Realrtcw3.2
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README
REALRTCW - REALISM MOD FOR RETURN TO CASTLE WOLFENSTEIN http://www.moddb.com/mods/realrtcw-realism-mod https://store.steampowered.com/app/1379630/RealRTCW/ Update RealRTCW 3.2 05/05/2021 Added: cg_solidcrosshair (enable/disable solid crosshair) cg_bloodblend (enable/disable blood screen effect while BJ getting hit) cg_bobbing (disable/enable bobbing) cg_sniperscrosshair (enable/disable crosshair for scoped rifles) Font for the in-game documents replaced with much more readable vanilla HQ font MAX_VERTS_ON_POLY increased Third person view is actually playable now - BJ properly animated, third person weapon models properly textured, camera position improved, crosshair and hints enabled. Proper panzerfaust ejected shell model View menus expanded with new CVARs and third person CVARs Balance: Panzerfaust spread is now not affected by movement as much Panzerfaust recoil slightly reduced Panzerfaust max ammo set to 3 for last three difficulty levels FG42 fire rate reduced, damage infilcted by player increased,scoped recoil reduced MG42m recoil reduced Crosshair is now enabled for Scoped Kar98k and Snooper rifle by default Fixed: CG_LoseArmor (proto soldiers,uber soldier and Heinrich are now properly dropping their armor chunks while getting hit) Long reload delay Weird deathcam behaviour TT33 reload sound Endgame now leads to the main menu instead of the old credits r_ext_compressed_textures set to 0 on all presets to avoid on fire shader bug Renderer mentions removed from the in-game presets Missing subtitles on village1_s and dig_s maps Update 24/01/2021 Game is no longer pausing during reading clipboards or notebook Spawn function debug message disabled Fixed missing textures on W3D secret level Chapter selection menu added Update 01/12/2020 Snooper reticle shader reverted back to vanilla Radio subtitles fix (fixed by Yoshik) Rocket endgame sound fix (fixed by Yoshik) Pineapple throw range is now equal to german grenade PPSH spread slightly decreased Proto soldiers can be killed with knife now Unused textures removed(400mb) PPSH and Mosin added to vanilla maps as achievements weapons Update 31/10/2020 Damage inflicted by AI is reduced for most weapons Colt and MG42 damage slightly increased Additional pickup items and ammo added on crypt1,crypt2,church and boss1 levels If you try to use any pre-patch saves for these levels you will encounter broken scripts. My only suggestion is to replay from the last safe autosave - village1. Update 25/10/2020 g_jumptime is no longer locked with sv_cheats. You can now enable/disable strafejumping through in-game menu. Controls>>>>>Move Strafe jumping is on by default now UI improvements Rend2 removed from ultra graphical preset MSAA and anisotropic filtering are added to ultra graphical preset Update 23/10/2020 UI improvements Vsync CVAR added to the menu Update 22/10/2020 Default renderer is now opengl1 UI fixes Update 17/10/2020 Shaking camera issue fixed ///////////////////////RealRTCW 3.1 (steam release)/////////////////////// New features: Subtitles support (BETA) Steam Workshop integration (Steam version only) Removed GOG support (Steam version only) UI overhaul (main menu+in-game menu) Venom Mod graphical improvements integrated New icon New training level New MP34 model New skins for M1 Garand, MP40, G43 New tripod model g_jumptime added for strafejumping (1-off, 0-on) Soundtracks from console versions added Blackguards now using vanilla skins (upscaled) autoexec added W3D secret level added as alternate changelevel for W3D E1M1 Fixes & improvements: M1 Garand hand replaced Colt is now properly animated AI weapon redistribution Foliage brightness reduced Graphics presets redone HQ crosshairs HQ fonts for in-game display text like subtitles Revolver muzzleflash is now visible in 3rd person Movement speed with heavy weapons is now equal to said speed with light weapons Game will now check for original .ai file if there's none in difficulty folders Uber soldat & Heinrich now recieve reduced damage from Venom Default r_znear is now 2 AI MG42 aiming bug fixed MAX_MODS doubled Health items values rebalanced Default renderer is now rend2 Code cleanup PK3 archives structure reworked Movement speed reduced for scoped weapon to avoid getting out of the scope while moving Forest level AI nerfed ///////////////////////RealRTCW 3.0 Comlpete Edition Update/////////////////////// Expanded support for custom addons Realism Difficulty overhaul: Manual saves allowed. 