Noquarter 1 2 3
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README
1.2.3 No Quarter - REACTIVATED
* Removed stun realism (4) from g_realism cvar
* Added g_realism 4 - Drop weapons if poisoned
* Fixed g_inactivity and g_spectatorInactivity - no mare AFK players except if the shrubbot flag "0" -Player cannot be automatically kicked or put spec due to inactivity- overwrite it via adminlevel
* jp_insanity 512 - added fun mode which displays attacker's HP on every kill with headshot weapon
* Added a new skill: Battle Sense 9 - Battlefield Briefing (arty awareness) skill. Similar to grenade awareness.
* Fixed XP overflow bug (negative Xp values in HUD)
* Added omnibot 0.71 support
** Bots receive chat events now
* Reworked shuffle (more info here: http://www.splashdamage.com/forums/showthread.php?t=5880)
* Fixed "Lag bug" when pmove_fixed = 1
* Display the reason and expiration to banned players when they try to connect
* Prevent "empty player name" bans when editing the name in the game options menu
* Added missing team_panzerRestriction cvar.
* Fixed the basic code. Cleared & tons of old bot code and unused vars removed
* Added first headshot message similar to first blood
* Send private pessage sound as new event type
* Shotgun usage improvments
* Do not allow to kick with Bazooka/Panzerfaust (mainly because of retarded animation)
* Fix for g_trueping 1 - antiwarp disabled if gamestate is intermission
* Fixed poison time when a !poison admin command is used
* Added new shrub flag "?" to control the adminlevels allowed to call a vote
* Added extra g_adrenaline flags to control who is allowed to use adrenaline (cvars are: SOLDIER 128, MEDIC 256, ENGINEER 512, FIELDOPS 1024, COVERTOPS 2048)
* Improved NQ and UI ingame menu
* Added ingame tweak menu
** Added vote variables to the config files and extended the ingame vote menu
** popupfilter option
* Added hidden sounds to chat menu
* Location files added and set to view on client as default for new players (NQ regulars have to set this) - thx antman!
* Added mapfixes/missing textures/missing md3 files for different maps
* Fixed the voice tone of the announcers/general sound update
* Added/Fixed countless visual updates
** Only one assets pk3 is needed
** The non working/not used body and face textures are now available
** Team based colored stuff
** NQ's iron cross model instead of wolfy logo on the textures
** Mirrored truck glass etc.
** NOTE: If you use costum skin/sound pack or ui menu you may need rework your pack!
** Assets cleaned from unused files
* Added the latest bug/cheat fixes to the 6 official maps, more map fixes added to fun pack. For more info see the readme.txt in the maps directory of pk3 file.
* 4 missed cvar (g_teamDamageRestriction, g_minHits, g_autoTempBan, g_autoTempBanTime) added to the config list
* Removed cvar g_shotgunPellets
* Removed colored smoke features and cvars g_smokeColor_Allies, g_smokeMod_Allies, g_smokeColor_Axis, g_smokeMod_Axis
* Reordered cg_skillViewOptions, added new flag to control visual effect for new Battlefield Briefing skill
* Fixed !nade overflow bug (thanks to patheticcockroach for the patch)
* Fixed crash bug with !showbans shrubbot command
* Fixed missile cam rendering with exploding barrels
* Fixed an issue with /give disguise
* Sweep for landmines CPU improvement fix
* Fixed aura skill - the teamwork will be rewarded
* Popup message icons fixed
1.2.0 No Quarter - GOING UNDERGROUND
* Fixed some aura issues
* Add flag 64 for g_slashkill, this stops in-fight selfkill.
* Don't display negative health values for shortcut [s].
* send alt weapon switch as event instead of just predicting it.
* Options to draw/hide ping and country-flags added.
* BOT in scoreboard justified to get space for high XP values.
* Set lastrevive_client(for shortcut [r]) also when a player was healed with syringe.
* Removed support for multiple weapon script directories.
* Rework of killing spree code.
* Add pop-up message filtering using cg_popupMessageFilter .
* Don't show lives left in scoreboard when g_maxlives is not used.
* Error messages extended.
* Added team_panzerRestriction, a feature similar to et_admin mod's Panzer Pussy.
* Force group read/write permissions of .xp files.
* Fix wrong display of friendlyfire when g_friendlyfire is >1 (issue #26).
* Fixed possible segmenation fault.
* Made g_knifeonly really knife only mode. No pliers, dyno, arty, airstrikes or syringes anymore.
* Buffered print shrubbot fix.
* Added flag 64 to g_friendlyFire: Landmines hurt teammates when general FF is disabled.
* Fix wrong slot/name matching in several commands.
* Added CVARs to enable GeoIP serverside and clientside.
* Fixed HUD display to show large XP values.
* Added MCWF's GeoIP patch.
* Fixed an issue with unmuting auto-muted players.
* PM message sound added.
* First blood message and sound.
* Bots don't vote fix.
* Players with bad ASCII named not allowed to connect (thus fixing many issues).
* Improvements of bot XP save.
* 5 XP penalty for poisoning a teammate.
* !putteam changed to !put (get used to it).
* Max fireteam members decreased to 6 (Really, who uses 8? It just messed up the HUD).
* Integrated ETPro antiwarp.
