Munich
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README
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Title: Munich
Filename: sp_muenchen2.pk3
Map: sp_muenchen2
Author: sd2009
Email: sd2009_2@yahoo.com
Version: 1.0
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Description: Single player map for Return to Castle Wolfenstein
Thanks to Id Software, Gray Matters, Nerve, and Activision for the great game,
Splashdamage, Planetwolfenstein, Wolfmap, Wolfensteinx, and all the other websites
for their invaluable help. ydnar for his q3map2 compiler.
Thanks to the mappers: Vicpas (The Motivator), Detoeni, Kat, Wezelkrozum, Obsidian, and all those
that I forgot to mention from the Splash Damage forum. Thanks for Alexander
for testing and offering improvements with Vicpas.
Disclaimer: The map was created with only one thing in mind, having fun. No historical
accuracy was taken into consideration.
Copyright (C): The Wolf engine is copyright (C) Id Software
Other maps:
Might be released: sp_ muenchen.pk3, sp_byblos.pk3, sp_byblos2.pk3, sp_bybloscat.pk3,
sp_jbeil.pk3, sp_hitler.pk3, sp_tobruq.pk3, sp_alalamein.pk3
Will never be released: sp_byblos1.pk3, sp_byblosharb2.pk3
Release 3 date: 20110203 at 23:32 pm.
Release 4 date: 20110212 at 02:11 a.m. (minor improvements)
Release 5 date: 20110225 at 01:36 a.m. (minor fixes)
Release 6 date: 20110314 at 13:25 a.m. (minor clipping fixes)
Installation:
-------------
1) Put the files sp_muenchen2.pk3 and sp_pak1j.pk3 in your Return to Castle Wolfenstein/main/ directory
2) Start Return to Castle Wolfenstein Single Player
3) Open the console by pressing the ~ key
4) Type /spmap sp_muenchen2 then press the key enter.
Uninstall:
----------
Remove the above mentioned files from your Wolfenstein/main folder
Mission: You must kill General Heinz Guderian and get his book.
You might see Heinrich Himmler in the group of the officers in his meeting.
Kill him also, although this is not an mentioned objective.
The movie introduction is in German. I find it very inconvenient to let
the german officers speak English with a german accent.
This translation of the dialog makes life easy for you:
The officer playing Heinz Guderian is telling the others that Hitler did not
accept one of his plans and that they should modify it. Have fun!
This map is a hard one.
Game type: Single Player
New Textures: Yes, a lot (about 95%)
New Sounds: Yes, (some)
New shaders: Yes, many
New MD3s: Lots of them
New ASEs: No
Build Time: Difficult to tell. I started working on this map in 2003. The first release
was poor. The terrain did not work at that time with gensurf and other
tools. EasyGen 1.42 was not easy either. With release 3, I was able to fix
most of the problems. This was my first map with rtcw, and it was my
sandbox. I learned mapping with this map. I reconstructed this map after
discovering some techniques with my map sp_byblosharb2 and I re-applied
all of the collected know-how with other maps from my collection to it several
times. This map has had an intensive and a long history of modifications.
Compiler: Q3Map2 version 2.5.16 (release 3)
Compiling Machine: Q6600 four core 2.4 GHz CPUs 4GB ram Windows XP sp2 (release 2)
Macbook pro in Windows XP mode 2GB ram (release 3)
Compilation Time: about 4 minutes with (bsp, -nocollapse, light, super 2, bounce 8)
aas: b0 and b1 about 14 minutes
Map size : It is a medium sized map and was created with a 33 x 33 pixels height map.
Base: New map with a completely new environment and landscape.
Tools used: GTKRadiant 1.4.0, EasyGen 1.42, the terrain shaders were manually created.
Gimp 2.6.x, paintbrush.exe, Crimson Editor 3.7, GMAX 1.2, perl, Audacity 1.2.6,
and irfanview32.exe.
Tests: The map was tested on the above mentioned systems and even on a
super slow Celeron 533 MHz machine with only 320 MB ram and an
Intel i752 GPU on the mainboard. It works with a slow frame rate
that ranges between 7-25 frames per second. If you experience strange
display problems, you must change the settings of Lighting under System to
light map (high). Leave the other settings as low as possible if you have a
very old system. For Win98SE users: Please make sure that the file names
are in lower case. The wolf engine might not find the briefing text if the
file sp_pak1j.pk3 is in upper case. The geometrical shapes have a lower
quality with the Celeron testing machine. This map suffered from the
shader overflow bug and was compiled with the -nocollapse option.
Bugs: The 3D accelerator might show irregular terrain shadows in some spots,
if the map is compiled with the q3map2 terrain syntax. The map looks fine
if it is compiled with the q3map1 terrain syntax though but the shadows will
be too thin. Any suggestions for improvements are welcome. Compiling the
map with the ATI X1900 3D adapter shows less irregular terrain shadows than the
compilation with the Macbook Pro 3D accelerator Nvidia GeForce 8600M GT.
I hope that ydnar can offer a solution for the compatibility problem between
the EasyGen terrain syntax and the q3map2 syntax.
The ammunition counter shows a lower value when the player picks up a 9mm or
7.92mm weapon for the first time.
*************************************************************************************
Copyright / Permissions
You may distribute this map as you like if this file is included and it is intact.
If you want to use any part of this package, please get my written permission.
*************************************************************************************
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File Contents
3 files
17.3 MB uncompressed
1 BSP map: sp_muenchen2
2 PK3 files
.pk3 (2)
.txt (1)
| File | Size |
|---|---|
| sp_muenchen2.pk3 | 17.2M |
| sp_pak1j.pk3 | 144K |
| sp_muenchen2_readme.txt | 7K |
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File Info
- Filename
- munich.zip
- Size
- 17.02 MB
- Map Name
- sp_muenchen2
- Game
- RtCW
- Author
- Admin
- Downloads
- 3
- Uploaded
- 11.02.2026
- Category
- Maps - SP
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