UJE_stiglitz

UJE_stiglitz

UJE_stiglitz

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UJE_stiglitz

Conversion of this map is made with aproval of the original mapmaker of this map Kemon, i really want to thank him with making this beautiful map.
I changed this map because players were complaining that they don't like the objective, that's why i changed it to an easier objective to just escort a tank.
With this conversion i hope the map will be played again.
Coversion made by [UJE]Niek 14-3-2023 , beware after 20 years the game is still alive :)

Storyline now is:

The axis have to escort the tank from the city to the Railroad tunnel so they can defend the tunnel for new reinforcements.

-----Objectives-----

* Axis have to escort the tank
* Build and destroy 3 bariers
* Build and destroy Allied or Axis Commandposts

mapname is UJE_stiglitz

With setting up the new gameplay i tried to involve every part of the map, let's see how it plays.

-----------------------------------------------------------------------------------------------------------------------------------------------------

Release Dateof the original stiglitz map was : 31/08/2018
-----------------

This map was intended as an entry for the Trackbase, TWT, Wolfwatch map-contest 2018.
I would like to thank all of the organizers for setting up the contest. It has been a valuable experience creating a map on a fixed schedule.

-----OriginalLayout-----
For the concept to properly work, the map had to be completely flat, because upwards and downwards movement would definitely cause visual glitches in the movement animation of Stiglitz.
-
The layout of this map is divided into 4 sections: Noble, Church, Industry and Nature.
This was done to have chokepoints that Stiglitz needs to be escorted through, while still providing several alternative routes.
The two middle sections both have a capturable spawn making it necessary to communicate with your team. After all, you don't want the enemy to suddenly spawn behind you!
-
Since the map is basically all on one level, the VIS blocking could be done differently than usual. We didn't need to create seperate valleys or closed of sections and could have everything in one giant space.
This makes it nicer for the Spectator to fly around. That is also the reason why the world_clip is a func_static.
So the Spectator can leave the playable area and take on vantage points outside of the player's reach, but the player is still constricted to the play area.
-
VIS blocking in this map works as following:
--------------------------------------
-----------------A--------------------
-------______------------______-------
------| |----------| |------
--B---| |----C-----| |--D---
------| |----------| |------
------| |----------| |------
______|______|__________|______|______
When being in zone A as spectator (sky) you see everything. However, as a player you can only walk around in the lower areas (B, C, D). These are the streets and the blocks are the houses which all are structural in their core.
There is a giant HINT brush spanning across the whole map cutting the map right on top of the building blocks. That brush ensures that it is not possible for the engine to see into block C and D when the player is in B.
This results in all detailed things going on on street level actually being constrained to that street, which even though the map is just one giant cube, ensures stable FPS.

-----Specs-----
OriginalAuthor: keMoN & phisherman

-----Thanks to-----
Direct support:
• ryven for extensive support during debugging of the script_mover.
• WuTangH for the broken tree model acting as bridge from Nature to Industry and the modified head model for Stiglitz to fix a visual glitch.
• Everyone on the TWT Discord for helping out in one form or another.

Indirect support:
• Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) for Axis Lab. The forwards and backwards movement of Stiglitz is highly inspired by Axis Lab.
• Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool
• C and Npherno for their wonderful model tools respectively
• hipshot for his "miramar" skybox from http://www.custommapmakers.org/skyboxes.php
• RtCW for models + textures
• Detoeni for his submarine and truck models
• ischbinz for textures
• FireFly for his Hanomag model
• RayBan for his treeline textures
• Everyone else who provided info, feedback, ideas or helped in any other way.
[TODO:nl] Share:

