etl_warbell_v3 - vv3
etl_warbell_v3 screenshot etl_warbell_v3 screenshot

etl_warbell_v3 - vv3

etl_warbell

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// ======================================================================
// 'Warbell, by McNite'
// January 2023
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================

This map is an overhaul of the original Warbell map from ET created by McNite.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.


-----Changelog-----
v3:
• Adjusted height at the crypt to Allied castle spawn drop to enable doublejumping upwards. Thank you Vice86 for reporting.
• Adjusted height of guardhouse floodgate base to prevent too easy pushing/jumping over. Thank you Dmxj for reporting.
• Reworked optional obj-delivery-sacrifice method to use individual models for better visibility and bug-fixes. Thank you u!ps for reporting.
• Slightly adjusted the hitbox of the door levers for easier interaction. Thank you u!ps for reporting.
• Changed the Abbey Main Gate door to a team door to be more consistent with the original.
• Added optional ramps in castle church to get to the balcony. Thank you Dmxj for reporting.
• Adjusted torch and fire light colour and saturation. Thank you u!ps for reporting.
• Fixed bell mechanism construction icon not having a name on the command map. Thank you u!ps for reporting.
• Fixed church rope construction icon not having a name on the command map. Thank you u!ps for reporting.
• Tied portal-death sequence only to sacrificing. Jumping off the cliff now fades to a black death. Thank you u!ps for reporting.
• Moved position of Book of Death to enable picking up by moving against the cupboard. Thank you u!ps for reporting.
• Tidied up the optional feature script section. Thank you Aciz for reporting.
• Coloured map loading name/long name in arena file. Thank you Dmxj for reporting.

v2:
• Added Axis' sacrifices as a map objective in the limbo menu. Thank you u!ps for reporting.
• Lowered castle window decals looking like an Allied player on the roof from a distance. Thank you Aciz for reporting.
• Darkened the river and waterfall texture for better integration into the atmosphere. Thank you u!ps for reporting.
• Fixed tolling the Warbell being possible multiple times resetting the sacrifice routine. Thank you TeamMuppet for playtesting.
• Fixed tolling the Warbell being possible as Allied......that's just not smart.
• Removed flying brush at tunnel entrance. Thank you Exagone for reporting.
• Added vegetation to the cliff side of the castle. Thank you Exagone for reporting.
• Added generator door to the back secret room entrance. Thank you Exagone for reporting.
• Added background music for more ambience. Thank you u!ps for reporting.
• Implemented ambience change to a more occult/evil atmosphere once the Book is delivered to the Altar. Thank you u!ps and Dmxj for reporting.
• Implemented a teleport death sequence for jumping off the cliff and sacrificing oneself for more ambience. Thank you Firefly for indirect inspiration and resources.
• Fixed river having dark edges when extending above the river bank.
• Changed Heinrich's voice lines from voice operator to localised speaker broadcasting in the castle church. Thank you Aciz for reporting.
• Swapped 2nd and 3rd sacrifice lightning positions to be consistent with the original map. Thank you u!ps for reporting.
• Fixed 'Book of Death' command-map icon not disappearing after being delivered. Thank you Aciz for reporting.
• Removed Axis CP auto-spawn rendering the cave system unused. Behaves like the original now. Thank you Aciz for reporting.
• Changed the Axis-only CP to a Neutral Command Post to be consistent with the original. Thank you Aciz for reporting.
• Made generator doors in the guardhouse functional for Allied to be consistent with the original. Thank you Mateos for reporting.
• Changed sacrifice lightning idle sound from electric to occult. Thank you u!ps for reporting.
• Added more ambient sounds for a more immersive atmosphere. Thank you u!ps and Dmxj for reporting.
• Implemented a few hidden sound triggers to world props to enable sound easter-eggs (original Warbell had some). Thank you Vice86 for reporting.
• Fixed planting landmines not possible on grass patches inside the castle. Thank you Rohambili for reporting.
// OPTIONAL MAP-SCRIPT SETTINGS
• Added optional health and ammo cabinets to the Axis CP. Enabled by default. Thank you c0rnn for reporting.
• Added optional rope constructible to access the church roof from below. Intended to provide an alternative to Exagone's report for double-jump access to that roof.
• Added optional blocking of the room next to the bell mechanism to prevent the defenders from setting up tents and roasting marshmallows. Thank you c0rnn for reporting.
• Added optional sacrifice mechanism where Axis need to 'steal' Heinrich's armor pieces from the castle church along with a sacrificial dagger. Only a player holding those items can sacrifice themselves. This is intended to make defending a bit easier as firepower can be focussed on one player rather than 10 yeeting themselves into the light at once. Thank you u!ps for reporting.


v1 (to original):
• Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
• Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
-> Flag secure is still tied to the lower gate.
• Added Voice Operator announcements.
• Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
• Cleaned and stream-lined the entire playable area for faster and smoother movement.
• Changed the terrain near the garden gate to prevent players frequently being flung to death.


