Hydro dam

Hydro dam

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am_hydro_dam
V1.2
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Mapped by HC|Teal'c visit us at www.hydro-culture.org.

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Scenario
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Allied and Axis forces both have operations on either side of a dam.  

Objectives
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Both the Axis and Allies have dynamite and destroy objectives followed by collect and return of docs/gold objectives.

There is also a forward spawning flag and position for each team.(must be set in game to players liking)

Map overview
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Outside section is basically a mirror map to provide an equal chance for each team to win, there is also an underground section that links either side as well as the middle section.

Twin mounted Mg-42 provide defense for each base.

There is much connectivity between all areas using outside area or underground areas, this has been increased since beta version.

Fog is used outside to limit visibility and to give snipers a slightly less easy game.


Where do I go?
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When you initially spawn you will be in a cellar/basement area, simply go up to the surface or travel down the tunnels.

The enemy door (dynamite object) is right in their base and is hard to successfully set and defend.

Once the door is blown the docs/gold become reachable, the docs/gold must be taken and returned to your base for transmission/escape, a small door on the side wall of the base is the exit point.

The forward spawn flag points are placed on the towers but the spawn location is actually a little further back from this.

Fixes since v1.1
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Fixed some mountain climbing issues where some players used crouching and terrain climbing techniques to get onto the top of the terrain and onto the areas surrounding the bases.  This action spoils gameplay somewhat so this has been corrected.

Known Issues
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Minor issue with forward spawn, this must be set from the 'L' menu.  
If Playing Axis - Spawn Location is Allied Side
If Playing Allies - Spawn Location is Axis Side.
Of course these are assuming you dont want to spawn downstairs.

This issue is caused as a consequence of using two sets of forward spawn and objectives, the engine gets a little confused and takes the Allied Objective as the Auto Pick Location.  This is not a map bug but a game limitation.

Technical
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Mapping tools were GTK Radiant 1.1.1, 1.2.1, 1.2.4, 1.2.5 and 1.2.6 and 1.2.9
Compile tools were BSP 1.2.6, Vis WolfRad, light 1.2.6, 1.2.9
Development compiler was 1.2.6, 1.2.9 and WOlfcompile by Pointy of www.planetpointy.com (thx m8)
Terrain development uses Gensurf plugin.

Compile time BSP 24 secs, vis 187 secs, light 6377 secs

Thanks to
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Pointy, SCDS_ReyalP and all at www.rtcw.co.uk forums who without their help this project would have been a damn sight harder.

All Beta Testers from www.hydro-culture.org and www.wolfmap.de and to Free|Lancer for hosting tests in the early days.


hctealc@hotmail.com
ICQ# 112759311 


No one lives Forever
____________________

Some of you may notice the name and some similarities between Hydro RTCW and Hydro from NOLF, well the map is loosely based upon the map from that game, I would say that 20% or so of the structure is the same but textured completely differently, although on a slightly larger scale.  Thanks goes out to Monolith for the original and the inspiration for this map.


---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

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File Contents

1 file 1.9 MB uncompressed 1 BSP map: am_hydro_dam Type: wolfmp wolfsw 1 PK3 file
.pk3 (1)
File Size
am_hydro_dam.pk3 1.9M

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File Info

Filename
hydro_dam.zip
Size
1.84 MB
Map Name
am_hydro_dam
Game
RtCW
Author
Admin
Downloads
3
Uploaded
11.02.2026
Category
Maps - MP

Rating

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Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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