Goldrush re ducks v2

Goldrush re ducks v2

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README

X-Clacks-Overhead: GNU Terry Pratchett
Date: Jan 2025
Map name: Goldrush re-ducks v2
By: Sehr Gut!
e-mail: nah@spam.com (can probably find me on https://www.gpforums.co.nz )
Game: Wolfenstein - Enemy Territory

sorry.



just sorry.



Changes from original map:

1. Added a tunnel that comes up underneath the tank 
-Just another way to get into the Tank Depot yard if Allies are struggling. 
-Requires 4 lots of dynamite to clear the tunnel
-Might draw Axis out of the Tank Depot yard in order for them to stop the tunnel being opened up


2. When the tank reaches the start of the bridge, it destroys/blocks the Axis bottom spawn exit closest to the bridge (eg where the tank finally stops)
-Doing this to make it slightly easier for Allies to blow up the second tank barrier.


3. When the tank reaches the court yard, it destroys/unblocks the Axis bottom spawn exit closest to the bridge (eg where the tank finally stops)
-Makes it a bit easier for Axis to defend the courtyard.
-if Axis are all dead and Allies have the Ducks, then also makes it a bit quicker for Axis to run out of their spawn and try to stop Allies before they reach the truck


4. The most important change, have changed the gold crates to Ducks!
-Because I could


5. Have changed final spawns once Allies have captured both Ducks
-Allies spawns are the Tank Depot, and the Courtyard (eg Axis bottom spawn)
-Axis spawn about halfway between the Allies initial spawn and the Axis initial spawn in the Tank Depot yard (eg around the Health and Ammo just outside the Tank Depot yard)
-Axis spawn is new
-I didn't want final Axis spawn to be too close to the Allies initial spawn, as that is really close to where the truck ends up (and would be a bit of a shit fight for Allies eg Little Italy, or the second tank barrier in the standard Goldrush)



v2 changes:
-changed mine entrance to be a little more visible and changed map icon to a "blocked mine entrance"
-added piano to bank
-adjusted duck sounds in the bank
-slowed down the truck a bit


  