// AXIS
Dynamite the Guardhouse gate.
Destroy the Generator.
Seize the 'Book of Death' holding ritual instructions.
Place the 'Book of Death' on the Altar to enable the summoning ritual.
Repair the mechanism of the ancient 'Warbell'.
Toll the 'Warbell' to awaken Heinrich and sacrifice yourself in the light.
Dynamite the Abbey Main Gate to gain access.
Establish a Command Post.

// ALLIES
Defend the Guardhouse Gate.
Defend the Generator.
Don't let them take the 'Book of Death'.
Prevent them from placing the 'Book of Death' on the Altar.
Keep the mechanism of the ancient 'Warbell' disabled.
Stop them from activating the 'Warbell'. Prevent mortal sacrifices to Heinrich at all cost.
Defend the Abbey Main Gate.
Stop them from establishing a Command Post.
[TODO:tr] Share:

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File Contents

380 files 235.0 MB uncompressed 1 BSP map: etl_warbell Type: wolfmp wolfsw wolflms
.jpg (109) .tga (98) .wav (57) .md3 (21) .shader (12) .txt (1) .bsp (1) .objdata (1) .script (1) .dat (1) .arena (1) .sps (1) +1 more
File Size
etl_warbell_readme.txt 7K
gfx/
gfx/limbo/
gfx/limbo/wb_bell_mechanism.tga 4.0M
gfx/limbo/wb_book.tga 4.0M
gfx/limbo/wb_crypt_gate.tga 4.0M
gfx/limbo/wb_depot_gate.tga 4.0M
gfx/limbo/wb_garden_gate.tga 4.0M
gfx/limbo/wb_generator.tga 4.0M
gfx/limbo/wb_main_gate.tga 4.0M
levelshots/
levelshots/etl_warbell.tga 256K
levelshots/etl_warbell_cc.tga 4.0M
maps/
maps/etl_warbell/
maps/etl_warbell.bsp 18.2M
maps/etl_warbell.objdata 2K
maps/etl_warbell.script 43K
maps/etl_warbell/lm_0000.tga 12.0M
maps/etl_warbell/lm_0001.tga 12.0M
maps/etl_warbell/lm_0002.tga 12.0M
maps/etl_warbell/lm_0003.tga 12.0M
maps/etl_warbell/lm_0004.tga 12.0M
maps/etl_warbell_loc.dat 3K
maps/etl_warbell_tracemap.tga 256K
models/
models/etl_warbell/
models/etl_warbell/armor_chest.md3 4K
models/etl_warbell/armor_shoe.md3 2K
models/etl_warbell/armor_sword.md3 8K
models/etl_warbell/ster.jpg 28K
models/etl_warbell/t_effect3.md3 103K
models/mapobjects/
models/mapobjects/archeology/
models/mapobjects/archeology/vase1.md3 2K
models/mapobjects/bodyparts/
models/mapobjects/bodyparts/deadnazi1.jpg 31K
models/mapobjects/bodyparts/deadnazi2.jpg 22K
models/mapobjects/bodyparts/deadnazi3.jpg 19K
models/mapobjects/dt_oblitz/
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models/mapobjects/dt_oblitz/dt_oblitz_body_gr.tga 768K
models/mapobjects/dt_oblitz/dt_oblitz_box.tga 384K
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models/mapobjects/dt_oblitz/dt_oblitz_glass.tga 256K
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models/mapobjects/electronics/
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models/mapobjects/etl_lights/
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models/mapobjects/etl_lights/dt_light.tga 48K
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models/mapobjects/etl_lights/wax_add.jpg 2K
models/mapobjects/etl_npc/
models/mapobjects/etl_npc/occult/
models/mapobjects/etl_npc/occult/heinrich/
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models/mapobjects/etl_npc/occult/zombie/
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models/mapobjects/etl_plants/temptrunk02.tga 2.0M
models/mapobjects/etl_props/
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models/mapobjects/etl_props/gen_broken_belt.md3 14K
models/mapobjects/etl_props/gen_piston.md3 2K
models/mapobjects/furniture/
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models/mapobjects/shield/
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models/mapobjects/skel/
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models/mapobjects/skull/
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models/mapobjects/torture/
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models/mapobjects/tree/
models/mapobjects/tree/tree_vil1.tga 256K
scripts/
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scripts/dt_oblitz.shader 5K
scripts/etl_common.shader 2K
scripts/etl_decals.shader 4K
