl_supply_v6/lm_0015.tga 3.0M
maps/etl_supply_v6/lm_0016.tga 3.0M
maps/etl_supply_v6/lm_0017.tga 3.0M
maps/etl_supply_v6/lm_0018.tga 3.0M
maps/etl_supply_v6/lm_0019.tga 3.0M
maps/etl_supply_v6/lm_0020.tga 3.0M
maps/etl_supply_v6/lm_0021.tga 3.0M
maps/etl_supply_v6/lm_0022.tga 3.0M
maps/etl_supply_v6/lm_0023.tga 3.0M
maps/etl_supply_v6/lm_0024.tga 3.0M
maps/etl_supply_v6/lm_0025.tga 3.0M
maps/etl_supply_v6/lm_0026.tga 3.0M
maps/etl_supply_v6/lm_0027.tga 3.0M
maps/etl_supply_v6/lm_0028.tga 3.0M
maps/etl_supply_v6/lm_0029.tga 3.0M
maps/etl_supply_v6/lm_0030.tga 3.0M
maps/etl_supply_v6/lm_0031.tga 3.0M
maps/etl_supply_v6/lm_0032.tga 3.0M
maps/etl_supply_v6/lm_0033.tga 3.0M
maps/etl_supply_v6/lm_0034.tga 3.0M
maps/etl_supply_v6/lm_0035.tga 3.0M
maps/etl_supply_v6_loc_override.dat 4K
maps/etl_supply_v6_tracemap.tga 256K
models/
models/castlemap/
models/castlemap/mega1.jpg 24K
models/mapobjects/
models/mapobjects/etl_lights/
models/mapobjects/etl_lights/dt_bulkhead.tga 96K
models/mapobjects/etl_lights/dt_light.tga 48K
models/mapobjects/etl_lights/dt_light_blend.tga 48K
models/mapobjects/etl_lights/dt_light_grill.tga 64K
models/mapobjects/etl_lights/dt_search_nolight.tga 48K
models/mapobjects/etl_lights/dt_spot_light.tga 48K
models/mapobjects/etl_lights/dt_spot_light_blend.tga 48K
models/mapobjects/etl_props/
models/mapobjects/etl_props/drumsider.tga 192K
models/mapobjects/etl_props/drumsider2.tga 192K
models/mapobjects/etl_props/drumtoper.tga 48K
models/mapobjects/etl_props/drumtoper2.tga 48K
models/mapobjects/shell_sd/
models/mapobjects/shell_sd/big_shell.tga 96K
scripts/
scripts/etl_common.shader 949B
scripts/etl_decals.shader 3K
scripts/etl_lights.shader 5K
scripts/etl_materials.shader 155B
scripts/etl_npc.shader 755B
scripts/etl_plants.shader 1K
scripts/etl_props.shader 2K
scripts/etl_supply.shader 5K
scripts/etl_supply_v6.arena 654B
scripts/etl_tanks.shader 9K
sound/
sound/maps/
sound/maps/etl_supply_v6.sps 6K
sound/scripts/
sound/scripts/etl_supply_v6.sounds 4K
sound/vo/
sound/vo/news_supply.wav 849K
sound/world/
sound/world/alarm_03.wav 673K
textures/
textures/assault/
textures/assault/atrim_m01.jpg 3K
textures/assault/awall_m06.jpg 100K
textures/assault/machine_c03a.jpg 11K
textures/assault/machine_c07a.jpg 8K
textures/assault/machine_cl01.tga 128K
textures/assault_rock/
textures/assault_rock/concrete_m01.jpg 101K
textures/castle_wall/
textures/castle_wall/castle_m03_step.jpg 32K
textures/decals/
textures/decals/11flotilla.tga 256K
textures/decals/maps.tga 512K
textures/decals/oak.tga 256K
textures/decals/one.tga 64K
textures/decals/S_ATTENTION.tga 16K
textures/decals/S_DANGER.tga 16K
textures/decals/S_DONOT_ENTER.tga 32K
textures/decals/S_IDENT_REQUIRED_2B.tga 32K
textures/decals/two.tga 64K
textures/dingenskirchen/
textures/dingenskirchen/vines.tga 768K
textures/eltz/
textures/eltz/misc/
textures/eltz/misc/q_caverock.jpg 293K
textures/etl_props/
textures/etl_props/meter.tga 192K
textures/etl_props/meter_hand.tga 64K
textures/etl_supply/
textures/etl_supply/mdoor_c03.tga 1.0M
textures/etl_supply/skybox.tga 1.0M
textures/lights/
textures/lights/light_tp_m05.tga 12K
textures/lights/light_tp_m06.tga 12K
textures/lights/light_tp_m07.tga 12K
textures/lights/light_tp_m2.blend.tga 12K
textures/metal_misc/
textures/metal_misc/diamond_m_01.jpg 25K
textures/metal_misc/metal_m04o.jpg 4K
textures/miltary_door/
textures/miltary_door/mdoor_m01.jpg 23K
textures/miltary_door/mdoor_m02.jpg 25K
textures/miltary_wall/
textures/miltary_wall/concrete_m02g.jpg 35K
textures/miltary_wall/concrete_m02y.jpg 33K
textures/miltary_wall/concrete_m03.jpg 35K
textures/props/
textures/props/box_t_m02.jpg 25K
textures/props/box_t_m02a.jpg 7K
textures/stone/
textures/stone/dirt_m03.jpg 133K
textures/stone/mxrock0t.jpg 157K
textures/stone/mxrock1b.jpg 40K
textures/stone/mxrock2.jpg 158K
textures/stone/mxrock2b.jpg 185K
textures/stone/mxrock2bo.jpg 139K
textures/stone/mxrock2t.jpg 159K
textures/stone/mxrock3aa.jpg 162K
textures/stone/mxrock4c.jpg 171K
textures/stone/mxrock4ca.jpg 133K
textures/stone/mxsand4.jpg 179K
textures/town_door/
textures/town_door/door_c03b.jpg 32K
textures/village_interior/
textures/village_interior/inter_c01.jpg 28K
textures/village_interior/inter_c11_b.jpg 23K
textures/wood/
textures/wood/wood_m06b.jpg 29K
textures/wood/wood_m08.jpg 27K
textures/wood/wood_m08_usat.jpg 27K
textures/xlab_props/
textures/xlab_props/sign_c01.jpg 8K
textures/xlab_props/sign_c15a.jpg 9K
textures/xlab_wall/
textures/xlab_wall/xconcrete_c53a.jpg 30K
textures/xlab_wall/xtrim_c02.jpg 5K
textures/xlab_wall/XTRIM_C03.jpg 7K
textures/xlab_wall/xtrim_c05.jpg 5K

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Bestandsinfo

Bestandsnaam
etl_supply_v6.pk3
Grootte
22.13 MB
Mapnaam
etl_supply_v6
Spel
ET
Versie
v6
Auteur
ginc
Geüpload door
CYBER4WOLF
downloads
2
Geüpload
19.10.2026
Categorie
Maps

Beoordeling

0.0 /5
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Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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