Return to castle mario bros v1 0
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README
Return to Castle Mario Bros A Return to Castle Wolfenstein Multiplayer Map, Adapted for Single Play By Jesse "Hummer" Snyder hummer@hummerdesign.com Version 1.0 ------------------------------------------------- 1. Installation, Play, and Warnings 2. Background 3. Features 4. Objectives 5. Technical 6. Known Bugs 7. Legal ------------------- 1. Installation, Play, and Warnings ------------------- Place mp_pak_1-1.pk3 and RtCMB.bat in your "Main" folder. Double click RtCMB.bat to play. Once the warmup is over, press ENTER to begin! This map looks best when played in 800 x 600 or higher. Important Controls: Return / Enter: Start Game A: Back S: Crouch D: Forward LMB: Fire Space: Jump Some things to be careful of: - The concept is experimental. This map uses a specialized config (1-1.cfg) in / devmap mode to get the desired 2-d effect. - You previous config will be written to pre_mario.cfg. HOWEVER, this happens at each game start. So, if you load the game twice in a row, the pre_mario.cfg will contain the 1-1.cfg data. DONT SAY I DIDN'T WARN YOU! - If you didn't read the above before playing, then hopefully, you have your old config somewhere else, and can simply /exec it. Otherwise, you'll have to load default settings and go from there. - The cfg changes some thirdperson settings. Once you change you settings back, and go jump on a server, if you spec, you might be hosed. That, and if you die, you'll be looking for medics from a distance. This *could* be used an expolit... something that should be looked into. ------------------- 2. Background ------------------- This map is a replica of level 1-1 from Super Mario Bros. (SMB), done in RtCW. Most interactive elements of SMB have been included in true Wolf fashion. Although not everything works exactly as it did in SMB, it's pretty darn close. Down to collecting powerups and stomping on goombas. This whole concept came when someone mentioned how cool it would be to do a side Scroller in Wolf. Then we started talking about how cool it would be to do Super Mario in Wolf. Next thing I know, I'm off scripting breaking bricks and coin boxes. This map is NOT meant to be played as a multiplayer level. Theres only enough spawns for one person anyway. Also, I think will all the movers and scripting going on, well, I don't know how a server would handle it anyway. This map was made for fun, simply as a going away present for Wolf. Since I'm focusing my mapping efforts on ET and other games now, I thought it'd be a good way to pay tribute to two of my favorite games of all time. ------------------- 3. Features ------------------- - Real SMB sounds, music and graphics! - Breakable bricks - Moving, animated, touchable mushrooms, flowers, coins and stars - Squishable, moving Goombas... that can cause damage! - A Squishable, moving Koopa... that can cause damage... and be kicked! - Coin boxes galore... - Secret Pipe / Warp Area - Moving Flag pole - Coin boxes - Multi Coin Box - Hidden one up - Plus a whole lot more (how cliche)! - Included source for others to carry on the project if they wish! ------------------- 4. Objectives ------------------- Allied & Axis... Get to the Castle! ------------------- 5. Technical ------------------- This map was made with GTK Radiant 1.2.12. The Compiler used was q3map2 2.5.3. Release date is May 28, 2003. The compile was just a BSP - meta compile. ------------------- 6. Known Bugs (where to begin...) ------------------- - The koopa was being a fiesty... as such, sometimes it doesn't show up. Sometimes it'll hurt you when you can't see it. Watch out for that one. - Once, I jumped on two goombas and somehow ended up in the underground area. Haven't been able to recreate that one, or even know why it happened... - Script movers are really a pain. If you're killed, best thing is to tap out immediatley. You might be carried of to oblivion and have to restart the map. - If you restart the map, the music sometimes gets out of sync. - The box hiding the star sometimes doesn't show. Looks weird and gives away where the star is somtimes. - Running this map in certain graphic modes will show artifacts around the edges of the tile based graphics. Jack up your settings to 800 x 600 at least... this map is far from an FPS hog. - The 1 up has known to cause sripting errors every once and while. It's usually because the 1 up is grabbed before it can move around... ah well. - There were bugs where you could fall "off" the level, but I think they should be fixed. If it happens, just restart and pretended it didn't. - You can see the edges of some powerups before they appear. As if you didn't know they were there. - You can't actually kill goombas with the koopa shell. And for my sanity, it only goes one way. - The goombas really dont have collision detection, they just follow a certian path. Actually, every mover does. So, if you break a brick under a goomba or a mushroom, don't be surprised if they float along for awhile before they fall. - Bricks, boxes, etc. dont interact with movers, so no boucing the mushrooms around, or killing goomas by jumping beneath them. - Goombas die when you jump into them if they are falling onto you. You die too though. - Since I had to use teleporters for the warps, you get basically shot out of the last pipe. It feels like you loose control for a second or two. - Bricks don't break in the underworld. - Falling down a pit is just that. Nothing happens and you have to restart. - There might be graphical glitches here an there. - The sound doesn't loop like it does in the real SMB. Ah well. - I'm sure there are more, and people will be more than happy to point them out : ) ------------------- 7. Legal ------------------- The map is copyrighted, as usual, but feel free to use the material included for your own use. Just be sure to give credit where credit is due :) Logos, trademarks, names, images, etc. are property of their respective companies. This package is not affiliated with Nintendo in manner.
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File Contents
3 files
5.5 MB uncompressed
1 BSP map: 1-1
1 PK3 file
.bat (1)
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| RtCMB.bat | 75B |
| mp_pak_1-1.pk3 | 5.5M |
| ReadMe.txt | 6K |
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File Info
- Filename
- return_to_castle_mario_bros_v1-0.zip
- Size
- 5.46 MB
- Map Name
- 1-1
- Game
- RtCW
- Author
- Admin
- Downloads
- 3
- Uploaded
- 11.02.2026
- Category
- Maps - SP
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