fa bremen final

fa bremen final

fa_bremen_final

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Remake by =F|A=Smiley.

~~~www.fearless-assassins.com~~~

=======================================================
Special Thanks To
=======================================================

CheepHeep
Buckwild
Shana
Daredevil
Vindstot
Kiba
Hipkat
Masa
Macchute
Niek
Wutangh
Mateos
Kemon

=======================================================
Change Log (b1)
=======================================================

Major Changes:

- Added extra exit out of 1st Axis Spawn to reduce blocking.
- Made building South of 1st Axis Spawn accessible.
- Made balcony East of 1st Axis Spawn easily accessible with small corridor.
- Made house accessible to help both allied in first stage and axis in last stage.
- With that, I made exit out of house easier.
- Added area to help axis during last stage.
- Added room with ladder to first floor in house opposite to CP room.
- Extended house opposite to CP room to come out next to keyroom.
- Added room West to CP room.
- Made stairs wider and created hole.
- Added second door frame to CP again for less blocking. Also made North Western door frame wider.
- Made courtyard easier to go about.
- Re-did lower level of house North East of keyroom.
- Lightened up corridor East to Truck and removed weird shape of it.
- Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
- Made truck room more balanced.
- Added stairs all around keyroom to create a "more open feel".


Minor Changes:

- Removed clip from rooftop of middle house.
- Removed hole from floor of middle house.
- Added low wall to second floor middle house.
- Raised wall looking over garage a bit in middle house.
- Made balconies accessible.
- Added Wooden Cover to arch.
- Removed useless background effects for improved performance.
- Replaced some spawns for both allied and axis.
- Added clipping to stairs and unregular surfaces.
- Added window to crossover above Main Gate.
- Lowered table and moved rubbel for statisfying jump.
- Moved wall a bit next to stair CP room.
- Re-textured roofs, doors and some walls.
- Lowered wall in hole to generator to not get stuck.
- Removed useless clutter in keyroom.
- Moved 1st Truck Barrier a bit.
- Removed door in Western Wall of truck room.
- Smoothened truck route.
- Added small detail.
- Caulked invisible faces of brushes for better performance.
- Made door under bridge team door for axis.
- Removed useless entities for better performance.
- Re-textured CP room.
- Changed loading picture.


=======================================================
Change Log (b2)
=======================================================

Major Changes:

- Added corridor connection house North East of keyroom to corridor East of truckroom.
- Bot waypoints added.

Minor Changes:

- Small bug fixes.
- Changed clipping.
- Added extra clipping to irregular surfaces.
- Moved box in garage a tiny bit.
- Tweaked mine spots all around the map.
- Fixed texture load errors.
- Readme file added.

Teilen:

README

Remake by =F|A=Smiley.

~~~www.fearless-assassins.com~~~

=======================================================
Special Thanks To
=======================================================

CheepHeep
Buckwild
Shana
Daredevil
Vindstot
Kiba 
Hipkat
Masa
Macchute
Niek
Wutangh
Mateos
Kemon

=======================================================
Change Log (b1)
=======================================================

Major Changes:

- Added extra exit out of 1st Axis Spawn to reduce blocking.
- Made building South of 1st Axis Spawn accessible.
- Made balcony East of 1st Axis Spawn easily accessible with small corridor.
- Made house accessible to help both allied in first stage and axis in last stage.
- With that, I made exit out of house easier.
- Added area to help axis during last stage.
- Added room with ladder to first floor in house opposite to CP room.
- Extended house opposite to CP room to come out next to keyroom.
- Added room West to CP room.
- Made stairs wider and created hole.
- Added second door frame to CP again for less blocking. Also made North Western door frame wider.
- Made courtyard easier to go about.
- Re-did lower level of house North East of keyroom.
- Lightened up corridor East to Truck and removed weird shape of it.
- Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
- Made truck room more balanced.
- Added stairs all around keyroom to create a "more open feel".


Minor Changes:

- Removed clip from rooftop of middle house.
- Removed hole from floor of middle house.
- Added low wall to second floor middle house.
- Raised wall looking over garage a bit in middle house.
- Made balconies accessible.
- Added Wooden Cover to arch.
- Removed useless background effects for improved performance.
- Replaced some spawns for both allied and axis.
- Added clipping to stairs and unregular surfaces.
- Added window to crossover above Main Gate.
- Lowered table and moved rubbel for statisfying jump.
- Moved wall a bit next to stair CP room.
- Re-textured roofs, doors and some walls.
- Lowered wall in hole to generator to not get stuck.
- Removed useless clutter in keyroom.
- Moved 1st Truck Barrier a bit.
- Removed door in Western Wall of truck room.
- Smoothened truck route.
- Added small detail.
- Caulked invisible faces of brushes for better performance.
- Made door under bridge team door for axis.
- Removed useless entities for better performance.
- Re-textured CP room.
- Changed loading picture.


=======================================================
Change Log (b2)
=======================================================

Major Changes:

- Added corridor connection house North East of keyroom to corridor East of truckroom.
- Bot waypoints added.

Minor Changes:

- Small bug fixes.
- Changed clipping.
- Added extra clipping to irregular surfaces.
- Moved box in garage a tiny bit.
- Tweaked mine spots all around the map.
- Fixed texture load errors.
- Readme file added.

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

5 files 5.5 MB uncompressed 1 BSP map: fa_bremen_final Type: wolfmp wolfsw 1 PK3 file
.gm (2) .way (1) .pk3 (1)
File Size
fa_bremen_final waypoints/
fa_bremen_final waypoints/fa_bremen_final.gm 39K
fa_bremen_final waypoints/fa_bremen_final.way 74K
fa_bremen_final waypoints/fa_bremen_final_goals.gm 45K
fa_bremen_final.pk3 5.4M

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Datei-Info

Dateiname
fa_bremen_final.zip
Größe
5.32 MB
Map-Name
fa_bremen_final
Spiel
ET
Autor
Admin
Downloads
1
Hochgeladen
04.03.2026
Kategorie
Maps

Bewertung

0.0 /5
0 Bewertungen

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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