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File Contents

123 files 39.3 MB uncompressed 1 BSP map: goldrush_re_ducks_v2 Type: wolfmp wolfsw
.wav (62) .tga (26) .md3 (3) .shader (2) .bsp (1) .map (1) .objdata (1) .script (1) .txt (1) .arena (1) .sps (1) .sounds (1)
File Size
gfx/
gfx/limbo/
gfx/limbo/cm_blank.tga 11K
gfx/limbo/cm_ducks.tga 10K
gfx/limbo/cm_mine.tga 937K
levelshots/
levelshots/goldrush_re_ducks_v2.tga 256K
levelshots/goldrush_re_ducks_v2_cc.tga 768K
maps/
maps/goldrush_re_ducks_v2/
maps/goldrush_re_ducks_v2/lm_0000.tga 192K
maps/goldrush_re_ducks_v2/lm_0001.tga 192K
maps/goldrush_re_ducks_v2/lm_0002.tga 192K
maps/goldrush_re_ducks_v2/lm_0003.tga 192K
maps/goldrush_re_ducks_v2/lm_0004.tga 192K
maps/goldrush_re_ducks_v2/lm_0005.tga 192K
maps/goldrush_re_ducks_v2/lm_0006.tga 192K
maps/goldrush_re_ducks_v2/lm_0007.tga 192K
maps/goldrush_re_ducks_v2/lm_0008.tga 192K
maps/goldrush_re_ducks_v2/lm_0009.tga 192K
maps/goldrush_re_ducks_v2/lm_0010.tga 192K
maps/goldrush_re_ducks_v2/lm_0011.tga 192K
maps/goldrush_re_ducks_v2/lm_0012.tga 768K
maps/goldrush_re_ducks_v2/lm_0013.tga 768K
maps/goldrush_re_ducks_v2/lm_0014.tga 192K
maps/goldrush_re_ducks_v2/lm_0015.tga 192K
maps/goldrush_re_ducks_v2.bsp 14.2M
maps/goldrush_re_ducks_v2.map 11.9M
maps/goldrush_re_ducks_v2.objdata 2K
maps/goldrush_re_ducks_v2.script 96K
maps/goldrush_re_ducks_v2_tracemap.tga 256K
models/
models/mapobjects/
models/mapobjects/piano/
models/mapobjects/piano/babyg.md3 7K
models/mapobjects/piano/babyg.tga 256K
models/mapobjects/re_ducks/
models/mapobjects/re_ducks/re_ducks.md3 6K
models/mapobjects/re_ducks/re_ducks.tga 9K
models/mapobjects/re_ducks/re_ducks_trans_red.md3 6K
readme.txt 2K
scripts/
scripts/goldrush.shader 6K
scripts/goldrush_re_ducks_v2.arena 2K
scripts/goldrush_re_ducks_v2.shader 385B
sound/
sound/maps/
sound/maps/goldrush_re_ducks_v2.sps 9K
sound/piano/
sound/piano/piano-a.wav 82K
sound/piano/piano-b.wav 79K
sound/piano/piano-c.wav 68K
sound/piano/piano-d.wav 62K
sound/piano/piano-e.wav 66K
sound/piano/piano-f.wav 78K
sound/piano/piano-g.wav 77K
sound/quack/
sound/quack/duck01.wav 72K
sound/quack/duck02.wav 223K
sound/scripts/
sound/scripts/goldrush_re_ducks_v2.sounds 6K
sound/vo/
sound/vo/goldrush_re_ducks_v2/
sound/vo/goldrush_re_ducks_v2/allies/
sound/vo/goldrush_re_ducks_v2/allies/hq_bankyard.wav 110K
sound/vo/goldrush_re_ducks_v2/allies/hq_gold1lost.wav 99K
sound/vo/goldrush_re_ducks_v2/allies/hq_gold1ret.wav 91K
sound/vo/goldrush_re_ducks_v2/allies/hq_gold1sec.wav 81K
sound/vo/goldrush_re_ducks_v2/allies/hq_gold1taken.wav 85K
sound/vo/goldrush_re_ducks_v2/allies/hq_gold2lost.wav 102K
sound/vo/goldrush_re_ducks_v2/allies/hq_gold2ret.wav 105K
sound/vo/goldrush_re_ducks_v2/allies/hq_gold2sec.wav 97K
sound/vo/goldrush_re_ducks_v2/allies/hq_gold2taken.wav 94K
sound/vo/goldrush_re_ducks_v2/allies/hq_goldget.wav 56K
sound/vo/goldrush_re_ducks_v2/allies/hq_tankbank.wav 106K
sound/vo/goldrush_re_ducks_v2/allies/hq_tankbar1.wav 97K
sound/vo/goldrush_re_ducks_v2/allies/hq_tankbar2.wav 109K
sound/vo/goldrush_re_ducks_v2/allies/hq_tankbardest.wav 81K
sound/vo/goldrush_re_ducks_v2/allies/hq_tankbardyn.wav 76K
sound/vo/goldrush_re_ducks_v2/allies/hq_tankbarsdyn.wav 86K
sound/vo/goldrush_re_ducks_v2/allies/hq_tanksteal.wav 56K
sound/vo/goldrush_re_ducks_v2/allies/hq_tankstolen.wav 67K
sound/vo/goldrush_re_ducks_v2/allies/hq_truckbar1.wav 99K
sound/vo/goldrush_re_ducks_v2/allies/hq_truckbar2.wav 105K
sound/vo/goldrush_re_ducks_v2/allies/hq_truckbardest.wav 80K
sound/vo/goldrush_re_ducks_v2/allies/hq_truckbardyn.wav 83K
sound/vo/goldrush_re_ducks_v2/allies/hq_truckbarsdyn.wav 90K
sound/vo/goldrush_re_ducks_v2/allies/hq_trucksteal.wav 54K
sound/vo/goldrush_re_ducks_v2/allies/hq_truckstolen.wav 61K
sound/vo/goldrush_re_ducks_v2/axis/
sound/vo/goldrush_re_ducks_v2/axis/hq_bankbroken.wav 103K
sound/vo/goldrush_re_ducks_v2/axis/hq_bankyard.wav 119K
sound/vo/goldrush_re_ducks_v2/axis/hq_gold1lost.wav 93K
sound/vo/goldrush_re_ducks_v2/axis/hq_gold1ret.wav 95K
sound/vo/goldrush_re_ducks_v2/axis/hq_gold1sec.wav 105K
sound/vo/goldrush_re_ducks_v2/axis/hq_gold1taken.wav 102K
sound/vo/goldrush_re_ducks_v2/axis/hq_gold2lost.wav 95K
sound/vo/goldrush_re_ducks_v2/axis/hq_gold2ret.wav 110K
sound/vo/goldrush_re_ducks_v2/axis/hq_gold2sec.wav 112K
sound/vo/goldrush_re_ducks_v2/axis/hq_gold2taken.wav 109K
sound/vo/goldrush_re_ducks_v2/axis/hq_golddef.wav 86K
sound/vo/goldrush_re_ducks_v2/axis/hq_tankbar1.wav 117K
sound/vo/goldrush_re_ducks_v2/axis/hq_tankbar2.wav 119K
sound/vo/goldrush_re_ducks_v2/axis/hq_tankbarcon.wav 87K
sound/vo/goldrush_re_ducks_v2/axis/hq_tankbarconst.wav 84K
sound/vo/goldrush_re_ducks_v2/axis/hq_tankbardest.wav 85K
sound/vo/goldrush_re_ducks_v2/axis/hq_tankbarscon.wav 89K
sound/vo/goldrush_re_ducks_v2/axis/hq_tanksteal.wav 88K
sound/vo/goldrush_re_ducks_v2/axis/hq_tankstolen.wav 102K
sound/vo/goldrush_re_ducks_v2/axis/hq_truckbar1.wav 116K
sound/vo/goldrush_re_ducks_v2/axis/hq_truckbar2.wav 124K
sound/vo/goldrush_re_ducks_v2/axis/hq_truckbarcon.wav 90K
sound/vo/goldrush_re_ducks_v2/axis/hq_truckbarconst.wav 82K
sound/vo/goldrush_re_ducks_v2/axis/hq_truckbardest.wav 119K
sound/vo/goldrush_re_ducks_v2/axis/hq_truckbarscon.wav 88K
sound/vo/goldrush_re_ducks_v2/axis/hq_trucksteal.wav 89K
sound/vo/goldrush_re_ducks_v2/axis/hq_truckstolen.wav 82K
sound/vo/goldrush_re_ducks_v2/news_goldrush_re_ducks_v2.wav 914K
sprites/
sprites/objective_ducks.tga 10K
textures/
textures/minecraft/
textures/minecraft/ye_olde_mine.tga 30K

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File Info

Filename
goldrush_re_ducks_v2.pk3
Size
11.29 MB
Map Name
goldrush_re_ducks_v2
Game
ET
Author
Admin
Downloads
2
Uploaded
11.02.2026
Category
Maps

Rating

0.0 /5
0 ratings

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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