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scripts/etl_materials.shader 1K
scripts/etl_npc.shader 1K
scripts/etl_plants.shader 4K
scripts/etl_props.shader 2K
scripts/etl_tanks.shader 9K
scripts/etl_warbell.arena 625B
scripts/etl_warbell.shader 28K
scripts/rayban_candle.shader 1005B
sound/
sound/maps/
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sound/music/
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sound/music/c_chant.wav 3.9M
sound/music/lili_marlene_germ_cut.wav 705K
sound/music/s_highramp.wav 1.1M
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sound/occult/
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sound/occult/firstsight3.wav 52K
sound/occult/firstsight4.wav 77K
sound/occult/growl1.wav 133K
sound/occult/growl2.wav 113K
sound/occult/growl3.wav 115K
sound/occult/heinrich_die.wav 66K
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sound/occult/heinrich_live.wav 355K
sound/occult/squish.wav 108K
sound/occult/tortured_souls_loop.wav 614K
sound/occult/zombie_attack.wav 73K
sound/scripts/
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sound/vo/
sound/vo/etl_warbell/
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sound/vo/etl_warbell/allies/hq_entrance0dyn.wav 100K
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sound/vo/etl_warbell/allies/hq_yardcapd.wav 98K
sound/vo/etl_warbell/allies/hq_yardrecl.wav 95K
sound/vo/etl_warbell/axis/
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sound/vo/etl_warbell/axis/hq_entrancesdyn.wav 81K
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sound/vo/etl_warbell/axis/hq_yardcap.wav 105K
sound/vo/etl_warbell/axis/hq_yardcapd.wav 96K
sound/vo/etl_warbell/axis/hq_yardrecl.wav 113K
sound/world/
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sound/world/creak_01.wav 49K
sound/world/earthquake.wav 86K
sound/world/firesoft.wav 176K
sound/world/frog.wav 17K
sound/world/grandfatherclock.wav 344K
sound/world/lightning.wav 260K
sound/world/night_forest_amb.wav 608K
sound/world/tram_motor_loop_01.wav 284K
sound/world/warbell_phone_call.wav 1.6M
sound/world/waterfall.wav 271K
sound/world/wcavelow.wav 248K
sound/world/xchoir2.wav 234K
textures/alpha/
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textures/assault/
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textures/broken_castle/
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textures/castle_door/
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textures/castle_floor/
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textures/chat/
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textures/town_wall/
textures/town_wall/town_c04.jpg 36K
textures/town_wall/town_c22a1.jpg 41K
textures/town_wall/town_c33.jpg 30K
textures/town_wall/town_c38c.jpg 36K
textures/village/
textures/village/villwin_c18.blend.jpg 7K
textures/village/villwin_c18.jpg 27K
textures/village_interior/
textures/village_interior/inter_c01.jpg 28K
textures/village_interior/inter_c11_b.jpg 23K
textures/wood/
textures/wood/wood_m06b.jpg 29K
textures/wood/wood_m08.jpg 27K
textures/wood/wood_m19a.jpg 37K
textures/xlab_props/
textures/xlab_props/xpanel_c08a.jpg 20K
textures/xlab_props/xpanel_switch.jpg 13K
textures/xlab_wall/
textures/xlab_wall/XTRIM_C03.jpg 7K

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[TODO:tr] Live Server Stats

8,525
[TODO:tr] Total Plays
[TODO:tr] all-time
29
[TODO:tr] Active Servers
[TODO:tr] active · 7 days
29
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[TODO:tr] Last played: 24 dakika önce

[TODO:tr] File Info

[TODO:tr] Filename
etl_warbell_v3.pk3
[TODO:tr] Size
68.02 MB
[TODO:tr] Map Name
etl_warbell
[TODO:tr] Game
ET
[TODO:tr] Version
v3
[TODO:tr] Author
McNite
[TODO:tr] Uploaded by
CYBER4WOLF
[TODO:tr] Downloads
7
[TODO:tr] Uploaded
19.10.2026
[TODO:tr] Category
Maps

[TODO:tr] Rating

0.0 /5
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[TODO:tr] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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