Iortcw 1.42b linux x86 64
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README
Rend2
<insert ascii art here>
Rend2 is an alternate renderer for iortcw. It aims to implement modern
features and technologies into the id tech 3 engine, but without sacrificing
compatibility with existing RTCW mods.
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FEATURES
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- Compatible with most vanilla RTCW mods.
- HDR Rendering, and support for HDR lightmaps
- Tone mapping and auto-exposure.
- Cascaded shadow maps.
- Multisample anti-aliasing.
- Texture upsampling.
- Advanced materials support.
- Advanced shading and specular methods.
- LATC and BPTC texture compression support.
- Screen-space ambient occlusion.
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INSTALLATION
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For *nix:
1. This should be identical to installing iortcw. Check their README for more
details.
For Win32:
1. Have a RTCW install, fully patched.
2. Copy the following files into RTCW's install directory:
ioWolfMP.x86.exe
renderer_opengl1_x86.dll
renderer_rend2_x86.dll
These can be found in build/release-mingw32-x86 after compiling, or bug
someone to release binaries.
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RUNNING
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1. Start iowolfmp. (ioWolfMP.x86.exe on Win32)
2. Open the console (default key ~) and type '/cl_renderer rend2; vid_restart'
3. Enjoy.
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CVARS
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Cvars for simple rendering features:
r_ext_compressed_textures - Automatically compress textures.
0 - No texture compression. (default)
1 - DXT/LATC texture compression if
supported.
2 - BPTC texture compression if supported.
r_ext_framebuffer_multisample - Multisample Anti-aliasing.
0 - None. (default)
1-16 - Some.
17+ - Too much!
r_ssao - Enable screen-space ambient occlusion.
Currently eats framerate and has some
visible artifacts.
0 - No. (default)
1 - Yes.
Cvars for HDR and tonemapping:
r_hdr - Do scene rendering in a framebuffer with
high dynamic range. (Less banding, and
exposure changes look much better)
0 - No.
1 - Yes. (default)
r_cameraExposure - Cheat. Alter brightness, in powers of two.
-2 - 4x as dark.
0 - Normal. (default)
0.5 - Sqrt(2)x as bright.
2 - 4x as bright.
r_postProcess - Enable post-processing.
0 - No.
1 - Yes. (default)
r_toneMap - Enable tone mapping. Requires
r_hdr and r_postProcess.
0 - No.
1 - Yes. (default)
r_forceToneMap - Cheat. Override built-in and map tonemap
settings and use cvars r_forceToneMapAvg,
r_forceToneMapMin, and r_forceToneMapMax.
0 - No. (default)
1 - Yes.
r_forceToneMapAvg - Cheat. Map average scene luminance to this
value, in powers of two. Requires
r_forceToneMap.
-2.0 - Dark.
-1.0 - Kinda dark. (default).
2.0 - Too bright.
r_forceToneMapMin - Cheat. After mapping average, luminance
below this level is mapped to black.
Requires r_forceToneMap.
-5 - Not noticeable.
-3.25 - Normal. (default)
0.0 - Too dark.
r_forceToneMapMin - Cheat. After mapping average, luminance
above this level is mapped to white.
Requires r_forceToneMap.
0.0 - Too bright.
1.0 - Normal. (default).
2.0 - Washed out.
r_autoExposure - Do automatic exposure based on scene
brightness. Hardcoded to -2 to 2 on maps
that don't specify otherwise. Requires
r_hdr, r_postprocess, and r_toneMap.
0 - No.
1 - Yes. (default)
r_forceAutoExposure - Cheat. Override built-in and map auto
exposure settings and use cvars
r_forceAutoExposureMin and
r_forceAutoExposureMax.
0 - No. (default)
1 - Yes.
r_forceAutoExposureMin - Cheat. Set minimum exposure to this value,
in powers of two. Requires
r_forceAutoExpsure.
-3.0 - Dimmer.
-2.0 - Normal. (default)
-1.0 - Brighter.
r_forceAutoExposureMax - Cheat. Set maximum exposure to this value,
in powers of two. Requires
r_forceAutoExpsure.
1.0 - Dimmer.
2.0 - Normal. (default)
3.0 - Brighter.
Cvars for advanced material usage:
r_normalMapping - Enable normal mapping for materials that
support it, and also specify advanced
shading techniques.
0 - No.
1 - Yes. (default)
2 - Yes, and use Oren-Nayar reflectance
model.
3 - Yes, and use tri-Ace's Oren-Nayar
reflectance model.
r_specularMapping - Enable specular mapping for materials that
support it, and also specify advanced
specular techniques.
