Supply Depot Clanwar/league version - vCompetition Version
sd4_wl1
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sd4_wl1.pk3 = sd4_wl1.bsp
*********************Supply Depot Clanwar/league version*********************
higher light content added
_______________________________________________________________
Original Map Author: Ginc
Secondary Author/modder: EB EMAIL: etmaps@gmail.com
SupplyDepotComp.pk3/sd4_wl.bsp ->>>>map for Enemy-Territory
To use: Place the .pk3 file into your etmain folder.
_______________________________________________________________
Competition Version:
15 minute time limit
30 second axis respawn
20 second allied respawn
**Changes**
Changed crane controls and moved them so they are no longer able to be satcheled through the wall
scripting fixes added
Back window by crane is larger to see through but plated with glass
Truck must go slightly further into the garage that has been added
The newer blended terrain is Sock's alpha fade >>>Tutorials @ http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
(If you attempt to learn the techniques involved in the terrain's creation, please understand that it is more complex to learn than a hobby-ist would think.)
**Added**
Axis 2nd spawn rear exit building for aesthetics
spotlights
a garage - winning allied truck exit
allied 1st spawn now contains an mg nest
1 new sound file for the radio @ flagged checkpoint
______________________________________________________________
**THANKS**
Thanks to Ginc for letting me make this version.
Thanks to Mortis for a couple of things; the attention to fixing the old scripting bug & for allowing me to
contact Ginc for permission to re-make this map with alterations and the script fixes.
The guys @ ET.com/forums that discussed this map's problematic things with me (otherwise I would have never moved the crane controls + other things)
Splash Damage http://www.splashdamage.com
id http://www.idsoftware.com
q3map2'makers http://shaderlab.com/q3map2/shader_manual
Ydnar
Obsidian
Sock http://www.planetquake.com/simland/
Warleague for wanting this version. http://www.warleagues.com
http://www.clanbase.com
all else involved in the game's creation
& Anyone else I may have forgotten.
_______________________________________________________________
Visit some good links:
www.splashdamage.com and come into the mapping forums
www.enemy-territory.com and come into the mapping forums
Beginning mapper tutorials on my page @
http://home.earthlink.net/~et_tutorials/
_______________________________________________________________
-CHEERS
2005 Copyright
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
*********************Supply Depot Clanwar/league version*********************
higher light content added
_______________________________________________________________
Original Map Author: Ginc
Secondary Author/modder: EB EMAIL: etmaps@gmail.com
SupplyDepotComp.pk3/sd4_wl.bsp ->>>>map for Enemy-Territory
To use: Place the .pk3 file into your etmain folder.
_______________________________________________________________
Competition Version:
15 minute time limit
30 second axis respawn
20 second allied respawn
**Changes**
Changed crane controls and moved them so they are no longer able to be satcheled through the wall
scripting fixes added
Back window by crane is larger to see through but plated with glass
Truck must go slightly further into the garage that has been added
The newer blended terrain is Sock's alpha fade >>>Tutorials @ http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
(If you attempt to learn the techniques involved in the terrain's creation, please understand that it is more complex to learn than a hobby-ist would think.)
**Added**
Axis 2nd spawn rear exit building for aesthetics
spotlights
a garage - winning allied truck exit
allied 1st spawn now contains an mg nest
1 new sound file for the radio @ flagged checkpoint
______________________________________________________________
**THANKS**
Thanks to Ginc for letting me make this version.
Thanks to Mortis for a couple of things; the attention to fixing the old scripting bug & for allowing me to
contact Ginc for permission to re-make this map with alterations and the script fixes.
The guys @ ET.com/forums that discussed this map's problematic things with me (otherwise I would have never moved the crane controls + other things)
Splash Damage http://www.splashdamage.com
id http://www.idsoftware.com
q3map2'makers http://shaderlab.com/q3map2/shader_manual
Ydnar
Obsidian
Sock http://www.planetquake.com/simland/
Warleague for wanting this version. http://www.warleagues.com
http://www.clanbase.com
all else involved in the game's creation
& Anyone else I may have forgotten.