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Scanned with ClamAV

File Contents

311 files 84.1 MB uncompressed 1 BSP map: UJE_stiglitz Type: wolfmp wolfsw wolflms
.tga (139) .jpg (78) .wav (21) .shader (2) .txt (2) .bsp (1) .objdata (1) .script (1) .dat (1) .arena (1) .sps (1) .sounds (1)
File Size
gfx/
gfx/limbo/
gfx/limbo/stiglitz_allied.tga 128K
gfx/limbo/stiglitz_axis.tga 128K
gfx/limbo/stiglitz_blank.tga 64K
levelshots/
levelshots/UJE_stiglitz.tga 256K
levelshots/UJE_stiglitz_cc.tga 3.0M
maps/
maps/UJE_stiglitz.bsp 33.5M
maps/UJE_stiglitz.objdata 1K
maps/UJE_stiglitz.script 58K
maps/UJE_stiglitz/
maps/UJE_stiglitz/lm_0000.tga 192K
maps/UJE_stiglitz/lm_0001.tga 192K
maps/UJE_stiglitz/lm_0002.tga 192K
maps/UJE_stiglitz/lm_0003.tga 192K
maps/UJE_stiglitz/lm_0004.tga 192K
maps/UJE_stiglitz/lm_0005.tga 192K
maps/UJE_stiglitz/lm_0006.tga 192K
maps/UJE_stiglitz/lm_0007.tga 192K
maps/UJE_stiglitz/lm_0008.tga 192K
maps/UJE_stiglitz/lm_0009.tga 192K
maps/UJE_stiglitz/lm_0010.tga 192K
maps/UJE_stiglitz/lm_0011.tga 192K
maps/UJE_stiglitz/lm_0012.tga 192K
maps/UJE_stiglitz/lm_0013.tga 192K
maps/UJE_stiglitz/lm_0014.tga 192K
maps/UJE_stiglitz/lm_0015.tga 192K
maps/UJE_stiglitz/lm_0016.tga 192K
maps/UJE_stiglitz/lm_0017.tga 192K
maps/UJE_stiglitz/lm_0018.tga 192K
maps/UJE_stiglitz/lm_0019.tga 192K
maps/UJE_stiglitz/lm_0020.tga 192K
maps/UJE_stiglitz/lm_0021.tga 192K
maps/UJE_stiglitz/lm_0022.tga 192K
maps/UJE_stiglitz/lm_0023.tga 192K
maps/UJE_stiglitz/lm_0024.tga 192K
maps/UJE_stiglitz/lm_0025.tga 192K
maps/UJE_stiglitz/lm_0026.tga 192K
maps/UJE_stiglitz/lm_0027.tga 192K
maps/UJE_stiglitz/lm_0028.tga 192K
maps/UJE_stiglitz/lm_0029.tga 192K
maps/UJE_stiglitz/lm_0030.tga 192K
maps/UJE_stiglitz/lm_0031.tga 192K
maps/UJE_stiglitz/lm_0032.tga 192K
maps/UJE_stiglitz/lm_0033.tga 192K
maps/UJE_stiglitz/lm_0034.tga 192K
maps/UJE_stiglitz/lm_0035.tga 192K
maps/UJE_stiglitz/lm_0036.tga 192K
maps/UJE_stiglitz/lm_0037.tga 192K
maps/UJE_stiglitz/lm_0038.tga 192K
maps/UJE_stiglitz/lm_0039.tga 192K
maps/UJE_stiglitz/lm_0040.tga 192K
maps/UJE_stiglitz/lm_0041.tga 192K
maps/UJE_stiglitz/lm_0042.tga 192K
maps/UJE_stiglitz/lm_0043.tga 192K
maps/UJE_stiglitz/lm_0044.tga 192K
maps/UJE_stiglitz/lm_0045.tga 192K
maps/UJE_stiglitz/lm_0046.tga 192K
maps/UJE_stiglitz/lm_0047.tga 192K
maps/UJE_stiglitz/lm_0048.tga 192K
maps/UJE_stiglitz/lm_0049.tga 192K
maps/UJE_stiglitz/lm_0050.tga 192K
maps/UJE_stiglitz/lm_0051.tga 192K
maps/UJE_stiglitz/lm_0052.tga 192K
maps/UJE_stiglitz/lm_0053.tga 192K
maps/UJE_stiglitz_loc_override.dat 5K
maps/UJE_stiglitz_tracemap.tga 256K
models/
models/castlemap/
models/castlemap/wstatue.jpg 92K
models/doa/
models/doa/search_light/
models/doa/search_light/s_light_lamp.jpg 103K
models/doa/search_light/s_light_lamp_blend.jpg 78K
models/doa/search_light/s_light_main.jpg 247K
models/mapobjects/
models/mapobjects/dt_aa/
models/mapobjects/dt_aa/bulkhead.tga 96K
models/mapobjects/dt_aa/light_grill.tga 64K