* Changed WP_FG42_SCOPE back to WP_FG42SCOPE for logging purposes (vsp)
* Fixed bot FF hitsound exploit.
* Omnibot 0.66 support
* Added Jaymod style double jump with g_doubleJump 2.
* Fixed full revive syringe color. Was checking for Signals level 3 not First Aid.
1.1.1 No Quarter
* Fixed a client-side command from etmain that can be abused to crash servers.
* Removed g_HQMessages, was way too annoying.
* Optimized shotgun animations a bit. Looks much the same and uses a whole 1MB less of hunkmegs.
* Added several new features to weapon scripts.
* Added some of the new client commands from 1.1.0 to NQ menus.
* Fixed lagometer display not working in NQ menu.
* Fixed server crash if unmuting a player (with a reason) who was not muted to begin with.
* Fixed flood protection not working bug.
* Optimized the shit out of string access to improve performance.
* Firebolt mode removed.
* Omnibot 0.6 integration.
* Forty's landmine fixes and improvements.
* Improved greatly g_painAnims. ( changed to g_realism 4 )
* Fixed reflected bullets direction.
1.1.0 No Quarter
* Ditched g_grenadeBonus and built it in to certain levels. Lowered grenade count for high levels.
* Level 6 First Aid - Full Payload - gives extra supplies (nades and needles) to medics.
* Changed Level 7 Covert Ops to "Recognition Disruption".
* Removed main menu "No Quarter" music, as it infringed copyrights of the band Tool and Led Zeppelin. It also reduces the main pk3 file by 4mb, which is nice.
* Fixed crashes with certain new ETPro maps scripts, such as Fueldump for ETPro 3.2.6.
* Removed Level 9 Battle Sense - Field Dressing - as it was very unfair.
* Added surface lodging for throwing knives. Knvies will now stick into softer surfaces, like wood, while deflecting off of stone, metal and harder surfaces. Also, it will still bounce off of wood and softer surfaces if the angle is not right, just like in real life.
* ETPro style shoving - shove uses player's aim vector, so you can boost properly. Shove sound option handled by clients.
* Fixed first time NQ menu not showing any values when no map is loaded.
* Added Level 6 Signals - Ammo Sensory skill to see teammates current ammo.
* Fixed missing campaign description bug.
* Ditched Helmet Chin Strap skill after numerous "medics take 8-14 headshots to kill" complaints.
* Level 9 Battle Sense - Field Dressing - rengerate by crouching to rest for a while. Demoted other NQ Battle Sense skills by 1.
* g_XPSaveFile replaced with g_XPSaveDirectory for new XP save method.
* Remade XP Save! XP Save over multiple servers is now fully supported and safe to implement.
* Unlagged poison syringe.
* Added g_adrenaline CVAR to customize behavior of adrenaline.
* Aura sources ( level 5 Medics, Field Ops, Engineers ) have a visual effect beneath them, can disable with cg_drawAuraIcons.
* Inspire morale improved, while under effect of it, stamina is drained 2x slower and recharged 3x faster than normal.
* Level 9 Battle Sense - Danger Awareness - nearby grenades shown on HUD.
* Level 8 Battle Sense - Dynamite Prediction - dynamite health timer on enemy dynamites.
* Yet another shove kill improvement, fixed a knockback on flat ground did not clear shoved flag ( so who hit latest get a kill if player suicided from his free will by jump ).
* Added waypoints working within fireteam.
* Added class icon and rank icon options to cg_drawCrosshairNames.
* Added automatic fireteam buddy selection.
* Remade playdead to be more realistic - plays death animation and revive animation as transition animations, view in first person which you can look around to an extent( other players can see your head turning ).
* Fixed fast backstabs in warmup.
* Removed all ETPub g_spectator flags except 1st, also removed dynamic lights flags.
* Fixed 1st person weapon animation glitches. (like first time switching to knife).
* Forced death anims to be ended instead of being cut.
* Fixed knife headhots.
* Demoted Level 8 First Aid and Level 8 Signals to Level 7.
* Fixed poison icon height.
* Fixed homing missiles flying erratically.
* Added backpack to gib effect.
* Server installation notification changed, bad ve
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File Contents
11 files
26.2 MB uncompressed
2 PK3 files
.txt (3)
.pk3 (2)
.zip (1)
.dat (1)
.cfg (1)
.so (1)
.dll (1)
| File | Size |
|---|---|
| Hunkmeg Fix.zip | 6K |
| noquarter/ | |
| noquarter/changelog.txt | 15K |
| noquarter/GeoIP.dat | 1.1M |
| noquarter/noquarter-commented.txt | 23K |
| noquarter/noquarter.cfg | 4K |
| noquarter/noquarter_v1.2.3.pk3 | 20.2M |
| noquarter/nq_bin_b1.2.3.pk3 | 2.4M |
| noquarter/qagame.mp.i386.so | 1.2M |
| noquarter/qagame_mp_x86.dll | 1.3M |
| noquarter/readme.txt | 863B |
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File Info
- Filename
- noquarter_1-2-3.zip
- Size
- 23.79 MB
- Game
- ET
- Author
- Admin
- Downloads
- 3
- Uploaded
- 11.02.2026
- Category
- Mods
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