mlk_chapel

mlk_chapel

mlk_chapel

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ML_Chapel
---------

France during the second world war.
German troops have discovered a hidden treasure inside of an old
french chapel. Planning on securing the gold and sending it back to the
Fuhrer, the axis have put up a camp inside of the building.
An allied bataillon managed to intercept a radio transmisson concerning
the gold, and quickly the plan to take the gold for themselves arises.
Infiltrating the chapel through a small sewer entrance they seek to
quitely take the gold and be gone without any notice, but they are
discovered and a fierce battle begins.

Objectives :
------------
The allies have to reach the first floor, open the casket by pushing
the lid aside from the back and take the two gold crates to the sewer
exit.
The axis will do everything to prevent this.

Stuff :
-------
The time limit is 10 minutes, though that's much too high considering
those easy objectives. It should be pretty hard for the axis to
defend the gold for that time having pretty even teams. The map is
designed for stopwatch play, so if you can, go for this :)

Known issues :
--------------
Since I decided to enter the contest pretty late there was not much
time to do big planning, so the architecture is quite weird at some
places. Excuse this pls. :) Also, I didn't plan out gameplay very
thoroughly, so there are some parts which don't really play as good
as they could.
I had initially planned to do much more with this map, i.e. make it
a decayed unused chapel with holes in the roof, rain dropping down,
destroyed columns and all that stuff, but the tight timeframe simply
didn't allow for this, so the non-destroyed version'll have to do :)
Cheers :)

Update :
This is an updated version of the map, replacing all static torchlights
with styled flickering ones.

=======================================================================

Title: Chapel

Filename: ml_chapel.pk3

Map: ml_chapel

Number of players: Map is designed for 3 vs 3. Max 8 vs 8 is
possible, but will become _very_ crowded :)

Timelimit: 10 Minutes

Author: Carsten "MindLink" Stoll
info@tectonicshift.de

Credit to: tr4!t0r (thegnat@gmx.de)
for the commandmap and the axis flag
oak (Oak@abonados.cplus.es)
for the cruzified model
Ophelia (mreff@javanet.com)
for the coffin model
Berneyboy (http://www.planetquake.com/berneyboy)
for his photorealistic texture set
J4F
for the cobweb texture
Cathedrale de Notre Dame
for the window image
Some unknown artists
for the tombstone plates
for the altar room paintings
SplashDamage
for making such a cool game
ydnar (http://www.shaderlab.com)
for q3map2 and all the help he provided :)
SmallPileOfGibs
for helping me remove those LoD cracks
last minute :)

Thanks to: www.n0lame.de (#n0lame @ quakenet)
all guys at #qeradiant
especially Zombie for his ideas and support *whip* ;)

Description: My contribution to the SplashDamage-Forum
1024 mapping contest.

Feel free to distribute on a non profit basis
as long as this readme is provided.
The source .map file may NOT be used as base for new
maps or anything else _unless_ I am asked for
permission. It is solely provided as a means for other
people to learn.

=======================================================================

Build Time: No idea. I'd guess about 30 hours of mapping
plus lots of hours for testcompiles.

Compile Machine:Intel P4 2,4 GHz with 512 MB Ram

Compile Options:-bsp -META -samplesize 4

-vis

-light -fast -gamma 1.4 -compensate 1.2
-dirty -patchshadows -samples 3 -nocollapse

Compile Time: roughly 45 minutes

Base: New map from scratch

Editors used: GTKRadiant 1.4

=======================================================================
Partager:

