Supply WinterEdition

Supply WinterEdition

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README

-------------------------------------------------
 Basic Information
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Mappers:    Ginc        (Original Supply Depot maker)
            Mortis      (Supply map scripts)
            EB          (Supply Depot 3)
            Mateos      (Supply Depot (Winter Edition))


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 Map Information
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Game:           Return to Castle Wolfenstein: Enemy Territory

Title:          Supply Depot (Winter Edition)

Filename:       Supply_WE.pk3

Release date:   29/06/2013

Description:    Allied intelligence has discovered that the Axis forces are temporarily storing a large shipment
                of gold at a supply depot near the German border. The Allies have to drive a truck into the
                supply depot to steal the big ass crate of gold using a crane. The Axis have to defend the Depot
                and protect the gold for 15 minutes.

Programs Used:  Gtk Radiant 1.4.0, Notepad++, ETScript 4 Beta 2, Picasa 3,
                BspShoe 2.0, ToDo List, Q3 Model Tool.

Build time:     Obtained the source from Mortis the 25th December 2012
                Winter Edition "finished" the 14/03/2013
                Released the 29/06/2013 after fixing the lighting

Installation:   Place the Supply_WE.pk3 in your etmain folder.

Contact:        mister_mateos[AT]hotmail.fr

Website:        -


-------------------------------------------------
 Approximate Compilation Stats
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Config used to compile: Intel Core i3-2310M CPU @ 2.10GHz
BSP -meta                               10 seconds.
-vis                                    56 seconds.
-light -fast -shade -filter -samples 3  45 seconds.


-------------------------------------------------
 Special thanks to
-------------------------------------------------
PartyCafe, Harry clan and Team Element 666, to have accepted me in, and for supporting me.
#Kemon, [UJE]Rebel, ailmanki, Avoc, Kic, Magic, Shagileo, stealth6, Tardis and all other Splash Damage members who have helped and supported me.
2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
id Software & Splash Damage, thanks for ET!


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 Further development
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> Winter Edition
    * Lowered ambient sound volume from various values to 127.
    * Winter Theme, but only in exteriors and using default materials as much as possible (To compare with Supply Depot 3).
    * Moved the Crane Controls like in Supply Depot 3, to avoid putting solid invisible stuff everywhere and prevent the satchel exploit.
    * Various script fixes incorporated: Spawn/Gold bugs, annoying alarm/radios muted, SK protections, Grenade/Mortar stairwell glitch, ...
    * Several options incorporated, but disabled by default; Admins can easily enable them by commenting/uncommenting certain lines!
        - Truck may stop earlier on one/both Gates.
        - Ammo Cabinet @ Farm Spawn (Model, Command Map icon, Hint).
        - Radio musics can be enabled, the audio files and entities are included.
        - Allied CP Health & Ammo cabinets; To Compare with SD3, there's no "broken model":
          they appear when CP is built, so nasty people can stay there to stop Allies...
          When you start to build CP, models will appear as underconstruction to prevent people to die...


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 Materials Credits
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models/supply_we:
- blitz_sd_s2.tga - Based on blitz_sd.tga, used blitz_sd_s.tga (Because of different Trucks).
- hightree1_snow/hightree2_snow/tree_temperate_high_snow.md3 - Based on their temperate counterparts.
- leaves_temperate1/2/3_snow - Their skins.

textures/supply_we:
- barrel_snow_gb.jpg - From Supply Depot 3.
- cathedrale_c13_s.jpg - From cathedrale_c13.jpg, edited by a friend.
- supply_we_sky.jpg - There were a similar file in core files, but the gray was too dark IMO; Took a picture of the sky IRL.
- wood_m02_s.jpg - Based on wood_m02.jpg, used the snow from s_cathedrale_c24b.jpg
- box_m04a_sd_s.tga - Based on... box_m04a_sd.tga, snow from box_t_m04a.tga; Just to have the same texture in snow theme, without the Axis Eagle.
- s_town_c91_decal.tga - Based on s_town_c91.jpg, used to add snow at the bottom of buildings.


-------------------------------------------------
 Useful Links
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Ifurita's T-Junctions Optimization Tutorial: http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions


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This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

-------------------------------------------------

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

7 files 4.4 MB uncompressed 1 BSP map: supply_we Type: wolfmp wolfsw 1 PK3 file
.gm (2) .way (1) .pk3 (1)
File Size
omni-bot/
omni-bot/et/
omni-bot/et/nav/
omni-bot/et/nav/supply_we.gm 43K
omni-bot/et/nav/supply_we.way 71K
omni-bot/et/nav/supply_we_goals.gm 105K
Supply_WE.pk3 4.2M

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File Info

Filename
Supply_WinterEdition.zip
Size
4.21 MB
Map Name
supply_we
Game
ET
Author
Admin
Downloads
3
Uploaded
11.02.2026
Category
Maps

Rating

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0 ratings

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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