Normandy breakout b2
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README
README! Normandy Breakout (ET) - Original map for RTCW by Menzel - Custom sounds by DetPak - ET Conversion by Ifurita - Scripting assistance from Mean Mr. Mustard - ~20 textures from RTCW (by Grey Matter) used - Remaining textures custom or from Splash Damage NOTE: This conversion does use some of the original RTCW texture assets, ~20 textures. They may or may not be replaced in the future, but ET does not have a very extensive town texture set. OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town. - Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis) - Capturable areas: = Cafe (flag) = Sewers (flag) = Hotel De Ville (CP) - CP also controls the forward spawn point = Rue d'Isigny Tunnel (flag) AMMO/HEALTH RACKS: 2 sets exist. One in the Hotel De Ville, one in the sewers CHANGE LOG: Original - Beta1 - Moved MG from Rue d'Isigny to balcony on Rue de Bayoux - Replaced halftrack to PW222 and moved MG42 to grassy spot - Added window and exit hallway to Axis spawn - Made camo net over 88mm clipmissile - Added clipmissile brush over top of Allied spawn - Added 2 exit hallways to Allied spawn - Replaced all terrain patches with brushwork - Made sewer gate and back wall satchelable and rebuildable - Added CP flags - Added Command Post to Hotel - Added health and ammo racks to Hotel and sewers - Created sewer alcove for flag and ammo racks - Made damaged storefront accessible - Replaced tons of textures and models
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File Contents
3 files
16.0 MB uncompressed
1 BSP map: breakout_et_b2
Type: wolfmp wolfsw
2 PK3 files
.pk3 (2)
.txt (1)
| File | Size |
|---|---|
| breakout_et_b2.pk3 | 16.0M |
| breakout_et_b2_ETPRO_ONLY.pk3 | 566B |
| README_Breakout_et.txt | 2K |
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File Info
- Filename
- normandy_breakout_b2.zip
- Size
- 15.91 MB
- Map Name
- breakout_et_b2
- Game
- ET
- Author
- Admin
- Downloads
- 2
- Uploaded
- 11.02.2026
- Category
- Maps
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