Goldeneye temple 2a
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README
//Goldeneye Temple //by ViTriol links: http://www.t4p.net (my clan's page) http://www.wolfensteinx.com/surface (good mapping resources) http://www.austinservers.com (good gaming community) http://www.splashdamage.com (THE mapping resource location) if you find any bugs please email them to vitriolaln@hotmail.com. extract ge_temple_v2a.pk3 into your etmain folder to install. special thanks: Ifurita, without whos help i would be banging my head into a wall trying to figure out how to script, and for helping me with a whole slew of other questions. V2a edit: Iffy rules. Mean Mr. Mustard, without whos help i would be banging my head into a wall (harder) trying to figure out how to script. Drakir, your site, prefabs, and tutorial on shaders helped out alot. Seven_dc, thanks for the command post prefab. Splash Damage, gg. Leadbritches and www.austinservers.com for finding the spawn bugs in earlier versions, and for being a fun community. Roadkill, thanks for testing out each build and giving me early feedback. Detoeni and the rest of the staff at wolfensteinx.com/surface, thanks to all you guys for helping me learn to map, especially dt. //---------------Fixes/Change Log---// V 1 --> removed the command post as a spawn point controlling entity added a forward flag in place of the command post added a neutral command post near the barracks V 2a --> added allied spawn point at the command post fixed the team doors so they can now be opened by allied coverts removed the False Wall added a dynamitable barrier at the tunnel entrence rotated some textures widened the breach near the lunchbox changed axis respawn time to 25 //----------------Map Info-----------// Primary objective Axis: defend the Chimpokomon lunchbox (crate of gold) secondary objectives Axis: defend the Tunnel Barrier build the command post defend the forward flag Primary objectives Allies: steal the Chimpokomon lunchbox (crate of gold) and return it to the Sarcophagus secondary objectives Allies: destroy the Tunnel Barrier build a command post capture the forward flag Axis Respawn time: 25 Allied Respawn time: 15 //---------------known bugs------------// there is a brush on top of the secondary axis spawn that could have been clipped a little better. it's barely noticable, and if i ever get the motivation to fix it it would probably take less than 5 mins. the wm_announce for the forward spawn doesnt work when a player touches the flag. it works when the wall blows up though. with low sky texture settings the sky appears to be completly black.
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File Contents
2 files
3.1 MB uncompressed
1 BSP map: ge_temple_v2a
Type: wolfmp wolfsw
1 PK3 file
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| ge_temple_v2a.pk3 | 3.1M |
| readme.txt | 3K |
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File Info
- Filename
- goldeneye_temple_2a.zip
- Size
- 2.98 MB
- Map Name
- ge_temple_v2a
- Game
- ET
- Author
- Admin
- Downloads
- 3
- Uploaded
- 11.02.2026
- Category
- Maps
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