models/mapobjects/dt_aa/light_l.tga 48K
models/mapobjects/dt_aa/light_l_blend.tga 48K
models/mapobjects/dt_aa_mm/
models/mapobjects/dt_aa_mm/drumsider.tga 192K
models/mapobjects/dt_aa_mm/drumtoper.tga 48K
models/mapobjects/dt_aa_mm/metal.tga 48K
models/mapobjects/dt_aa_mm/search_light.tga 48K
models/mapobjects/dt_aa_mm/search_light_blend.tga 48K
models/mapobjects/dt_oblitz/
models/mapobjects/dt_oblitz/dt_oblitz_body_gr.tga 768K
models/mapobjects/dt_oblitz/dt_oblitz_box_gr.tga 384K
models/mapobjects/dt_oblitz/dt_oblitz_cover.tga 512K
models/mapobjects/dt_oblitz/dt_oblitz_glass.tga 256K
models/mapobjects/dt_oblitz/pole.tga 48K
models/mapobjects/dt_oblitz/tread.tga 24K
models/mapobjects/dt_oblitz/wheel_b_rim.tga 24K
models/mapobjects/dt_oblitz/wheel_f.tga 192K
models/mapobjects/green_trees/
models/mapobjects/green_trees/leaves.tga 1.0M
models/mapobjects/green_trees/trunk.tga 256K
models/mapobjects/green_trees/trunk_bottom.jpg 112K
models/mapobjects/green_trees/trunk_cut.jpg 82K
models/mapobjects/kt_utilities/
models/mapobjects/kt_utilities/water_can.tga 96K
models/mapobjects/vehicles/
models/mapobjects/vehicles/halftrack3.jpg 74K
models/mapobjects/vehicles/train1.jpg 21K
models/mapobjects/wp_torpedo/
models/mapobjects/wp_torpedo/wp_fish3.tga 384K
scripts/
scripts/mapobjects_green_trees.shader 807B
scripts/UJE_stiglitz.arena 491B
scripts/UJE_stiglitz.shader 23K
sound/
sound/maps/
sound/maps/uje_stiglitz.sps 11K
sound/scenaric/
sound/scenaric/dam/
sound/scenaric/dam/large waterfall loop 2.wav 271K
sound/scripts/
sound/scripts/uje_stiglitz.sounds 2K
sound/UJE_stiglitz/
sound/UJE_stiglitz/spawn_wissel.wav 249K
sound/UJE_stiglitz/spawn_wissel2.wav 645K
sound/vo/
sound/vo/UJE_stiglitz/
sound/vo/UJE_stiglitz/allies/
sound/vo/UJE_stiglitz/allies/hq_contruct_door.wav 60K
sound/vo/UJE_stiglitz/allies/hq_door_contructed.wav 65K
sound/vo/UJE_stiglitz/allies/hq_gainground.wav 80K
sound/vo/UJE_stiglitz/allies/hq_tankbarconst.wav 84K
sound/vo/UJE_stiglitz/allies/hq_tankbarconstruct.wav 79K
sound/vo/UJE_stiglitz/allies/hq_tankdamage.wav 74K
sound/vo/UJE_stiglitz/allies/hq_tankpast.wav 85K
sound/vo/UJE_stiglitz/allies/hq_tankrepair.wav 77K
sound/vo/UJE_stiglitz/axis/
sound/vo/UJE_stiglitz/axis/hq_destroy_bariere.wav 60K
sound/vo/UJE_stiglitz/axis/hq_door_destroyed.wav 73K
sound/vo/UJE_stiglitz/axis/hq_loseground.wav 79K
sound/vo/UJE_stiglitz/axis/hq_sidedoor_constructed.wav 82K
sound/vo/UJE_stiglitz/axis/hq_stealtank.wav 57K
sound/vo/UJE_stiglitz/axis/hq_tankdamage.wav 76K
sound/vo/UJE_stiglitz/axis/hq_tankpast.wav 102K
sound/vo/UJE_stiglitz/axis/hq_tankrepair.wav 82K
sound/vo/UJE_stiglitz/news_UJE_stiglitz.wav 424K
sound/world/
sound/world/forest_amb_01.wav 1.4M
stiglitz_readme.txt 4K
textures/
textures/alpha/
textures/alpha/ivy_c01.tga 256K
textures/awf/
textures/awf/awf_w_m2.jpg 73K
textures/awf/awf_w_m7.jpg 61K
textures/broken_castle/
textures/broken_castle/wall_c04repeat.jpg 65K
