Noquarter 1 2 7 sf
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1.2.7 No Quarter - MOONWALKER
* Better performance - several code loops and math functions are optimized
* Fixed an issue of potential crashes if client switched between mods
* General optimizations on string comparisons and spawning related entities
* Removal of some unused client cvars
* Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
* Removal of G_SetAASBlockingEntity for real
* Log file prints client ip
* Location files update
* Adrenaline
** Fixed g_adrenaline - did not work properly
** Adrenaline and chargebar are now in sync
** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
** Adrenaline can be used seperately from class-specific weapons
* New g_medics bitflags
** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
** MEDIC_NOREGENERATION - medics do not regenerate at all
* Configstring CS - fix of MAX_GAMESTATE error
** g_csMethod introduced - see wiki for more infos!
** Removed some useless vars from CS_SERVERINFO
** Saved many CS chars depending on config and player count
** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
* Bots
** Call bot client connect event before clientuserinfochanged
** No bot kicks from lua clientconnect (use bot cmds!)
** Fixed wrong GUID in !listplayers output when following a bot
** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
** Returned latched player class always in _GetEntityClass
** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
** Small bot interface performance improvement
** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update)
** omnibot_flags 16 - bots will target ungibbed players
* g_shortcuts
** [p] is working for spectators again
** [b] added: last teammate who damaged you
** [c] added: the damage the last teammate did to you
** [x] added: the last (non-bot) client that connected
** [m] added: the last teammate who called for a medic
** [f] added: the last teammate who called for a fieldops (ammo)
* Weapons rework
** Several *.weap file fixes and extensions
** New bullet code, whizzsounds introduced see cg_whizzSounds
** Fixed scoped/binocs view - stays on while watching scoreboard or automap
** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
** Fixed a satchel shot count bug
** g_simpleBullets introduced
** team_maxLMGs and team_maxScopes introduced to get more weapon control
** More weaponstats: current spree, best spree, (hs/hits) headshot precentage
** Fix for soldier level 4 with an extra SMG did not get his thompson/mp40 back after shooting a panzerfaust/bazooka
* Lua
** Implemenation of some missing ETPro compatible functions
** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
** ETWsk script adapted & extended (tu Benny!)
* Fixed an issue with explosions
* Fixed playdead bug - mounting tank while playing dead
* Map/Mappers fixes
** Added the mu_X script cmds again
** Fix for double triggering of explosives in maps
* Players are able to push in spawn again
* Prepare to fight announcer is played 4 seconds before start
* Killing spree / multikill announcments on top of screen
* Restriction code optimized
* g_falloff
** Improved code for consistent damage falloff over distance
** Extended g_falloff for body shots too - see wiki
* Scoreboard view shows chat again
* New reconnect entry in the menu
* HUD
** Added class icon instead of a short class name on following players
** Added client option to display (prim+sec) weapons of players you are spectating (cg_drawCarryWeapons)
** Graphical obituaries name drawing can be swapped (for consistency with the textual obituaries)
** If holding a heavy weapon, display the HW skill level in HUD (otherwise LW)
** Stamina bar also displayed for spectated players
* Fade in/out over-head names 2x faster - code reworked
* Mission/objective announcements can be disabled completely
* Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T'
* !give
** Added more options to the cmd
** !give health zombie fix
* !shuffle sort order changed
* Option to disable lean added - see g_realism
* New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
* New headshot modes
** g_headshot 2 - one shot kills
** g_headshot 3 - one headshot kills, bodyshots do normal damage
* New client cvar for weapon handling (choose your favorite weaponbank)
* Rework of forcedCvar & sv_cvar modification
** Added a server cvar g_ForceCvarFile to let admins set up a single config file
* Additional feature of covert ops 'Stealthy Movement' lvl6 skill - reload without leaving scoped view
* Covert ops can detach the silencer from a pistol, and drop the pistol
* Soldier level 4 can drop/pickup weapons correctly
* New cvar nq_war
** Panzerwar, sniperwar, knifewar, riflewar, shotgun, nades, flamethrower, and more...
** Mixed wars with custom selection of weapons/tools (g_knifeonly is removed)
* Several new awards added & intermission scrollbar to view all.
* New feature: automatically reduce spawntimes when playercount is below a given limit (g_spawntimeMinPlayers)
* lookdown & lookup commands removed (used in anti-recoil scripts)
* More death animations used (especially noticable with g_fastBackStab enabled and selfkills)
* Message displayed if a player becomes the new leader of a fireteam.
* No bots-only fireteam will exist
* Executioner icon for teammates removed
* Fix for unmuting players if name is changed
* Removed the big text "SPECTATOR" - Extended chat area for specs.
* Resuscetation sound activated
* xp rewards changed: syringe revive = 2 xp - syringe heal when <25% hp = 3 xp - resuscetation = 4 xp
* New server var team_maxIsPercentage added - constant or percentage values for team_maxX vars - see wiki
* Added an announce for own made kills - changed cg_spreeAnnouncer to cg_killAnnouncer (see wiki).
