Noquarter 1 2 7 sf

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1.2.7 No Quarter - MOONWALKER

    * Better performance - several code loops and math functions are optimized
    * Fixed an issue of potential crashes if client switched between mods
    * General optimizations on string comparisons and spawning related entities
    * Removal of some unused client cvars
    * Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
    * Removal of G_SetAASBlockingEntity for real
    * Log file prints client ip 	
    * Location files update
    * Adrenaline 
    ** Fixed g_adrenaline - did not work properly
    ** Adrenaline and chargebar are now in sync
    ** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE) 
    ** Adrenaline can be used seperately from class-specific weapons
    * New g_medics bitflags
    ** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
    ** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
    ** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
    ** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
    ** MEDIC_NOREGENERATION - medics do not regenerate at all
    * Configstring CS - fix of MAX_GAMESTATE error
    ** g_csMethod introduced - see wiki for more infos!
    ** Removed some useless vars from CS_SERVERINFO
    ** Saved many CS chars depending on config and player count
    ** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
    * Bots
    ** Call bot client connect event before clientuserinfochanged
    ** No bot kicks from lua clientconnect (use bot cmds!)
    ** Fixed wrong GUID in !listplayers output when following a bot
    ** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
    ** Returned latched player class always in _GetEntityClass
    ** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
    ** Small bot interface performance improvement
    ** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update) 
    ** omnibot_flags 16 - bots will target ungibbed players 
    * g_shortcuts
    ** [p] is working for spectators again
    ** [b] added: last teammate who damaged you
    ** [c] added: the damage the last teammate did to you
    ** [x] added: the last (non-bot) client that connected
    ** [m] added: the last teammate who called for a medic
    ** [f] added: the last teammate who called for a fieldops (ammo)
    * Weapons rework
    ** Several *.weap file fixes and extensions
    ** New bullet code, whizzsounds introduced see cg_whizzSounds
    ** Fixed scoped/binocs view - stays on while watching scoreboard or automap	
    ** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
    ** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
    ** Fixed a satchel shot count bug
    ** g_simpleBullets introduced
    ** team_maxLMGs and team_maxScopes introduced to get more weapon control
    ** More weaponstats: current spree, best spree, (hs/hits) headshot precentage
    ** Fix for soldier level 4 with an extra SMG did not get his thompson/mp40 back after shooting a panzerfaust/bazooka
    * Lua
    ** Implemenation of some missing ETPro compatible functions
    ** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
    ** ETWsk script adapted & extended (tu Benny!)
    * Fixed an issue with explosions
    * Fixed playdead bug - mounting tank while playing dead
    * Map/Mappers fixes
    ** Added the mu_X script cmds again
    ** Fix for double triggering of explosives in maps
    * Players are able to push in spawn again
    * Prepare to fight announcer is played 4 seconds before start
    * Killing spree / multikill announcments on top of screen
    * Restriction code optimized
    * g_falloff
    ** Improved code for consistent damage falloff over distance
    ** Extended g_falloff for body shots too - see wiki
    * Scoreboard view shows chat again
    * New reconnect entry in the menu 
    * HUD
    ** Added class icon instead of a short class name on following players
    ** Added client option to display (prim+sec) weapons of players you are spectating (cg_drawCarryWeapons)
    ** Graphical obituaries name drawing can be swapped (for consistency with the textual obituaries)
    ** If holding a heavy weapon, display the HW skill level in HUD (otherwise LW)
    ** Stamina bar also displayed for spectated players
    * Fade in/out over-head names 2x faster - code reworked
    * Mission/objective announcements can be disabled completely
    * Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T' 
    * !give
    ** Added more options to the cmd
    ** !give health zombie fix
    * !shuffle sort order changed
    * Option to disable lean added - see g_realism 
    * New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
    * New headshot modes
    ** g_headshot 2 - one shot kills
    ** g_headshot 3 - one headshot kills, bodyshots do normal damage
    * New client cvar for weapon handling (choose your favorite weaponbank)
    * Rework of forcedCvar & sv_cvar modification
    ** Added a server cvar g_ForceCvarFile to let admins set up a single config file
    * Additional feature of covert ops 'Stealthy Movement' lvl6 skill - reload without leaving scoped view
    * Covert ops can detach the silencer from a pistol, and drop the pistol
    * Soldier level 4 can drop/pickup weapons correctly
    * New cvar nq_war
    ** Panzerwar, sniperwar, knifewar, riflewar, shotgun, nades, flamethrower, and more...
    ** Mixed wars with custom selection of weapons/tools (g_knifeonly is removed)
    * Several new awards added & intermission scrollbar to view all.
    * New feature: automatically reduce spawntimes when playercount is below a given limit (g_spawntimeMinPlayers)
    * lookdown & lookup commands removed (used in anti-recoil scripts)
    * More death animations used (especially noticable with g_fastBackStab enabled and selfkills)
    * Message displayed if a player becomes the new leader of a fireteam.
    * No bots-only fireteam will exist
    * Executioner icon for teammates removed
    * Fix for unmuting players if name is changed
    * Removed the big text "SPECTATOR" - Extended chat area for specs.
    * Resuscetation sound activated
    * xp rewards changed: syringe revive = 2 xp - syringe heal when <25% hp = 3 xp - resuscetation = 4 xp
    * New server var team_maxIsPercentage added - constant or percentage values for team_maxX vars - see wiki
    * Added an announce for own made kills - changed cg_spreeAnnouncer to cg_killAnnouncer (see wiki).
    * !spec999 moves players with ping 500-999 into spec (was 999 only before)  
    * Install path changed for several reasons (after very long discussion)	
	