textures/castle_floor/
textures/castle_floor/floor_c03.jpg 32K
textures/castle_floor/floor_c04c.jpg 35K
textures/castle_floor/floor_c14.jpg 39K
textures/castle_props/
textures/castle_props/castle_c15.jpg 39K
textures/castle_props/castle_c17.jpg 9K
textures/castle_wall/
textures/castle_wall/castle_c31.jpg 27K
textures/castle_wall/castle_c46_on_grid.jpg 33K
textures/castle_wall/castle_c47.jpg 32K
textures/castle_wood/
textures/castle_wood/cwood_c18.jpg 25K
textures/castle_wood/cwood_c20.jpg 22K
textures/cathedrale_wall/
textures/cathedrale_wall/cathedrale_c20.jpg 36K
textures/cathedrale_wall/cathedrale_c24.jpg 36K
textures/chat/
textures/chat/chateau_c02a.jpg 41K
textures/chateau/
textures/chateau/bricktrim_c01.jpg 11K
textures/chateau/bricktrim_c05.jpg 5K
textures/chateau/bricktrim_c07.jpg 22K
textures/chateau/wall_c01.jpg 177K
textures/chateau/window_c04.blend.jpg 10K
textures/chateau/window_c05.blend.jpg 57K
textures/chateau/window_c07a.jpg 68K
textures/chateau/window_c08a.jpg 17K
textures/decals/
textures/decals/one.tga 64K
textures/decals/xlabs.tga 256K
textures/doors/
textures/doors/door_c05.jpg 56K
textures/doors/door_c08.jpg 55K
textures/doors/door_m08.jpg 67K
textures/ischbinz/
textures/ischbinz/awall8.jpg 518K
textures/ischbinz/awall9.jpg 356K
textures/lights/
textures/lights/light_m5_green.tga 12K
textures/metal_misc/
textures/metal_misc/diamond_m_01.jpg 25K
textures/miltary_door/
textures/miltary_door/mdoor_m01.jpg 23K
textures/props/
textures/props/board_cl01.jpg 78K
textures/props/board_cl01m.jpg 73K
textures/props/box_t_m02.jpg 25K
textures/props/box_t_m02a.jpg 7K
textures/props/ember1a.tga 16K
textures/props/picture_c11.jpg 29K
textures/props/torch_ember.tga 16K
textures/props/train_m03.jpg 23K
textures/props/train_m04.jpg 22K
textures/props/tram_s3ns.tga 256K
textures/stiglitz/
textures/stiglitz/skyportal.tga 768K
textures/stone/
textures/stone/mxdebri0.jpg 36K
textures/stone/mxrock3aa.jpg 162K
textures/terrain/
textures/terrain/grass_ml03cmp.jpg 135K
textures/town_props/
textures/town_props/store_c04_a2tga.jpg 10K
textures/town_roof/
textures/town_roof/roof_c03.jpg 34K
textures/town_roof/roof_c04dm.jpg 39K
textures/town_roof/roof_c05.jpg 31K
textures/town_wall/
textures/town_wall/store_c01.jpg 31K
textures/town_wall/store_c02.jpg 6K
textures/town_wall/town_c04.jpg 36K
textures/town_wall/town_c32.jpg 32K
textures/town_wall/town_c33.jpg 30K
textures/town_wall/town_c37.jpg 37K
textures/town_wall/town_c38.jpg 36K
textures/town_wall/town_c38c.jpg 36K
textures/town_wall/town_c61a.jpg 23K
textures/town_window/
textures/town_window/shudder_c02.jpg 18K
textures/town_wood/
textures/town_wood/trenchwood.jpg 31K
textures/UJE_stiglitz/
textures/UJE_stiglitz/burnm_01.tga 16K
textures/UJE_stiglitz/hedgeline.tga 1.0M
textures/UJE_stiglitz/miramar_bk.tga 768K
textures/UJE_stiglitz/miramar_dn.tga 768K
textures/UJE_stiglitz/miramar_ft.tga 768K
textures/UJE_stiglitz/miramar_lf.tga 768K