* !spec999 moves players with ping 500-999 into spec (was 999 only before)
* Install path changed for several reasons (after very long discussion)
1.2.5 No Quarter - MOONSHOT
* Added sounds for field ops artillery/airstrike option
* Aura radius and sprite fix
* Bot rework
** Merged latest omnibot updates
** Bot modname and modversion fix
** Bot event chat fix
** Bots use all available landmines now
** No kick for bots if teamkill restriction is reached
** Rework of bots weapon charge
** Fixed an issue where bots connect with same name
** Bots are ingnored for potential kicks
* General cleanup
** Old bot code removal part II
** Unused cvar/cmd/code clean up (biggest cleanup ever!)
** 37! sound & message spree cvars removed
** SAVEGAME_SUPPORT removed as it was never used
** GAMERANGER code removed
** More MV code excluded
* yadas' client crash log
* Dogtags icon for upcoming versions (NEED MD3 modell if this will be real)
* Fixed !disguise bug
* Menu callvote shuffleteamsxp_norestart fix
* !dw (drop weopons) shrubbot cmd added
* CPU usage server side fix on player_die & calculateranks
* Menu callvote poll fix
* Callvote exploit security fix !!!
* Lua API implementation - thx to ETPub team !!!
** ETPro announce log behavior
* Option to use different Lua libs (f.g. Lua-SQL, Lua-Socket ...)
* Hopefully fixed an issue with script actions
* !showbans negative parameter fix from C3PEG4
* General sound rework
** Lost arty awareness sound activated
** fxSounds fixed
** Sound loading infos added
** New vote sound added
** Unused sounds removed
** New 'caching' code
** Optional sound in case of shrubbot player kick/ban
** Missed world game & item sounds added
* The campaign string is no longer filled up for nuts
* Loose of disguise if jp_insanity 128 is set for all modes
* Tweak menu fix & rework (now contained com_hunkmegs setting)
** NOTE: If you use a costum ui menu you may need to update this!
* !freeze update
** g_slashkill 128 - slash kill is blocked if player is frozen
** Frozen players are not allowed switching the team anymore. Players are frozen for real untill !unfreeze is called or map inits.
* jp_insanity 1024 - displays attacker's HP & distance
* Extended accum operations make life much easier for mapscripters
* Removed g_realism 4 - drop weapons if poisoned
* Added new medic skill 8 - improved poison needles
* Medic skill 8 - improved poison needles (poison drops weapons)
* g_medics
** Flag 16 is fixed
** New anti medic rambo options - see flags > 64
** New default value: medics don't get 12% extra HP
* New awards
** Kick Ass - most kills with the foot. Poison and kick'em :P
** Panzernoob - most self- & teamkills with panzer. Kick'em as well (from server!)
** Doctor
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File Contents
31 files
32.2 MB uncompressed
3 PK3 files
.txt (7)
.gm (6)
.pk3 (3)
.so (2)
.dll (2)
.lua (1)
.cfg (1)
| File | Size |
|---|---|
| nq/ | |
| nq/changelog.txt | 27K |
| nq/License.txt | 33K |
| nq/Lua/ | |
| nq/Lua/Lua-scripts/ | |
| nq/Lua/Lua-scripts/dc.lua | 5K |
| nq/Lua/qagame.mp.i386.so | 1.3M |
| nq/Lua/qagame_mp_x86.dll | 1.8M |
| nq/Lua/readme.txt | 36B |
| nq/noquarter-commented.txt | 29K |
| nq/noquarter.cfg | 4K |
| nq/nq_b_v1.2.7.pk3 | 2.3M |
| nq/nq_v1.2.7.pk3 | 23.7M |
| nq/omnibot-fixes/ | |
| nq/omnibot-fixes/omni-bot/ | |
| nq/omnibot-fixes/omni-bot/et/ | |
| nq/omnibot-fixes/omni-bot/et/scripts/ | |
| nq/omnibot-fixes/omni-bot/et/scripts/difficulty.gm | 6K |
| nq/omnibot-fixes/omni-bot/et/weapons/ | |
| nq/omnibot-fixes/omni-bot/et/weapons/weapon_akimbo_colt.gm | 1K |
| nq/omnibot-fixes/omni-bot/et/weapons/weapon_akimbo_luger.gm | 1K |
| nq/omnibot-fixes/omni-bot/et/weapons/weapon_akimbo_silenced_colt.gm | 1K |
| nq/omnibot-fixes/omni-bot/et/weapons/weapon_akimbo_silenced_luger.gm | 1K |
| nq/omnibot-fixes/omni-bot/global_scripts/ | |
| nq/omnibot-fixes/omni-bot/global_scripts/server_manager.gm | 7K |
| nq/omnibot-fixes/readme.txt | 108B |
| nq/PLPA_License.txt | 3K |
| nq/qagame.mp.i386.so | 1.2M |
| nq/qagame_mp_x86.dll | 1.8M |
| nq/readme.txt | 1004B |
| nq/z_aimfix1.2.7.pk3 | 2K |
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File Info
- Filename
- noquarter_1-2-7_sf.zip
- Size
- 27.91 MB
- Game
- ET
- Author
- Admin
- Downloads
- 2
- Uploaded
- 11.02.2026
- Category
- Mods
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