Mp beachwar8
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README
ok guys i tore into quake 3 a little more to get a cool effect for you mappers out there
ok i got the mirrors to work like they did in quake 3
heres an updated entities.def,an updated common.shader, and a texture for the mirror
unzip the main folder to your rtcw folder
ok lets get working
open ur editor and make a room
next Just create a brush along the wall of your choice
and size it to your liking. Now go up to the textures
option and load the'common' group. Select the
'mirror1' texture for the new brush and deselect.
Now right-click the mouse on the wireframe view
and select 'misc' then 'misc_portal_surface'.
A little box will appear and should be placed in
the center of the mirror brush not more than
64 units away. deselect the box and now put a border
around your new mirror. This has to be done
because any exposed side of the mirror brush
other than the surface will cause HOM effects.
also you cannot make a mirror across from this one directly you will also encounter HOM effects.
enjoy! [GF]DARKONE
Dark Concepts Mapping/Mod Team
Need Mapping Help? Come Visit us at WWW.GFCLANSITE.COM
or e-mail me at darkone@gfclansite.com
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File Contents
1 file
15.4 MB uncompressed
1 BSP map: mp_beachwar8
Type: wolfmp wolfcp
1 PK3 file
.pk3 (1)
| File | Size |
|---|---|
| mp_beachwar8.pk3 | 15.4M |
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File Info
- Filename
- mp_beachwar8.zip
- Size
- 15.32 MB
- Map Name
- mp_beachwar8
- Game
- RtCW
- Author
- Admin
- Downloads
- 1
- Uploaded
- 11.02.2026
- Category
- Maps - MP
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