textures/UJE_stiglitz/miramar_rt.tga 768K
textures/UJE_stiglitz/miramar_up.tga 768K
textures/UJE_stiglitz/README.TXT 262B
textures/UJE_stiglitz/store_c03_a.jpg 17K
textures/UJE_stiglitz/store_c04_a2tga.jpg 16K
textures/UJE_stiglitz/tree1_dark.tga 512K
textures/UJE_stiglitz/tree1_light.tga 512K
textures/UJE_stiglitz/tree1_med.tga 512K
textures/UJE_stiglitz/treeline_mixed.tga 1.0M
textures/UJE_stiglitz/water_bright.tga 768K
textures/UJE_stiglitz/water_dark.tga 768K
textures/UJE_stiglitz/water_overlay.tga 256K
textures/UJE_stiglitz/water_spray.tga 64K
textures/UJE_stiglitz/water_toxic.tga 768K
textures/village/
textures/village/vill_c01adm.jpg 42K
textures/village/vill_c04.jpg 37K
textures/wood/
textures/wood/wood_m06_usat.jpg 30K
textures/wood/wood_m06b.jpg 29K
textures/wood/wood_m08_usat.jpg 27K
textures/wood/wood_m09_usat.jpg 9K
textures/xlab_props/
textures/xlab_props/sign_c08.jpg 14K
textures/xlab_props/sign_c30a.jpg 15K
textures/xlab_props/sign_c31a.jpg 9K
textures/xlab_props/tank_top.jpg 3K
textures/xlab_wall/
textures/xlab_wall/xtrim_c02.jpg 5K
textures/xlab_wall/xtrim_c05.jpg 5K
textures/editor/
textures/editor/alpha.tga 16K
textures/editor/alpha_000.tga 12K
textures/editor/alpha_025.tga 5K
textures/editor/alpha_050.tga 5K
textures/editor/alpha_075.tga 5K
textures/editor/alpha_085.tga 5K
textures/editor/alpha_100.tga 12K
textures/editor/black.tga 12K
textures/wp_uboat/
textures/wp_uboat/con_rail.tga 192K
textures/wp_uboat/conn_deck.tga 768K
textures/wp_uboat/conn_lower.tga 768K
textures/wp_uboat/conn_rear.tga 768K
textures/wp_uboat/conn_upper.tga 768K
textures/wp_uboat/guide_wires.tga 192K
textures/wp_uboat/gun_barrel.tga 768K
textures/wp_uboat/gun_base.tga 48K
textures/wp_uboat/gun_guard.tga 768K
textures/wp_uboat/hull.tga 3.0M
textures/wp_uboat/per_1.tga 48K
textures/wp_uboat/per_2.tga 192K
textures/wp_uboat/prop_l.tga 192K
textures/wp_uboat/prop_r.tga 192K
textures/wp_uboat/rudder_f.tga 768K
textures/wp_uboat/rudder_r.tga 768K
textures/wp_uboat/shafts.tga 768K
textures/wp_uboat/side_rail_l.tga 48K
textures/wp_uboat/side_rail_r.tga 48K
textures/wp_uboat/steps.tga 192K
textures/wp_uboat/tie_downs.tga 192K
models/mapobjects/dt_aa_mm/bulkhead.tga 96K
models/mapobjects/dt_aa_mm/light_grill.tga 64K
models/mapobjects/dt_aa_mm/light_l.tga 48K
models/mapobjects/dt_aa_mm/light_l_blend.tga 48K

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[TODO:nl] Live Server Stats

53
[TODO:nl] Total Plays
1
[TODO:nl] Active Servers
17
[TODO:nl] Peak Players
[TODO:nl] Last played: 15 uur geleden

[TODO:nl] File Info

[TODO:nl] Filename
UJE_stiglitz_b1.pk3
[TODO:nl] Size
26.81 MB
[TODO:nl] Map Name
UJE_stiglitz
[TODO:nl] Game
ET
[TODO:nl] Author
Niek
[TODO:nl] Downloads
1
[TODO:nl] Uploaded
27.04.2026
[TODO:nl] Category
Maps

[TODO:nl] Rating

0.0 /5
0 [TODO:nl] ratings

[TODO:nl] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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