The holy grail

The holy grail

Keine Beschreibung verfügbar.
Teilen:

README

====================================================
title:          Holy Grail!!
file:           vio_grail_final.pk3
author:         [TFA]Violator
email address:  symo@clara.co.uk 
website:    	http://www.tfa-clan.co.uk
release date:   1/4/2007
                  
====================================================
Play Information

gametype:	wolfmp, wolfsw   
new sounds:     yes
new graphics:   yes
new music:      no
new models:	yes
prefabs:	no

====================================================
Construction

base:           scratch
editor:         GTK Radiant 1.3.13
other programs: PSP, Milkshape, WavePad, q3map2toolz
build time:     Far too long :)
total compile time: 45mins odd
====================================================

Gameplay:

Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs).

1) Allies should blow (dyno) main entrance and/or cloister door to gain access to cathedral
2) Then they should blow casket in chapter house housing the holy hand grenade of Antioch (satchel)
3) Take said Grenade to tower door where it will explode in 3 seconds (that being the number between 2 and 4, 5 is right out!)
4) Allies should then grab the grail and return it to there base.

Additionally, allies can build a bridge over the graveyard area to an axis teamdoor with a uni to gain access to the top level of the cathedral


There is a fightable flag midway between the two doors (initially pwned by Axis)

A simple obj map of medium size for around 6-12 players / side ideally.

Fixed in this version:

Much better lighting!
More clutter in the alternate grail exit
Fixed sun to be the right way round :)

Other resources used (thanks!)

cathedral_blushing textures by BlushingBride
(http://returntocastlewolfenstein.filefront.com/file/Cathedral;34732)
chandelier from original RTCW
fantastic photorealistic textures by BerneyBoy (http://www.planetquake4.net/file=1805)
images/sounds used without permission from Monty Python!
beam effect from MindLink

Thanks to all at TFA for testing, esp Perf, Pondy & Surf!
Thanks to various peeps at splashdamage.com for testing and feedback + folks at [GMC]


========================================================
Distribution / Permissions 

This map may not be modified in any way by anyone else than the author, [TFA]Violator.

Authors may not decompile the BSP as a base to build additional levels.
The possibility of using items and textures from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first. If so done, please credit the author(s) where appropriate.

This file may not be commercially exploited in any way!
=======================================================





Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

2 files 10.1 MB uncompressed 1 BSP map: vio_grail Type: wolfmp wolfsw wolflms 1 PK3 file
.pk3 (1) .txt (1)
File Size
vio_grail.pk3 10.1M
vio_grail_readme.txt 3K

Kommentare (0)

Anmelden um einen Kommentar zu schreiben.

Datei-Info

Dateiname
the_holy_grail.zip
Größe
9.95 MB
Map-Name
vio_grail
Spiel
ET
Autor
Admin
Downloads
3
Hochgeladen
11.02.2026
Kategorie
Maps

Bewertung

0.0 /5
0 Bewertungen

Detaillierte Bewertung

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Texturen 0.0/5 (0)
Performance 0.0/5 (0)
Originalitaet 0.0/5 (0)

Wir verwenden Cookies, um die beste Erfahrung auf unserer Website zu gewährleisten. Durch weiteres Surfen stimmst du der Verwendung von Cookies zu. Datenschutzerklärung.