Iortcw 1.42a mac ub

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README

Rend2
<insert ascii art here>

Rend2 is an alternate renderer for iortcw.  It aims to implement modern
features and technologies into the id tech 3 engine, but without sacrificing
compatibility with existing RTCW mods.


-------------------------------------------------------------------------------
  FEATURES
-------------------------------------------------------------------------------

  - Compatible with most vanilla RTCW mods.
  - HDR Rendering, and support for HDR lightmaps
  - Tone mapping and auto-exposure.
  - Cascaded shadow maps.
  - Multisample anti-aliasing.
  - Texture upsampling.
  - Advanced materials support.
  - Advanced shading and specular methods.
  - LATC and BPTC texture compression support.
  - Screen-space ambient occlusion.


-------------------------------------------------------------------------------
  INSTALLATION
-------------------------------------------------------------------------------

For *nix:

1. This should be identical to installing iortcw.  Check their README for more
   details.

   
For Win32:

1. Have a RTCW install, fully patched.

2. Copy the following files into RTCW's install directory: 
     
     ioWolfMP.x86.exe
     renderer_opengl1_x86.dll
     renderer_rend2_x86.dll
     
   These can be found in build/release-mingw32-x86 after compiling, or bug
   someone to release binaries.
  

-------------------------------------------------------------------------------
  RUNNING
-------------------------------------------------------------------------------

1. Start iowolfmp. (ioWolfMP.x86.exe on Win32)
 
2. Open the console (default key ~) and type '/cl_renderer rend2; vid_restart'

3. Enjoy.


-------------------------------------------------------------------------------
  CVARS
-------------------------------------------------------------------------------

Cvars for simple rendering features:
  r_ext_compressed_textures       - Automatically compress textures.
                                     0 - No texture compression. (default)
                                     1 - DXT/LATC texture compression if
                                         supported.
                                     2 - BPTC texture compression if supported.

  r_ext_framebuffer_multisample  - Multisample Anti-aliasing.
                                     0    - None. (default)
                                     1-16 - Some.
                                     17+  - Too much!

  r_ssao                         - Enable screen-space ambient occlusion.
                                   Currently eats framerate and has some
                                   visible artifacts.
                                     0 - No. (default)
                                     1 - Yes.

  r_softOverbright               - Enable software overbrighting.  This enables
                                   overbrighting even in a window.  Is disabled
                                   when r_toneMap 1 and r_hdr 1.
                                     0 - No.
                                     1 - Yes. (default)

Cvars for HDR and tonemapping:
  r_hdr                          - Do scene rendering in a framebuffer with
                                   high dynamic range.  (Less banding, and
                                   exposure changes look much better)
                                     0 - No.
                                     1 - Yes. (default)

  r_cameraExposure               - Cheat.  Alter brightness, in powers of two.
                                     -2  - 4x as dark.
                                     0   - Normal. (default)
                                     0.5 - Sqrt(2)x as bright.
                                     2   - 4x as bright.

  r_postProcess                  - Enable post-processing.
                                     0 - No.
                                     1 - Yes. (default)

  r_toneMap                      - Enable tone mapping.  Requires 
                                   r_hdr and r_postProcess.
                                     0 - No.
                                     1 - Yes. (default)

  r_forceToneMap                 - Cheat.  Override built-in and map tonemap
                                   settings and use cvars r_forceToneMapAvg,
                                   r_forceToneMapMin, and r_forceToneMapMax.
                                     0 - No. (default)
                                     1 - Yes.

  r_forceToneMapAvg              - Cheat.  Map average scene luminance to this
                                   value, in powers of two.  Requires 
                                   r_forceToneMap.
                                    -2.0 - Dark.
                                    -1.0 - Kinda dark. (default).
                                     2.0 - Too bright.

  r_forceToneMapMin              - Cheat.  After mapping average, luminance
                                   below this level is mapped to black.
                                   Requires r_forceToneMap.
                                    -5    - Not noticeable.
                                    -3.25 - Normal. (default)
                                     0.0  - Too dark.

