Z playermodels B021

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README

MAP-BASED-Playerskins
Beta 2.0 

How to use:

the pak contains 4 skins for each team:
Just copy and paste the 3 Lines into your Mapscript (maps/[mapname].script) (open and see where they are placed)

Desert:
	remapshader models/players/temperate/allied/all_models models/players/temperate/allied/allied_desert
	remapshader models/players/temperate/axis/all_models models/players/temperate/axis/axis_desert
	remapshaderflush

Summer:
	remapshader models/players/temperate/allied/all_models models/players/temperate/allied/allied_summer
	remapshader models/players/temperate/axis/all_models models/players/temperate/axis/axis_summer
	remapshaderflush

Winter:
	remapshader models/players/temperate/allied/all_models models/players/temperate/allied/allied_winter
	remapshader models/players/temperate/axis/all_models models/players/temperate/axis/axis_winter
	remapshaderflush

Axis Elite:
	remapshader models/players/temperate/allied/all_models models/players/temperate/allied/all_models 
	remapshader models/players/temperate/axis/all_models models/players/temperate/axis/axis_elite
	remapshaderflush

Standart:
	remapshader models/players/temperate/allied/all_models models/players/temperate/allied/all_models 
	remapshader models/players/temperate/axis/all_models models/players/temperate/axis/all_models 
	remapshaderflush


With the NQ-Mod you can set a special directory for custom mapscripts in the noquarter.cfg
thios is the standart setting:

set g_mapScriptDirectory "etpromapscripts"

so if you use this you need to add a folder etpromapscripts in your noquarter folder

so you have then:
Wolfenstein - Enemy Territory\nq\etpromapscripts  ---> nq 1.2.9
or
Wolfenstein - Enemy Territory\noquarter\etpromapscripts ---> nq 1.2.3

then put you customized mapscript into this folder


The Pak contains 6 example-mapscripts:
radar - summer skins
fueldump - winter skins
oasis - desert skins
goldrush - standard skins
railgun - winterskins
tiger_dump - summer skins (map is coming soon)


This mod is based on a idea and previous work of Berzerkr (GER)
It should work with all known mods


Novemeber 2010

All models was modded by ischbinz.de
based on the orginal ET-Models - so the copyright stays to the owners

Have fun with it!


plz add following line into your readme if you use the models/textures:
the idea of the mod based on berzerkr from wolfmap.de; realized by ischbinz.


You can change the Playerskins for all maps just with adding 3 simple lines into your map-script:

Allied:
	Command		BASESHADER: Always the same			Your Choosen Shader: 		
	"remapshader" 	"models/players/temperate/allied/all_models" 	"models/players/temperate/allied/allied_winter"
Axis:
	"remapshader" 	"models/players/temperate/axis/all_models" 	"models/players/temperate/axis/axis_winter"
Both Teams:
	"remapshaderflush"


Known issiues:
Heads don t change their skins
-.-

Credits:

=======================================
========== All_Models.JPG =============
=======================================

ORGINAL ET-Standard Skins

=====================================
====== Allied Desert Skins: =========
=====================================

zz_USMC_Skin.pk3

this file contain the new skins for wolfenstein et !
they was taked from the skins of pacific assault game, anyway they looks cool try them and comment ciaooo!

how to use
put the file inside your main folder!

more info
sgcarlo@alice.it


Doofy     : Axis Gasmask

Changelog:
BETA 2
Improved readme
Optimized for NQ 1.2.9
Added New Hat for Axis Medic - level 9 Medic = Helmet
Added Helmet Armour for Axis Soldier = Gasmasc - can be changed back with changing the skinfile
Added Helmer Armour for Allied Soldier = Normal Armour
officercabs for other level 9 classes
Added NQ BAckpacks for Soldier, Medic, Engy
Added Belt for Coverts
Added Modular Beltsystem for Allied - 10 different models, 5 for each side (chooseable with the player .skin files)
Added Modular Beltsystem for Axis - 7 different models, 3 for each side 1 for center (chooseable with the player .skin files)
BETA 2.1
Fixed the Normals
Fixed the Naked models (wrong paths)

#############################################
####### Additional INFO for Modders #########
#############################################
you can attach to following tags stuff with the skinfile

body:
	"md3_beltr"
	"md3_beltl"
	"md3_belt"
	"md3_back"
	"md3_weapon"	NOT tested
	"md3_weapon2"	NOT tested
	
head:
	"md3_hat"	
	"md3_hat2"
	"md3_hat3"

	"md3_rank"	

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File Contents

1 file 5.7 MB uncompressed 1 PK3 file
.pk3 (1)
File Size
z_playermodels_B021.pk3 5.7M

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File Info

Filename
z_playermodels_B021.zip
Size
5.68 MB
Game
ET
Author
Admin
Downloads
1
Uploaded
11.02.2026
Category
Mini-Mods

Rating

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0 ratings

Detailed Rating

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Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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