25 HP cap for player. AI - Death Incarnate parameters but with low health. Balancing: MG42M overheat values decreased. Damage increased. Recoil decreased for all weapons except pistols. Armor protection value decreased from 70% to 66% (back to vanilla) Misc: Separate homepath for RealRTCW3 Installer fixes: Auto detection for Steam and GOG RTCW copies. Uninstalling the mod no longer uninstalls the whole game. ///////////////////////RealRTCW 3.0/////////////////////// New features: Atmospheric effects added(ported from BerserkerRTCW engine). New CVARs for atmospheric effects added: cg_atmosphericeffects(1 enable, 0 disable), cg_forceatmosphericeffects (1 for rain,2 for snow), cg_atmosphericeffectslow New CVAR: cg_autoreload (ported from ET). New difficulty level: Realism mode added. Real recoil effect added for all weapons (ported from ET). New high-poly models for almost all weapons. (ported from Day of Infamy mostly). New high-poly models for BJ's hands. Stationary MG42 replaced with drummed MG34. New HQ camos for BJs hands and gloves. New map: Trainingday by Yoshik. New holdable item: Adrenaline. New holdable item: Bandages. Extraents scipt system ported from RTCWCOOP. Tesla loop sound added. New Tesla fire sounds. Some NEW and OLD CVARs are added to the main menu as well as in-game menu. New skybox textures by Yoshik. Some grass added to the Forest level. New pickups added to the vanilla maps (thanks to extraents script). M1 Garand and G43 reloading sounds changed. New pickup models for various weapons and ammos. Engine updated to most recent iortcw version (thanks to MAN-AT-ARMS for this). Also he fixed some compilers warnings. Tuning: SHADED_MAX_VERTEXES increased x10 Weapon screen position adjusted for all weapons. Graphical presets adjusted (high quality - rend2 with max settings, normal - opengl1 with max settings). Reticle for kar98k changed. Main menu music changed back to l_theme.wav. weapons2.shader removed almost completely to avoid ugly weapon shadowing. Weapons texture brightness adjusted. COM_HUNKMEGS increased. DLIGHT is always on by default. Venom and Mosic textures are upscaled with RTCWHQ. Balancing: MG42 pushback added Visual recoil increased for all weapons Pistols fire rate increased Spread decreased for all weapons (to compensate for the recoil). Revolver damage increased. Shotgun damage slightly increased. MAX_HEALTH for Hard difficulty changed from 75 to 100. Bug fixes: Flamethrower volume decreased. AI's hats are now properly flying and falling after you shot them in the head. Revolver pickup model fixed. Muzzle flashes for akimbo colts partially fixed. Known bugs: Phantom dynamite icon. While kicking with your leg it goes through the shotgun's hand. Colt 1911 is not animated properly. Muzzle flashes for akimbo colts are not working properly. Sometimes players screen goes crazy while respawning after the quickload or death. Lipsync not working correctly(iortcw bug). Can be fixed by disabling OPENAL backend (s_useopenal 0). ///////////////////////RealRTCW 2.21/////////////////////// New features: cg_fixedaspectfov CVAR added Various engine limits increased Bug Fixes: Flamethrower volume decreased Luger silencer placement fixed Balancing: Player sprint duration doubled Ammount of stamina taken by jumping decreased Bunny hop value slightly increased to avoid silly first person effect Pistols and SMGs spread decreased Elite guards moving speed slightly increased Undead enemies moving speed slightly increased Other: sv_cheats set to 0 by default Weapon damage CVARS are now cheat protected Various weapon screen position changed No gloves hand skin removed due to its ugliness ///////////////////////RealRTCW 2.2/////////////////////// New features: Revolver added New difficulty system: max health and ammo capacity depends on difficulty level. 