Orb battle
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README
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Basic Information
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Author : Stealth'
Webpage : http://stealth.staatsschutz.org/
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Map Information
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Game : Wolfenstein: Enemy Territory
Title : Orb Battle
Filename : orb_battle.pk3
Release date : 14/05/2008
Decription : Capture and hold the Orb for as long as possible. Lot's of fragging required ^^
Program : Gtk Radiant 1.5.0
Compile time : 5 minutes.
Compile machine : intel core 2 duo E6750, 2048mb.
Installation : Place the orb_battle.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map orb_battle
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Special thanks:
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-RayBan: Floating powerups
-Splashdamage forums source of information, and answering my questions.
-{SSF}Sage: My fresh pair of eyes, general help in pointing out mistakes and help with scripting
-WgW clan: motivation
-Staatsschutz.org: support and motivation
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Other:
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The textures, I don't remeber where i found them, I just collected them from different maps.
So thanks to whoever created the original textures.
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Info mappers:
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If you would like to decompile this map for learning purposes be my guest.
Please do not edit something and then release as your own....
maybe some know hows:
orb slowly chaing color (5 stages):
This was achieved by changing the color of sfx/construction.tga with a shader.
I changed the color of it for each stage and then remapped them 1 by 1 so that
it appeared that the orb slowly changed color
orbiting balls:
Simply by using splines.
The scoreboard:
Quite hard to explain, but you can just take alook at the script
first it counts from 0-9 then at 10 it triggers a new block for the "tens"
so 0-9 then "tens" + 1
this is repeats untill 99
then the hundreds are triggered + 1
and this process is repeated untill 999, 1000 is just win, but won be achieved since it takes just
under 17 minutes to gain that many points.
metallic effect:
Took me quite a long time to figure this out, just take a look at the shader.
but you texture also needs a alpha channel, so sont forget this!
the animated textures:
I don't know how these work, as I said earlier I don't know who made them but thanks. :D
jumppads:
these are made with a trigger_multiple attached to a target_push, which in its turn points to an
info_not_null.
If you use ctrl+k to connect the 3 entities remeber to select FIRST the trigger then the target_push.
Then deselect both, then select FIRST the target_push and then the info_not_null, otherwise it won't
work.
portal camera:
Quite easy, many tutorials about it so go find one! :D
lights:
to get the slow fading effect select a light press N and click non-linair.
This is a trick I read on SD forums (good place for advice).
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File Contents
2 files
3.4 MB uncompressed
1 BSP map: orb_battle
Type: wolfmp wolfsw
1 PK3 file
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| orb_battle.pk3 | 3.4M |
| readme.txt | 3K |
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Datei-Info
- Dateiname
- orb_battle.zip
- Größe
- 3.41 MB
- Map-Name
- orb_battle
- Spiel
- ET
- Autor
- Admin
- Downloads
- 3
- Hochgeladen
- 11.02.2026
- Kategorie
- Maps
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