_______________________________________________________________
Visit some good links:
www.splashdamage.com and come into the mapping forums
www.enemy-territory.com and come into the mapping forums
Beginning mapper tutorials on my page @
http://home.earthlink.net/~et_tutorials/
_______________________________________________________________
-CHEERS
2005 Copyright
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
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File Contents
52 files
15.1 MB uncompressed
1 BSP map: sd4_wl1
Type: wolfmp wolfsw
.tga (17)
.jpg (4)
.db (3)
.wav (2)
.shader (2)
.bsp (1)
.objdata (1)
.script (1)
.sps (1)
.sounds (1)
.arena (1)
.txt (1)
+1 more
| File | Size |
|---|---|
| maps/sd4_wl1/ | |
| maps/sd4_wl1/lm_0000.tga | 192K |
| maps/sd4_wl1/lm_0001.tga | 192K |
| maps/sd4_wl1/lm_0002.tga | 192K |
| maps/sd4_wl1/lm_0003.tga | 192K |
| maps/sd4_wl1/lm_0004.tga | 192K |
| maps/sd4_wl1/lm_0005.tga | 192K |
| maps/sd4_wl1.bsp | 6.8M |
| maps/sd4_wl1.objdata | 2K |
| maps/sd4_wl1.script | 55K |
| maps/sd4_wl1_tracemap.tga | 256K |
| maps/ | |
| levelshots/sd4_wl1.jpg | 24K |
| levelshots/sd4_wl1_cc.jpg | 81K |
| levelshots/Thumbs.db | 33K |
| levelshots/ | |
| sound/ginc_eb/ | |
| sound/ginc_eb/ginc.wav | 921K |
| sound/ginc_eb/ginc2.wav | 819K |
| sound/maps/ | |
| sound/maps/sd4_wl1.sps | 7K |
| sound/scripts/ | |
| sound/scripts/sd4_wl1.sounds | 4K |
| sound/ | |
| scripts/sd4_wl1.arena | 700B |
| scripts/sd4_wl1.shader | 6K |
| scripts/sd4_wl1_levelshots.shader | 454B |
| scripts/ | |
| sd4_wl1_readme.txt | 3K |
| textures/ginc_eb/ | |
| textures/ginc_eb/crane.jpg | 3K |
| textures/ginc_eb/Thumbs.db | 61K |
| textures/lights/ | |
| textures/lights/light_m20.tga | 48K |
| textures/sd4_wl/ | |
| textures/sd4_wl/sd4_sky.jpg | 530K |
| textures/sd4_wl/Thumbs.db | 8K |
| textures/terrain_example/ | |
| textures/terrain_example/alpha_025.tga | 5K |
| textures/terrain_example/alpha_075.tga | 5K |
| textures/terrain_example/alpha_100.tga | 5K |
| textures/terrain_example/ter_dirt1.tga | 768K |
| textures/terrain_example/ter_moss1.tga | 1.0M |
| textures/terrain_example/ter_mud1.tga | 1,022K |
| textures/terrain_example/ter_rock2.tga | 768K |
| textures/terrain_example/ter_rock3.tga | 768K |
| textures/ | |
| models/mapobjects/ | |
| models/mapobjects/shell_sd/ | |
| models/mapobjects/shell_sd/big_shell.md3 | 5K |
| models/mapobjects/shell_sd/big_shell.tga | 96K |
| models/ |
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File info
- Dateiname
- sd4_wl1.pk3
- Size
- 7.34 MB
- Map-Name
- sd4_wl1
- Spiel
- ET
- Version
- Competition Version
- Autor
- Ginc
- Downloads
- 2
- Uploaded
- 29.03.2026
- Kategorie
- Maps
Bewertung
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0 Bewertungen
Detailed Rating
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Textures
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