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File Contents

157 files 16.8 MB uncompressed 1 BSP map: mlk_chapel Type: wolfmp wolfsw wolflms
.tga (65) .jpg (17) .md3 (11) .shader (9) .arena (5) .sounds (3) .wav (2) .sps (2) .txt (2) .objdata (2) .script (2) .db (1) +2 more
File Size
models/
models/mapobjects/
models/mapobjects/bazaar_v2/
models/mapobjects/bazaar_v2/vaseb.tga 192K
models/mapobjects/bazaar_v2/vaseg.tga 192K
models/mapobjects/bazaar_v2/relic2.MD3 1K
models/mapobjects/bazaar_v2/relic2.tga 64K
models/mapobjects/tree_desert_sd/
models/mapobjects/tree_desert_sd/palm_trunk.tga 192K
models/mapobjects/tree_desert_sd/palm_bark2.tga 96K
models/mapobjects/tree_desert_sd/palm_leaves2.md3 5K
models/mapobjects/tree_desert_sd/palm_leaves2.tga 256K
models/mapobjects/tree_desert_sd/palm_trunk2.md3 2K
models/mapobjects/props_sd/
models/mapobjects/props_sd/xlight_fg2.md3 3K
models/mapobjects/props_sd/fuel_can.md3 3K
models/mapobjects/props_sd/fuel_can.tga 192K
models/mapobjects/archeology/
models/mapobjects/archeology/vase3.md3 2K
models/mapobjects/o3-coffin/
models/mapobjects/o3-coffin/coffin.tga 192K
models/mapobjects/crucified/
models/mapobjects/crucified/crucified.tga 257K
models/mapobjects/crucified/sheet.tga 256K
models/mapobjects/mml_claustro_v1/
models/mapobjects/mml_claustro_v1/grass.md3 10K
models/mapobjects/mml_claustro_v1/grass.tga 256K
models/mapobjects/furniture/
models/mapobjects/furniture/type.md3 1K
models/mapobjects/furniture/type.tga 48K
models/mapobjects/light/
models/mapobjects/light/cagelight.md3 3K
models/mapobjects/plants_sd/
models/mapobjects/plants_sd/bush_low.md3 1K
models/mapobjects/plants_sd/grassfoliage.md3 756B
scripts/
scripts/vio_ascend.arena 685B
scripts/vio_ascend.shader 2K
scripts/vio_ascend_levelshots.shader 419B
scripts/q3map2_ml_chapel.shader 16K
scripts/mlk_chapel.arena 982B
scripts/mlk_chapel.shader 3K
scripts/red_bunker.arena 428B
scripts/red_bunker.shader 3K
scripts/red_bunker_levelshots.shader 417B
scripts/mml_claustro_v1.arena 1K
scripts/mml_claustro_v1.shader 4K
scripts/sev_thecave.shader 3K
scripts/sev_thecave_levelshots.shader 347B
scripts/sev_thecave.arena 646B
sound/
sound/scripts/
sound/scripts/vio_ascend.sounds 449B
sound/scripts/mlk_chapel.sounds 2K
sound/scripts/mml_claustro_v1.sounds 584B
sound/vo/
sound/vo/vio_ascend/
sound/vo/vio_ascend/axis/
sound/vo/vio_ascend/axis/hq_deststair.wav 63K
sound/maps/
sound/maps/mlk_chapel.sps 4K
sound/maps/sev_thecave.sps 1K
sound/ml_chapel/
sound/ml_chapel/stone.wav 128K
textures/
textures/bazaar_v2/
textures/bazaar_v2/baz_grill2.tga 256K
textures/bazaar_v2/nlm_blk.tga 12K
textures/bazaar_v2/blk_marble.tga 256K
textures/bazaar_v2/smokepuff.tga 4K
textures/bazaar_v2/tobruk_moucha1_modi.tga 256K
textures/bazaar_v2/gold_plain.tga 48K
textures/bazaar_v2/chateau_c11_modi.tga 128K
textures/bazaar_v2/marblefloor_c04_modi.tga 256K
textures/bazaar_v2/stucco07a_modi.jpg 27K
textures/bazaar_v2/bazaar_v2_box_top.tga 256K
textures/bazaar_v2/bazaar_v2_readme.txt 1K
textures/bazaar_v2/gold_smoker.tga 64K
textures/bazaar_v2/gold_plain2.tga 64K