0 - No.
1 - Yes, and use tri-Ace. (default)
2 - Yes, and use Blinn-Phong.
3 - Yes, and use Cook-Torrance.
4 - Yes, and use Torrance-Sparrow.
r_deluxeMapping - Enable deluxe mapping. (Map is compiled
with light directions.) Even if the map
doesn't have deluxe mapping compiled in,
an approximation based on the lightgrid
will be used.
0 - No.
1 - Yes. (default)
r_parallaxMapping - Enable parallax mapping for materials that
support it.
0 - No. (default)
1 - Use parallax occlusion mapping.
2 - Use relief mapping. (slower)
r_baseSpecular - Set the specular reflectance of materials
which don't include a specular map or
use the specularReflectance keyword.
0 - No.
0.04 - Realistic. (default)
1.0 - Ack.
r_baseGloss - Set the glossiness of materials which don't
include a specular map or use the
specularExponent keyword.
0 - Rough.
0.3 - Default.
1.0 - Shiny.
r_baseNormalX - Set the scale of the X values from normal
maps when the normalScale keyword is not
used.
-1 - Flip X.
0 - Ignore X.
1 - Normal X. (default)
2 - Double X.
r_baseNormalY - Set the scale of the Y values from normal
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File Contents
29 files
31.7 MB uncompressed
3 BSP maps: crypt1, dam, end
4 PK3 files
.so (10)
.txt (4)
.pk3 (4)
.x86_64 (3)
.qvm (3)
.42b-linux-x86_64 (1)
.cfg (1)
| File | Size |
|---|---|
| iortcw-1.42b-linux-x86_64/ | |
| iortcw-1.42b-linux-x86_64/renderer_mp_rend2_x86_64.so | 1.1M |
| iortcw-1.42b-linux-x86_64/iowolfded.x86_64 | 994K |
| iortcw-1.42b-linux-x86_64/README | 36K |
| iortcw-1.42b-linux-x86_64/rend2-readme.txt | 28K |
| iortcw-1.42b-linux-x86_64/iowolfsp.x86_64 | 2.1M |
| iortcw-1.42b-linux-x86_64/renderer_sp_rend2_x86_64.so | 1.2M |
| iortcw-1.42b-linux-x86_64/voip-readme.txt | 10K |
| iortcw-1.42b-linux-x86_64/main/ | |
| iortcw-1.42b-linux-x86_64/main/cgame.mp.x86_64.so | 870K |
| iortcw-1.42b-linux-x86_64/main/sp_rend2_shaders0.pk3 | 22K |
| iortcw-1.42b-linux-x86_64/main/sp_pak4.pk3 | 14.8M |
| iortcw-1.42b-linux-x86_64/main/qagame.mp.x86_64.so | 1.1M |
| iortcw-1.42b-linux-x86_64/main/cgame.sp.x86_64.so | 887K |
| iortcw-1.42b-linux-x86_64/main/vm/ | |
| iortcw-1.42b-linux-x86_64/main/vm/cgame.mp.qvm | 794K |
| iortcw-1.42b-linux-x86_64/main/vm/ui.mp.qvm | 344K |
| iortcw-1.42b-linux-x86_64/main/vm/qagame.mp.qvm | 1.0M |
| iortcw-1.42b-linux-x86_64/main/ui.mp.x86_64.so | 402K |
| iortcw-1.42b-linux-x86_64/main/mp_bin0.pk3 | 620K |
| iortcw-1.42b-linux-x86_64/main/hiquality.cfg | 381B |
| iortcw-1.42b-linux-x86_64/main/ui.sp.x86_64.so | 379K |
| iortcw-1.42b-linux-x86_64/main/mp_rend2_shaders0.pk3 | 3K |
| iortcw-1.42b-linux-x86_64/main/qagame.sp.x86_64.so | 1.2M |
| iortcw-1.42b-linux-x86_64/README-SP.txt | 6K |
| iortcw-1.42b-linux-x86_64/renderer_sp_opengl1_x86_64.so | 961K |
| iortcw-1.42b-linux-x86_64/renderer_mp_opengl1_x86_64.so | 896K |
| iortcw-1.42b-linux-x86_64/iowolfmp.x86_64 | 2.1M |
| iortcw-1.42b-linux-x86_64/README-MP.txt | 6K |
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File Info
- Filename
- iortcw-1.42b-linux-x86_64.zip
- Size
- 22.60 MB
- Map Name
- crypt1
- Game
- RtCW
- Author
- Admin
- Downloads
- 3
- Uploaded
- 11.02.2026
- Category
- Mods
Rating
0.0
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0 ratings
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