  r_forceToneMapMin              - Cheat.  After mapping average, luminance
                                   above this level is mapped to white.
                                   Requires r_forceToneMap.
                                    0.0 - Too bright.
                                    1.0 - Normal. (default).
                                    2.0 - Washed out.

  r_autoExposure                 - Do automatic exposure based on scene
                                   brightness.  Hardcoded to -2 to 2 on maps
                                   that don't specify otherwise.  Requires
                                   r_hdr, r_postprocess, and r_toneMap.
                                     0 - No.
                                     1 - Yes. (default)
                                     
  r_forceAutoExposure            - Cheat.  Override built-in and map auto
                                   exposure settings and use cvars
                                   r_forceAutoExposureMin and 
                                   r_forceAutoExposureMax.
                                     0 - No. (default)
                                     1 - Yes.

  r_forceAutoExposureMin         - Cheat.  Set minimum exposure to this value,
                                   in powers of two.  Requires
                                   r_forceAutoExpsure.
                                    -3.0 - Dimmer.
                                    -2.0 - Normal. (default)
                                    -1.0 - Brighter.

  r_forceAutoExposureMax         - Cheat.  Set maximum exposure to this value,
                                   in powers of two.  Requires
                                   r_forceAutoExpsure.
                                     1.0 - Dimmer.
                                     2.0 - Normal. (default)
                                     3.0 - Brighter.

Cvars for advanced material usage:
  r_normalMapping                - Enable normal mapping for materials that
                                   support it, and also specify advanced 
                                   shading techniques.
                                     0 - No.
                                     1 - Yes. (default)
                                     2 - Yes, and use Oren-Nayar reflectance
                                         model.
                                     3 - Yes, and use tri-Ace's Oren-Nayar
                                         reflectance model.

  r_specularMapping              - Enable specular mapping for materials that
                                   support it, and also specify advanced
                                   specular techniques.
                                     0 - No.
                                     1 - Yes, and use tri-Ace. (default)
                                     2 - Yes, and use Blinn-Phong.
                                     3 - Yes, and use Cook-Torrance.
                                     4 - Yes, and use Torrance-Sparrow.

  r_deluxeMapping                - Enable deluxe mapping.  (Map is compiled
                                   with light directions.)  Even if the map 
                                   doesn't have deluxe mapping compiled in,
                                   an approximation based on the lightgrid
                                   will be used.
                                     0 - No.
                                     1 - Yes. (default)

  r_parallaxMapping              - Enable parallax mapping for materials that
                                   support it.
                                     0 - No. (default)
                                     1 - Yes.

  r_baseSpecular                 - Set the specular reflectance of materials
                                   which don't include a specular map or
                                   use the specularReflectance keyword.
                                     0    - No.
                                     0.04 - Realistic. (default)
                                     1.0  - Ack.

  r_baseGloss                    - Set the glossiness of materials which don't
                                   include a specular map or use the
                                   specularExponent keyword.
                                     0   - Rough.
                                     0.3 - Default.
                                     1.0 - Shiny.

  r_baseNormalX                  - Set the scale of the X values from normal
                                   maps when the normalScale keyword is not
                                   used.
                                     -1  - Flip X.
                                     0   - Ignore 