textures/bazaar_v2/gold_fire.tga 64K
textures/bazaar_v2/stucco07trim_modi.jpg 18K
textures/1024_kadesh/
textures/1024_kadesh/full_moon.tga 256K
textures/1024_kadesh/kadesh.tga 12K
textures/1024_kadesh/rocket.jpg 107K
textures/1024_kadesh/stucco-phong.jpg 82K
textures/1024_kadesh/Thumbs.db 5K
textures/ml_chapel/
textures/ml_chapel/flag.tga 512K
textures/ml_chapel/window.tga 384K
textures/ml_chapel/torch.tga 97K
textures/ml_chapel/cweb_1.tga 256K
textures/ml_chapel/tombstone2.tga 384K
textures/ml_chapel/tombstone.tga 384K
textures/ml_chapel/trim3.tga 256K
textures/ml_chapel/marble_dk.tga 256K
textures/ml_chapel/marble_lt.tga 256K
textures/ml_chapel/trim.jpg 8K
textures/ml_chapel/trim2.tga 3K
textures/ml_chapel/floor.jpg 174K
textures/ml_chapel/trim4.tga 128K
textures/ml_chapel/fresco.jpg 173K
textures/ml_chapel/beam.tga 12K
textures/red_bunker/
textures/red_bunker/1024_allied_door_jl.jpg 20K
textures/red_bunker/1024_allied_gold.tga 48K
textures/red_bunker/1024_allied_gold2.tga 48K
textures/red_bunker/1024_ammo_blue.tga 48K
textures/red_bunker/1024_ammo_gold.tga 48K
textures/red_bunker/1024_axis_gold.tga 48K
textures/red_bunker/1024_axis_gold2.tga 48K
textures/red_bunker/1024_lightning1.tga 91K
textures/red_bunker/1024_lightning2.tga 91K
textures/red_bunker/1024_lightning3.tga 83K
textures/red_bunker/1024_lightning4.tga 90K
textures/red_bunker/cm_safe.tga 64K
textures/red_bunker/ctf_bunker.tga 192K
textures/mml_claustro_v1/
textures/mml_claustro_v1/br-ft-red.jpg 88K
textures/mml_claustro_v1/br-ft-red-bw.jpg 46K
textures/mml_claustro_v1/br-ft-red-wd.jpg 79K
textures/mml_claustro_v1/br-med-tan.jpg 74K
textures/mml_claustro_v1/br-med-tan-corn.jpg 67K
textures/mml_claustro_v1/br-red-1.jpg 78K
textures/mml_claustro_v1/cave_wall.jpg 92K
textures/mml_claustro_v1/red.tga 3K
textures/mml_claustro_v1/sky_shadow.tga 192K
textures/mml_claustro_v1/wlight.b.jpg 16K
textures/mml_claustro_v1/wlight.jpg 20K
textures/sev_thecave/
textures/sev_thecave/rock_1.tga 769K
textures/sev_thecave/grass_1.tga 1.0M
textures/sev_thecave/halo.tga 48K
mlk_chapel_readme.txt 4K
vio_ascend.pcx 1005B
gfx/
gfx/limbo/
gfx/limbo/cm_bazaar_v2_1.tga 64K
gfx/limbo/cm_bazaar_v2_2.tga 64K
gfx/limbo/mml_claustro_v1/
gfx/limbo/mml_claustro_v1/cm_generator.tga 64K
gfx/limbo/sev_thecave/
gfx/limbo/sev_thecave/gene.tga 11K
gfx/limbo/sev_thecave/sw.tga 5K
levelshots/
levelshots/mlk_chapel.tga 256K
levelshots/mlk_chapel_cc.tga 768K
maps/
maps/mlk_chapel.bsp 2.7M
maps/mlk_chapel.objdata 687B
maps/mlk_chapel.script 7K
maps/mlk_chapel_lms.objdata 455B
maps/mlk_chapel_lms.script 440B
maps/mlk_chapel_tracemap.tga 256K
maps/mlk_chapel/
maps/mlk_chapel/lm_0000.tga 768K
maps/mlk_chapel/lm_0001.tga 768K

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Infos du fichier

Nom du fichier
mlk_chapel.pk3
Taille
7.18 MB
Nom de la carte
mlk_chapel
Jeu
ET
Auteur
MindLink , Stoll
Téléchargements
4
Uploadé
15.04.2026
Catégorie
Maps

Note

0.0 /5
0 notes

Évaluation détaillée

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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