Falling leaves

No description available.
Share:

README

Falling leaves shader - by IndyJones

This shader requires a target_smoke entity with the following keys set: 

target -> target_smoke:
"delay" "5000"
"angle" "135"
"shader" "textures/mp_castle/cherry1"
"spawnflags" "12"
"end_size" "10000"
"start_size" "500"
"wait" "75"
"origin" "915 853 1552"
"classname" "target_smoke"


The cherry1 shader is using deformVertexes for the movement:

textures/mp_castle/cherry1
{
	qer_trans 0.85
	polygonOffset
	surfaceparm pointlight
	surfaceparm nonsolid
	implicitBlend -
	implicitMask textures/mp_castle/cherry1.tga
	sort 6
	cull disable
	nopicmip
	deformVertexes wave 30 sin 0 1 0 0.2
	{
	tcmod rotate 30
	}
}

Virus Scan

Pending — Not yet scanned

File Contents

2 files 0.4 MB uncompressed
.zip (1) .txt (1)
File Size
falling_leaves_example.zip 385K
readme.txt 681B

Comments (0)

Login to leave a comment.

File Info

Filename
falling-leaves.zip
Size
385.71 KB
Game
ET
Author
Admin
Downloads
3
Uploaded
11.02.2026
Category
Prefabs

Rating

0.0 /5
0 ratings

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

Recently Viewed

We use cookies to ensure the best experience on our website. By continuing to browse, you agree to our use of cookies. Privacy Policy.