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File Contents

64 files 62.6 MB uncompressed 3 BSP maps: crypt1, dam, end 4 PK3 files
.dylib (32) .pk3 (4) .ub (3) .qvm (3) .app (2) .plist (2) .icns (2) .txt (2) .cfg (1)
File Size
iowolfmp.app/
iowolfmp.app/Contents/
iowolfmp.app/Contents/Info.plist 997B
iowolfmp.app/Contents/Resources/
iowolfmp.app/Contents/Resources/iortcw.icns 75K
iowolfmp.app/Contents/PkgInfo 13B
iowolfmp.app/Contents/MacOS/
iowolfmp.app/Contents/MacOS/iowolfded.ub 2.5M
iowolfmp.app/Contents/MacOS/renderer_mp_opengl1_i386.dylib 817K
iowolfmp.app/Contents/MacOS/renderer_mp_rend2_ppc.dylib 810K
iowolfmp.app/Contents/MacOS/iowolfmp.ub 4.8M
iowolfmp.app/Contents/MacOS/main/
iowolfmp.app/Contents/MacOS/main/qagame.mp.ppc.dylib 867K
iowolfmp.app/Contents/MacOS/main/ui.mp.i386.dylib 367K
iowolfmp.app/Contents/MacOS/main/ui.mp.x86_64.dylib 369K
iowolfmp.app/Contents/MacOS/main/cgame.mp.x86_64.dylib 863K
iowolfmp.app/Contents/MacOS/main/qagame.mp.i386.dylib 1.1M
iowolfmp.app/Contents/MacOS/main/cgame.mp.i386.dylib 872K
iowolfmp.app/Contents/MacOS/main/qagame.mp.x86_64.dylib 1.1M
iowolfmp.app/Contents/MacOS/main/cgame.mp.ppc.dylib 710K
iowolfmp.app/Contents/MacOS/main/ui.mp.ppc.dylib 323K
iowolfmp.app/Contents/MacOS/renderer_mp_opengl1_x86_64.dylib 859K
iowolfmp.app/Contents/MacOS/renderer_mp_rend2_x86_64.dylib 1.1M
iowolfmp.app/Contents/MacOS/renderer_mp_rend2_i386.dylib 1.1M
iowolfmp.app/Contents/MacOS/libSDL2-2.0.0.dylib 4.3M
iowolfmp.app/Contents/MacOS/renderer_mp_opengl1_ppc.dylib 605K
iowolfsp.app/
iowolfsp.app/Contents/
iowolfsp.app/Contents/Info.plist 995B
iowolfsp.app/Contents/Resources/
iowolfsp.app/Contents/Resources/iortcw.icns 78K
iowolfsp.app/Contents/PkgInfo 11B
iowolfsp.app/Contents/MacOS/
iowolfsp.app/Contents/MacOS/renderer_sp_opengl1_ppc.dylib 614K
iowolfsp.app/Contents/MacOS/renderer_sp_rend2_ppc.dylib 815K
iowolfsp.app/Contents/MacOS/renderer_sp_opengl1_i386.dylib 887K
iowolfsp.app/Contents/MacOS/main/
iowolfsp.app/Contents/MacOS/main/ui.sp.ppc.dylib 297K
iowolfsp.app/Contents/MacOS/main/ui.sp.i386.dylib 344K
iowolfsp.app/Contents/MacOS/main/ui.sp.x86_64.dylib 347K
iowolfsp.app/Contents/MacOS/main/qagame.sp.ppc.dylib 936K
iowolfsp.app/Contents/MacOS/main/qagame.sp.x86_64.dylib 1.2M
iowolfsp.app/Contents/MacOS/main/cgame.sp.i386.dylib 914K
iowolfsp.app/Contents/MacOS/main/cgame.sp.x86_64.dylib 897K
iowolfsp.app/Contents/MacOS/main/cgame.sp.ppc.dylib 728K
iowolfsp.app/Contents/MacOS/main/qagame.sp.i386.dylib 1.2M
iowolfsp.app/Contents/MacOS/renderer_sp_rend2_x86_64.dylib 1.1M
iowolfsp.app/Contents/MacOS/renderer_sp_opengl1_x86_64.dylib 924K
iowolfsp.app/Contents/MacOS/libSDL2-2.0.0.dylib 4.3M
iowolfsp.app/Contents/MacOS/iowolfsp.ub 5.1M
iowolfsp.app/Contents/MacOS/renderer_sp_rend2_i386.dylib 1.1M
main/
main/sp_rend2_shaders0.pk3 22K
main/sp_pak4.pk3 14.8M
main/vm/
main/vm/cgame.mp.qvm 797K
main/vm/ui.mp.qvm 344K
main/vm/qagame.mp.qvm 1.0M
main/mp_bin0.pk3 622K
main/hiquality.cfg 432B
main/mp_rend2_shaders0.pk3 3K
README 36K
rend2-readme.txt 28K
voip-readme.txt 10K

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Datei-Info

Dateiname
iortcw-1.42a-mac-ub.zip
Größe
32.16 MB
Map-Name
crypt1
Spiel
RtCW
Autor
Admin
Downloads
1
Hochgeladen
11.02.2026
Kategorie
Patches

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