Z playermodels B021
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README
MAP-BASED-Playerskins Beta 2.0 How to use: the pak contains 4 skins for each team: Just copy and paste the 3 Lines into your Mapscript (maps/[mapname].script) (open and see where they are placed) Desert: remapshader models/players/temperate/allied/all_models models/players/temperate/allied/allied_desert remapshader models/players/temperate/axis/all_models models/players/temperate/axis/axis_desert remapshaderflush Summer: remapshader models/players/temperate/allied/all_models models/players/temperate/allied/allied_summer remapshader models/players/temperate/axis/all_models models/players/temperate/axis/axis_summer remapshaderflush Winter: remapshader models/players/temperate/allied/all_models models/players/temperate/allied/allied_winter remapshader models/players/temperate/axis/all_models models/players/temperate/axis/axis_winter remapshaderflush Axis Elite: remapshader models/players/temperate/allied/all_models models/players/temperate/allied/all_models remapshader models/players/temperate/axis/all_models models/players/temperate/axis/axis_elite remapshaderflush Standart: remapshader models/players/temperate/allied/all_models models/players/temperate/allied/all_models remapshader models/players/temperate/axis/all_models models/players/temperate/axis/all_models remapshaderflush With the NQ-Mod you can set a special directory for custom mapscripts in the noquarter.cfg thios is the standart setting: set g_mapScriptDirectory "etpromapscripts" so if you use this you need to add a folder etpromapscripts in your noquarter folder so you have then: Wolfenstein - Enemy Territory\nq\etpromapscripts ---> nq 1.2.9 or Wolfenstein - Enemy Territory\noquarter\etpromapscripts ---> nq 1.2.3 then put you customized mapscript into this folder The Pak contains 6 example-mapscripts: radar - summer skins fueldump - winter skins oasis - desert skins goldrush - standard skins railgun - winterskins tiger_dump - summer skins (map is coming soon) This mod is based on a idea and previous work of Berzerkr (GER) It should work with all known mods Novemeber 2010 All models was modded by ischbinz.de based on the orginal ET-Models - so the copyright stays to the owners Have fun with it! plz add following line into your readme if you use the models/textures: the idea of the mod based on berzerkr from wolfmap.de; realized by ischbinz. You can change the Playerskins for all maps just with adding 3 simple lines into your map-script: Allied: Command BASESHADER: Always the same Your Choosen Shader: "remapshader" "models/players/temperate/allied/all_models" "models/players/temperate/allied/allied_winter" Axis: "remapshader" "models/players/temperate/axis/all_models" "models/players/temperate/axis/axis_winter" Both Teams: "remapshaderflush" Known issiues: Heads don t change their skins -.- Credits: ======================================= ========== All_Models.JPG ============= ======================================= ORGINAL ET-Standard Skins ===================================== ====== Allied Desert Skins: ========= ===================================== zz_USMC_Skin.pk3 this file contain the new skins for wolfenstein et ! they was taked from the skins of pacific assault game, anyway they looks cool try them and comment ciaooo! how to use put the file inside your main folder! more info sgcarlo@alice.it Doofy : Axis Gasmask Changelog: BETA 2 Improved readme Optimized for NQ 1.2.9 Added New Hat for Axis Medic - level 9 Medic = Helmet Added Helmet Armour for Axis Soldier = Gasmasc - can be changed back with changing the skinfile Added Helmer Armour for Allied Soldier = Normal Armour officercabs for other level 9 classes Added NQ BAckpacks for Soldier, Medic, Engy Added Belt for Coverts Added Modular Beltsystem for Allied - 10 different models, 5 for each side (chooseable with the player .skin files) Added Modular Beltsystem for Axis - 7 different models, 3 for each side 1 for center (chooseable with the player .skin files) BETA 2.1 Fixed the Normals Fixed the Naked models (wrong paths) ############################################# ####### Additional INFO for Modders ######### ############################################# you can attach to following tags stuff with the skinfile body: "md3_beltr" "md3_beltl" "md3_belt" "md3_back" "md3_weapon" NOT tested "md3_weapon2" NOT tested head: "md3_hat" "md3_hat2" "md3_hat3" "md3_rank"
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File Contents
1 file
5.7 MB uncompressed
1 PK3 file
.pk3 (1)
| File | Size |
|---|---|
| z_playermodels_B021.pk3 | 5.7M |
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File Info
- Filename
- z_playermodels_B021.zip
- Size
- 5.68 MB
- Game
- ET
- Author
- Admin
- Downloads
- 1
- Uploaded
- 11.02.2026
- Category
- Mini-Mods
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