Etpro bugfix mapscripts 20060525

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README

I have updated my collection of etpromapscripts. Here below are links to the files, and explanations of what they fix. They are of no use to clients. Only server admins will be able to use these files. --Mortis



Supplydepot 

http://images.quakewarsterritory.com/mortis/supplydepot.12.02.2005.zip 

Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and satchel/crane control exploit. 



Supplydepot2 

http://images.quakewarsterritory.com/mortis/supplydepot2.12.02.2005.zip 

Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and satchel/crane control exploit. 



Heart of Gold b9 

http://images.quakewarsterritory.com/mortis/HoG_b9.script 

While I'm at it, this script makes the last 1.9 seconds of HoG_b9 useful! 



Braundorf_b4 

http://images.quakewarsterritory.com/mortis/braundorf_b4.script 

Speak of the devil, Syd at GameArena developed this script to prevent 35 second allied-dynamite-plant-but-axis wins bug, fixed the same day I made a script for Fueldump that fixes the same bug. This script also prevents you from dying if you fall into the tunnel from at a certain spot. I did not author this script, but I did survey the changes and it looks clean to me. Script is in use on Game Arena servers in Australia. 



Et_beach 

http://images.quakewarsterritory.com/mortis/et_beach.script 

Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes. 



Et_beach - bugfix only 

http://images.quakewarsterritory.com/mortis/et_beach.zip 

Fixes south beach spawns, double/triple messages, many other minor fixes. 



Railgun - Bugfix Only 

http://images.quakewarsterritory.com/mortis/railgun.script 

Players were using an exploit to hide inside of a watertank in the depot yard. The tank on ledge above the depot yard now has a solid playerclip inside it. The edge may seem a bit 'sticky' if you encroach on the fakebrush. A trigger_hurt lies inside to damage exploiters who exploit past the clip in etpub. 



Railgun Fun 

http://images.quakewarsterritory.com/mortis/railgun_fun.zip 

Same fixes as railgun, but makes CP spawnable for Axis and reduces map duration from 30 minutes to 20 minutes. 



Railgun Bugfix + 6 tower spawns 

http://images.quakewarsterritory.com/mortis/railgun_tower.zip 



Railgun Bugfix + 6 tower spawns + Axis CP spawn + 20 min time limit 

http://images.quakewarsterritory.com/mortis/railgun_fun_tower.zip 



Fueldump "Pro" Script 

http://images.quakewarsterritory.com/mortis/fueldump_v3.zip 

In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs. 



Fueldump - newest beta script 

http://images.quakewarsterritory.com/mortis/fueldump.script 

In addition to the standard etpro features, the autospawn is set to the command post (if active) at spline 73. An announcement indicates when this is set. This forces teh noobs to autospawn forward when the tank exits the tunnels and is heading towards the depot. Corrects autospawn wait times to be set prior to players spawning. Reduces end of round wait state, making a 31 second plant by Allies winnable (previously, Allies had to plant with 34 or more seconds remaining). This script is beta! 


SW_fueldump 

http://images.quakewarsterritory.com/mortis/sw_fueldump.script 

Updates many aspects of gameplay: time is reduced to 15 mins, depot defenses can be knocked down with grenades, bridge is easy to build, tank is fast and invulnerable, except at the end of the map, after blowing the side wall, the tank becomes 'normal', and now features a spline 71 autospawn at command post (if active). Only stage 1 of the east defnses can be built. 



El Kef Final 

http://images.quakewarsterritory.com/mortis/el_kef_final.script 

I have made a version of the new el_kef_final that makes a minor correction in the intial autospawn wait, so that autospawns are set before players spawn. This in addition to Marko's spawn bug fix. 



Raiders 

http://images.quakewarsterritory.com/mortis/raiders.script 

Fixes oil tank exploits 



Caen 

http://images.quakewarsterritory.com/mortis/Caen.script 

Fixes MG42 lean + use exploit +Ragnar's pillar exploit fixes 



Caen2 

http://images.quakewarsterritory.com/mortis/caen2.script 

Fixes MG42 lean + use exploit +Ragnar's pillar exploit fixes 

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File Contents

19 files 0.7 MB uncompressed
.script (10) .zip (7) .txt (1)
File Size
ETpro Bugfix Mapscripts/
ETpro Bugfix Mapscripts/braundorf_b4.script 15K
ETpro Bugfix Mapscripts/Caen.script 48K
ETpro Bugfix Mapscripts/caen2.script 45K
ETpro Bugfix Mapscripts/el_kef_final.script 13K
ETpro Bugfix Mapscripts/et_beach.script 16K
ETpro Bugfix Mapscripts/et_beach.zip 3K
ETpro Bugfix Mapscripts/fueldump.script 118K
ETpro Bugfix Mapscripts/fueldump_v3.zip 14K
ETpro Bugfix Mapscripts/HoG_b9.script 32K
ETpro Bugfix Mapscripts/raiders.script 60K
ETpro Bugfix Mapscripts/railgun.script 148K
ETpro Bugfix Mapscripts/railgun_fun.zip 14K
ETpro Bugfix Mapscripts/railgun_fun_tower.zip 15K
ETpro Bugfix Mapscripts/railgun_tower.zip 15K
ETpro Bugfix Mapscripts/readme.txt 5K
ETpro Bugfix Mapscripts/supplydepot.12.02.2005.zip 7K
ETpro Bugfix Mapscripts/supplydepot2.12.02.2005.zip 7K
ETpro Bugfix Mapscripts/sw_fueldump.script 120K

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File Info

Filename
etpro_bugfix_mapscripts_20060525.zip
Size
145.35 KB
Game
ET
Author
Admin
Downloads
3
Uploaded
11.02.2026
Category
Stuff

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