1.2.5 No Quarter - MOONSHOT

    * Added sounds for field ops artillery/airstrike option
    * Aura radius and sprite fix
    * Bot rework
    ** Merged latest omnibot updates
    ** Bot modname and modversion fix
    ** Bot event chat fix
    ** Bots use all available landmines now
    ** No kick for bots if teamkill restriction is reached
    ** Rework of bots weapon charge
    ** Fixed an issue where bots connect with same name
    ** Bots are ingnored for potential kicks
    * General cleanup
    ** Old bot code removal part II
    ** Unused cvar/cmd/code clean up (biggest cleanup ever!)
    ** 37! sound & message spree cvars removed
    ** SAVEGAME_SUPPORT removed as it was never used
    ** GAMERANGER code removed
    ** More MV code excluded
    * yadas' client crash log
    * Dogtags icon for upcoming versions (NEED MD3 modell if this will be real)
    * Fixed !disguise bug
    * Menu callvote shuffleteamsxp_norestart fix
    * !dw (drop weopons) shrubbot cmd added
    * CPU usage server side fix on player_die & calculateranks
    * Menu callvote poll fix
    * Callvote exploit security fix !!!
    * Lua API implementation - thx to ETPub team !!!
    ** ETPro announce log behavior
    * Option to use different Lua libs (f.g. Lua-SQL, Lua-Socket ...)
    * Hopefully fixed an issue with script actions
    * !showbans negative parameter fix from C3PEG4
    * General sound rework
    ** Lost arty awareness sound activated
    ** fxSounds fixed
    ** Sound loading infos added
    ** New vote sound added
    ** Unused sounds removed
    ** New 'caching' code
    ** Optional sound in case of shrubbot player kick/ban
    ** Missed world game & item sounds added
    * The campaign string is no longer filled up for nuts
    * Loose of disguise if jp_insanity 128 is set for all modes
    * Tweak menu fix & rework (now contained com_hunkmegs setting)
    ** NOTE: If you use a costum ui menu you may need to update this!
    * !freeze update
    ** g_slashkill 128 - slash kill is blocked if player is frozen
    ** Frozen players are not allowed switching the team anymore. Players are frozen for real untill !unfreeze is called or map inits.
    * jp_insanity 1024 - displays attacker's HP & distance
    * Extended accum operations make life much easier for mapscripters
    * Removed g_realism 4 - drop weapons if poisoned
    * Added new medic skill 8 - improved poison needles
    * Medic skill 8 - improved poison needles (poison drops weapons)
    * g_medics 
    ** Flag 16 is fixed 
    ** New anti medic rambo options - see flags > 64
    ** New default value: medics don't get 12% extra HP
    * New awards
    ** Kick Ass - most kills with the foot. Poison and kick'em :P 
    ** Panzernoob - most self- & teamkills with panzer. Kick'em as well (from server!) 
    ** Doctor

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File Contents

31 files 32.2 MB uncompressed 3 PK3 files
.txt (7) .gm (6) .pk3 (3) .so (2) .dll (2) .lua (1) .cfg (1)
File Size
nq/
nq/changelog.txt 27K
nq/License.txt 33K
nq/Lua/
nq/Lua/Lua-scripts/
nq/Lua/Lua-scripts/dc.lua 5K
nq/Lua/qagame.mp.i386.so 1.3M
nq/Lua/qagame_mp_x86.dll 1.8M
nq/Lua/readme.txt 36B
nq/noquarter-commented.txt 29K
nq/noquarter.cfg 4K
nq/nq_b_v1.2.7.pk3 2.3M
nq/nq_v1.2.7.pk3 23.7M
nq/omnibot-fixes/
nq/omnibot-fixes/omni-bot/
nq/omnibot-fixes/omni-bot/et/
nq/omnibot-fixes/omni-bot/et/scripts/
nq/omnibot-fixes/omni-bot/et/scripts/difficulty.gm 6K
nq/omnibot-fixes/omni-bot/et/weapons/
nq/omnibot-fixes/omni-bot/et/weapons/weapon_akimbo_colt.gm 1K
nq/omnibot-fixes/omni-bot/et/weapons/weapon_akimbo_luger.gm 1K
nq/omnibot-fixes/omni-bot/et/weapons/weapon_akimbo_silenced_colt.gm 1K
nq/omnibot-fixes/omni-bot/et/weapons/weapon_akimbo_silenced_luger.gm 1K
nq/omnibot-fixes/omni-bot/global_scripts/
nq/omnibot-fixes/omni-bot/global_scripts/server_manager.gm 7K
nq/omnibot-fixes/readme.txt 108B
nq/PLPA_License.txt 3K
nq/qagame.mp.i386.so 1.2M
nq/qagame_mp_x86.dll 1.8M
nq/readme.txt 1004B
nq/z_aimfix1.2.7.pk3 2K

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File Info

Filename
noquarter_1-2-7_sf.zip
Size
27.91 MB
Game
ET
Author
Admin
Downloads
2
Uploaded
11.02.2026
Category
Mods

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Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
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