praetoria_m1 - v0.9
Download pk3 name: praetoria_m1.pk3
Map name: praetoria_m1.bsp
Author(s): Diego
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Description:
Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.
An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker
to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."
Praetoria-Mission One: Bunker Hill
praetoria_m1.bsp
by Diego (aka Subsurface Scattering) Contact: dt3d@hotmail.com
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-------------------------------------------------------------
Installation:
-------------
This map will not conflict with version 1.0 (praetoria_one.bsp). However, it is recommended
that you remove the old PK3 file from your etmain directory as that map is now obsolete.
Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
Praetoria-Mission One: Bunker Hill. Objective map for Wolf ET. Version 2.0 replaces previous releases. Contains bugfixes, gamestate usage improvements and slightly adjusted environment and spawns. Also adjusted to provide compatability with the forthcoming Mission Two.
Version Info:
-------------
2.0 (8-5-2009)
This update is to make the map compatable with the next Praetoria missions, and to add Gamestate
improvements that I have learned while working on Mission Two.
Known Bugs:
No valid command map layer for z error sometimes appears in console. Still haven't figured this
one out. It is most likely caused by the 2 layer command map.
Gameplay Changes:
--Bridge bunker has been expanded in size and a doorway was added that leads to the health kits.
--Final primary Allied spawn point has been moved here to bridge bunker that allies spawn closer
to the surface and can put more pressure on the front entrance.
--Allied spawn at the Axis CP bunker has been removed.
--Neither team receives a spawn time bonus when building their CP.
--Axis default spawntime set to 20 seconds. 18 seconds after the Tunnel Doors are blown by the tank.
--Allies spawn time changed to 15 seconds.
--North Doors have been linked to the generator. They will automatically open when the generator
is blown. However, they must still be closed manually by the axis.
Model Changes:
New version of Chavo One's boat model created so that I do not have to use remap shaders on it.
New versions of Lamp models created so I can remove remap shader calls within each model.
New version of Tank model to reduce remap shader calls.
New Radar and Generator Console shaders based off model shaders. New Generator Model.
Gamestate Improvements:
New Generator Model uses script mover to reduce gamestate.
New CP models now use script movers to reduce gamestate.
Removed some static debris geometry to reduce gamestate.
Complete overhaul of the Texture and Shader library. (search and replace is my new best friend)
Reduced character usage in scriptblocks, entities, and sound files to reduce gamestate chars.
Previous Gamestate usage on my computer: 65-72%
Current Gamestate usage on my computer: 58-65%
Bug Fixes:
Added player clip to South Defenses MG.
Fixed a script bug that gave Axis faster charge times at the start as if CP was already built.
Fixed a bug in the safety glass windows above the radar controls that allowed players to shoot through them.
Reassigned a terrain shader that was looking for grass models.
Fixed Setstate Errors on Target Debris
-------------
1.0 (04-15-2007)
First public release.
Fixed the rooftop visibility bug.
Fixed the mg nest sandbag texture bug.
Fixed the various terrain seams and texture issues.
Added a multilayer command map with bunker schematics for level one and level two.
Increased spawn support from 24 to 32 players (16 per side)
0.99 BETA
Private Beta Test version.
Known Bugs: Some building rooftops visibility turns off and on when seen from the main bunker.
Visible seam in the cliff wall by the wooden bridge.
/////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
MISSION DETAILS
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
Mission Time: 30 Minutes
Spawn Times: Axis 20 Seconds (18 after tunnel doors destroyed)
Allies 12 Seconds
-----------------
Overview:
-----------------
Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.
An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker
to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."
Map Objectives:
-----------------
ALLIES
-----------------
Primary Objectives:
1 "Use your Churchill Tank to Breach the Tunnel Doors of the Main Bunker."
2 "Destroy the Power Generator to release the magnetic locks on the Radar Blast doors."
Secondary Objectives
1 "Destroy the South Entrance of the Main Bunker."
2 "Capture the City Garrison to use as a forward spawnpoint."
3 "Breach the Storage Room Entrance."
4 "Breach the South Bunker Wall."
7 "Establish a Command Post inside the Old Church."
8 "Stop the Axis from Building a Command Post in the Forward Bunker."
-----------------
AXIS
-----------------
Primarmy Objectives:
1 "Stop the Churchill Tank from Breaching the Tunnel Doors of the Main Bunker."
2 "Protect the Generator that powers the magnetic locks on the Radar Blast Doors."
Secondary Objectives:
3 "Don't let the allies destroy the South Entrance of the Main Bunker."
4 "Defend the City Garrison."
5 "Defend the Storage Room Entrance."
6 "Don't let the allies breach the South Bunker Wall."
7 "Prevent the Allies from constructing the Command Post in the Church."
8 "Set up a Command Post inside the Forward Bunker."
Map name: praetoria_m1.bsp
Author(s): Diego
---------------------------------------------------------------------
Description:
Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.
An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker
to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."
Praetoria-Mission One: Bunker Hill
praetoria_m1.bsp
by Diego (aka Subsurface Scattering) Contact: dt3d@hotmail.com
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
Installation:
-------------
This map will not conflict with version 1.0 (praetoria_one.bsp). However, it is recommended
that you remove the old PK3 file from your etmain directory as that map is now obsolete.
Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
Praetoria-Mission One: Bunker Hill. Objective map for Wolf ET. Version 2.0 replaces previous releases. Contains bugfixes, gamestate usage improvements and slightly adjusted environment and spawns. Also adjusted to provide compatability with the forthcoming Mission Two.
Version Info:
-------------
2.0 (8-5-2009)
This update is to make the map compatable with the next Praetoria missions, and to add Gamestate
improvements that I have learned while working on Mission Two.
Known Bugs:
No valid command map layer for z error sometimes appears in console. Still haven't figured this
one out. It is most likely caused by the 2 layer command map.
Gameplay Changes:
--Bridge bunker has been expanded in size and a doorway was added that leads to the health kits.
--Final primary Allied spawn point has been moved here to bridge bunker that allies spawn closer
to the surface and can put more pressure on the front entrance.
--Allied spawn at the Axis CP bunker has been removed.
--Neither team receives a spawn time bonus when building their CP.
--Axis default spawntime set to 20 seconds. 18 seconds after the Tunnel Doors are blown by the tank.
--Allies spawn time changed to 15 seconds.
--North Doors have been linked to the generator. They will automatically open when the generator
is blown. However, they must still be closed manually by the axis.
Model Changes:
New version of Chavo One's boat model created so that I do not have to use remap shaders on it.
New versions of Lamp models created so I can remove remap shader calls within each model.
New version of Tank model to reduce remap shader calls.
New Radar and Generator Console shaders based off model shaders. New Generator Model.
Gamestate Improvements:
New Generator Model uses script mover to reduce gamestate.
New CP models now use script movers to reduce gamestate.
Removed some static debris geometry to reduce gamestate.
Complete overhaul of the Texture and Shader library. (search and replace is my new best friend)
Reduced character usage in scriptblocks, entities, and sound files to reduce gamestate chars.
Previous Gamestate usage on my computer: 65-72%
Current Gamestate usage on my computer: 58-65%
Bug Fixes:
Added player clip to South Defenses MG.
Fixed a script bug that gave Axis faster charge times at the start as if CP was already built.
Fixed a bug in the safety glass windows above the radar controls that allowed players to shoot through them.
Reassigned a terrain shader that was looking for grass models.
Fixed Setstate Errors on Target Debris
-------------
1.0 (04-15-2007)
First public release.
Fixed the rooftop visibility bug.
Fixed the mg nest sandbag texture bug.
Fixed the various terrain seams and texture issues.
Added a multilayer command map with bunker schematics for level one and level two.
Increased spawn support from 24 to 32 players (16 per side)
0.99 BETA
Private Beta Test version.
Known Bugs: Some building rooftops visibility turns off and on when seen from the main bunker.
Visible seam in the cliff wall by the wooden bridge.
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
MISSION DETAILS
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
Mission Time: 30 Minutes
Spawn Times: Axis 20 Seconds (18 after tunnel doors destroyed)
Allies 12 Seconds
-----------------
Overview:
-----------------
Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.
An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker
to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."
Map Objectives:
-----------------
ALLIES
-----------------
Primary Objectives:
1 "Use your Churchill Tank to Breach the Tunnel Doors of the Main Bunker."
2 "Destroy the Power Generator to release the magnetic locks on the Radar Blast doors."
Secondary Objectives
1 "Destroy the South Entrance of the Main Bunker."
2 "Capture the City Garrison to use as a forward spawnpoint."
3 "Breach the Storage Room Entrance."
4 "Breach the South Bunker Wall."
7 "Establish a Command Post inside the Old Church."
8 "Stop the Axis from Building a Command Post in the Forward Bunker."
-----------------
AXIS
-----------------
Primarmy Objectives:
1 "Stop the Churchill Tank from Breaching the Tunnel Doors of the Main Bunker."
2 "Protect the Generator that powers the magnetic locks on the Radar Blast Doors."
Secondary Objectives:
3 "Don't let the allies destroy the South Entrance of the Main Bunker."
4 "Defend the City Garrison."
5 "Defend the Storage Room Entrance."
6 "Don't let the allies breach the South Bunker Wall."
7 "Prevent the Allies from constructing the Command Post in the Church."
8 "Set up a Command Post inside the Forward Bunker."
Virus Scan
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Scanned with ClamAV
File Contents
3 files
0.1 MB uncompressed
Bot Support
.gm (2)
.way (1)
| File | Size |
|---|---|
| praetoria_m1.gm | 28K |
| praetoria_m1.way | 33K |
| praetoria_m1_goals.gm | 50K |
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Informacje o pliku
- Nazwa pliku
- praetoria_m1 waypoints 0.9.rar
- Rozmiar
- 35.44 KB
- Gra
- ET
- Wersja
- 0.9
- Autor
- ?
- Pliki do pobrania
- 2
- Przesłano (uploadowano)
- 25.03.2026
- Kategoria
- Bots
Ocena
0.0
/5
0 rankingi
Szczegółowa ocena
Design
0.0/5 (0)
Gameplay
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Textures
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Performance
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Originality
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