4 .ai files now Separate damage for player/AI (ported from 1.42d) New eject brass effect ported from ET. Shell fall sounds added New FG42 model ported from Call of Duty New Sten model with custom animations New Shotgun model with custom animations and unique reloading procedure Added custom mod icon,folder name in my documents Dynamic flamethrower lights New foot/hand skin system by Eugeny New thompson texture/model & reload sound Default cg_fixedaspect is set to widescreen value All weapon sounds were slightly bass boosted Rebalanced AI. Generally aim_accuracy decreased IoRTCW specific cvars added to the main menu Credits menu added P38 removed UI Overhaul with 4:3 support New loadscreens by AidenDemon New HQ weapon textures: Luger, Colt, Sten, BAR, M1 Garand, G43, Revolver, MG42, MP34, Panzerfaust, PPSH. Balancing: Pistols fire rate increased G43 and M1_Garand damage increased Sprint speed increased MP40 fire rate decreased PPSH fire rate increased MP34 mag increased to 32, fire rate increased FG42 zoom increased Mauser rifle damage decreased for AI AI cant do headshot on player now Armor protection value slightly increased Gib health increased to avoid silly gibbing Bug fixes: Vsync hotfix implemented Rend2 crashes caused by new weapon models AI is not affected by the weapons weight now tag_brass fixed for all weapons Background color of all menus is le
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File Contents
33 files
1,556.5 MB uncompressed
1 BSP map: fr
10 PK3 files
.dll (14)
.pk3 (10)
.cfg (2)
.exe (2)
.txt (2)
.def (1)
| File | Size |
|---|---|
| !copy the content of this folder into rtcw root directory/ | |
| !copy the content of this folder into rtcw root directory/Main/ | |
| !copy the content of this folder into rtcw root directory/Main/autoexec.cfg | 235B |
| !copy the content of this folder into rtcw root directory/Main/cgame_sp_x64.dll | 1.2M |
| !copy the content of this folder into rtcw root directory/Main/cgame_sp_x86.dll | 1.1M |
| !copy the content of this folder into rtcw root directory/Main/qagame_sp_x64.dll | 1.6M |
| !copy the content of this folder into rtcw root directory/Main/qagame_sp_x86.dll | 1.5M |
| !copy the content of this folder into rtcw root directory/Main/ui_sp_x64.dll | 738K |
| !copy the content of this folder into rtcw root directory/Main/ui_sp_x86.dll | 667K |
| !copy the content of this folder into rtcw root directory/Main/xbox.cfg | 1K |
| !copy the content of this folder into rtcw root directory/Main/z_realrtcw_maps.pk3 | 33.6M |
| !copy the content of this folder into rtcw root directory/Main/z_realrtcw_models.pk3 | 302.1M |
| !copy the content of this folder into rtcw root directory/Main/z_realrtcw_models_characters.pk3 | 378.4M |
| !copy the content of this folder into rtcw root directory/Main/z_realrtcw_sounds.pk3 | 150.2M |
| !copy the content of this folder into rtcw root directory/Main/z_realrtcw_text.pk3 | 34K |
| !copy the content of this folder into rtcw root directory/Main/z_realrtcw_textures.pk3 | 614.2M |
| !copy the content of this folder into rtcw root directory/Main/z_realrtcw_ui.pk3 | 36.6M |
| !copy the content of this folder into rtcw root directory/Main/z_trainingmap.pk3 | 9.6M |
| !copy the content of this folder into rtcw root directory/Main/z_zperson.pk3 | 3.6M |
| !copy the content of this folder into rtcw root directory/Main/z_zrealrtcw_scripts.pk3 | 1,001K |
| !copy the content of this folder into rtcw root directory/OpenAL32.dll | 825K |
| !copy the content of this folder into rtcw root directory/OpenAL64.dll | 958K |
| !copy the content of this folder into rtcw root directory/RealRTCW.x64.exe | 3.8M |
| !copy the content of this folder into rtcw root directory/RealRTCW.x86.exe | 3.1M |
| !copy the content of this folder into rtcw root directory/renderer_sp_opengl1_x64.dll | 2.4M |
| !copy the content of this folder into rtcw root directory/renderer_sp_opengl1_x86.dll | 2.1M |
| !copy the content of this folder into rtcw root directory/renderer_sp_rend2_x64.dll | 2.6M |
| !copy the content of this folder into rtcw root directory/renderer_sp_rend2_x86.dll | 2.3M |
| !copy the content of this folder into rtcw root directory/SDL2.dll | 1.0M |
| !copy the content of this folder into rtcw root directory/SDL264.dll | 1.3M |
| FOR MODDERS AND MAPPERS.txt | 2K |
| readme.txt | 15K |
| wolf_entities.def | 82K |
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File Info
- Filename
- realrtcw3.2.zip
- Size
- 1.50 GB
- Map Name
- assault
- Game
- RtCW
- Author
- Admin
- Downloads
- 2
- Uploaded
- 11.02.2026
- Category
- Mods
Rating
0.0
/5
0 ratings
Detailed Rating
Design
0.0/5 (0)
Gameplay
0.0/5 (0)
Textures
0.0/5 (0)
Performance
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Originality
0.0/5 (0)