falkenstein_b3 - v0.9
map:falkenstein
version:second beta
date: 27.09.2010
email:schwapschwip@web.de
by orange
description:
-The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.
-timelimit: 20 minutes
objectives:
allies (attacking side):
1. Capture the checkpoint
2. Blow up the generator to gain access to the base
3. Set up a command post inside the base to spawn there
4. Blast the entrances
5. Steal the prototype and bring it to the train
6. Secondary Obj. - Prevent Axis from building a Command Post
7. Construct the access. It will open the door to the prototype. Construction is the console beside the door.
axis (defending side):
1. Defend the checkpoint
2. Defend the generator
3. Prevent the Allies from building a command post
4. Defend the entrances
5. Defend the prototype. Allies will be attemptting to escape with it by train
6. Secondary Obj. - Build a Command Post
7. Secure the access. It will open the door to the prototype . Construction is the console beside the door. Axis can destroy it with a satchel charge.
update beta 3:
noteworthy fixes/changes/additions:
-another way added to the catchable flag in the first part of the map
-more obstacles added or modified in the outside part
-the base inside the mountai totally remapped (except the cave part)
-objective is now caged and the door to it can either be opened by a disguised cov op or by an engineer
-allies spawn exit at the cp was changed
update beta 2:
noteworthy fixes/changes/additions:
-cp allied spawns (only one spawn was working before) fixed
-trucks got new clip
-command map icon and toi for the place of delivery added
-another exit for the station spawn room added
-office room next to the axis spawn in the base stretched
-minable cave ground
-cp for axis
-doors altered
-signs inside the basse for orientation
todo:
-gameplay enhancement
-rewrite arena and objdata
-resize doors, they're unrealisticly big
-change objective: instead of destroying the generator by a dynamite, allies have to escort repair a tank at the second spawn and escort it to the mountain.
-...
credits:
at first, all thanks to splash damage and id for this great game
prefabs:
-some brushwork from stock maps by splash damage
-trains by ifurita
-Cantina Set by chris
-Wallshelf ny puRp0se II
textures:
-banner from frostbite by moonkey
version:second beta
date: 27.09.2010
email:schwapschwip@web.de
by orange
description:
-The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.
-timelimit: 20 minutes
objectives:
allies (attacking side):
1. Capture the checkpoint
2. Blow up the generator to gain access to the base
3. Set up a command post inside the base to spawn there
4. Blast the entrances
5. Steal the prototype and bring it to the train
6. Secondary Obj. - Prevent Axis from building a Command Post
7. Construct the access. It will open the door to the prototype. Construction is the console beside the door.
axis (defending side):
1. Defend the checkpoint
2. Defend the generator
3. Prevent the Allies from building a command post
4. Defend the entrances
5. Defend the prototype. Allies will be attemptting to escape with it by train
6. Secondary Obj. - Build a Command Post
7. Secure the access. It will open the door to the prototype . Construction is the console beside the door. Axis can destroy it with a satchel charge.
update beta 3:
noteworthy fixes/changes/additions:
-another way added to the catchable flag in the first part of the map
-more obstacles added or modified in the outside part
-the base inside the mountai totally remapped (except the cave part)
-objective is now caged and the door to it can either be opened by a disguised cov op or by an engineer
-allies spawn exit at the cp was changed
update beta 2:
noteworthy fixes/changes/additions:
-cp allied spawns (only one spawn was working before) fixed
-trucks got new clip
-command map icon and toi for the place of delivery added
-another exit for the station spawn room added
-office room next to the axis spawn in the base stretched
-minable cave ground
-cp for axis
-doors altered
-signs inside the basse for orientation
todo:
-gameplay enhancement
-rewrite arena and objdata
-resize doors, they're unrealisticly big
-change objective: instead of destroying the generator by a dynamite, allies have to escort repair a tank at the second spawn and escort it to the mountain.
-...
credits:
at first, all thanks to splash damage and id for this great game
prefabs:
-some brushwork from stock maps by splash damage
-trains by ifurita
-Cantina Set by chris
-Wallshelf ny puRp0se II
textures:
-banner from frostbite by moonkey
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
3 files
0.0 MB uncompressed
Bot Support
.gm (2)
.way (1)
| File | Size |
|---|---|
| falkenstein_b3.gm | 9K |
| falkenstein_b3.way | 21K |
| falkenstein_b3_goals.gm | 5K |
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[TODO:nl] File Info
- [TODO:nl] Filename
- falkenstein_b3 waypoints 0.9.rar
- [TODO:nl] Size
- 17.61 KB
- [TODO:nl] Game
- ET
- [TODO:nl] Version
- 0.9
- [TODO:nl] Author
- MickyP , Mateos
- [TODO:nl] Downloads
- 0
- [TODO:nl] Uploaded
- 21.04.2026
- [TODO:nl] Category
- Bots
[TODO:nl] Rating
0.0
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[TODO:nl] Detailed Rating
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