Natterbase 1 2
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README
Natterbase 1.2 - MP Level for Return to Castle Wolfenstein by Pazur and Dacrow. ############### NOTE: PLEASE DELETE THE OLD mp_natterbase.pk3!!! ############### ======================================== What's new?: Fixed from 1.1 to 1.2: -wolf sw gametype fixed (was non-functional in 1.1) -more light at some places. -vertex lit door textures removed. -some minor fixes (like left over clips removed) Fixed from 1.0 to 1.1: -Reduced entitycount. Map reset bug on 64 player servers should be fixed now. -Hanging players on revival at radio room bug fixed. -Place at dam where players could get stuck is clipped properly now. -Bomb at bunker kills players at impact. Improvements: -Lightmapped models. -Less ambient light. Radiosity is used instead. -Gameplay improvements. Example: The path through the caves is shorter. -Ivector texture mapping at caves. -Cave water shader and skybox shader imporved. ======================================== Map description: Allied forces are attempting to infiltrate the Bachem Ba349 Natter rocket plane production and launch facility. A redirected B-25 will provide air support for allied ground forces. Allies must destroy the power turbine near the base to disable the flak gun. Axis must defend at all costs! ======================================== Installation: Just extract the mp_natterbase1_2.pk3 into your "return to castle wolfenstein/main" folder. You can play the map by choosing the map in the server options or by opening the console and type "map mp_natterbase1_2". ======================================== Credits: Most brushwork, models, sounds and scripting was done by Pazur, with Dacrow doing additional brushwork, layout design and beta testing The natter model is by Kain and skin/textures by Pazur Some textures are taken from evil lair's texture sets (http://planetquake.com/hfx), Surface texture packs (http://www.wolfensteinx.com/surface), Subverse texture packs (http://www.newlogicmedia.com/subverse) and from Kingpin/Max Payne Textures available at Tram-Design Website (http://www.planetwolfenstein.com/tramdesign) Prefabs used are taken from RTCW Prefabs website (http://rtcwfabs.rtcwarmoury.com/) Big thanks to ydnar for the great Q3map2 and support during development! Tram Clan and the RTG-Clan for beta testing the 1.0 Oliver(from the HP2 server) for some nice input :) Gilles of Battlefield Europe for motivating me to release the 1.1 version. WOD Clan for running my map on thier Server and for the gameplay suggestions for 1.2 :) ======================================== Feedback: Feel free to email me your comments, suggestions or bugs. email: pazur@gmx.de ======================================== Copyright / Permissions You may distribute this archive in any format, providing that all original files are intact. NOTHING may be used from this pk3 without prior permission from the authors. ========================================
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File Contents
2 files
15.2 MB uncompressed
1 BSP map: mp_natterbase1_2
Type: wolfmp wolfsw
1 PK3 file
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| mp_natterbase1_2.pk3 | 15.2M |
| mp_natterbase1_2_readme.txt | 3K |
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Datei-Info
- Dateiname
- natterbase_1-2.zip
- Größe
- 15.05 MB
- Map-Name
- mp_natterbase1_2
- Spiel
- RtCW
- Autor
- Admin
- Downloads
- 3
- Hochgeladen
- 11.02.2026
- Kategorie
- Maps - MP
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