Budapest b1
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README
///////////////////////////////////// //////////Credits/////////////////// /////////////////////////////////// ///////map arcitex/////// special thanks 2Bit for his tutorial page and cp/ammo cab & other prefabs and for his tutorials that got me started http://www.pythononline.co.uk/et/tutorial.htm GDE mappers database by Marko, also for some prefabs most notably the patrol bot even though i completly rebuilt it to reduce the tri's i still kept the basic shape http://www.gd-experience.eu/index.php?section=1 -terrain/ dotproduct2- great thanks to ,Simon "Sock" O'Callaghan, for his zip file with several textures in it, id like to note i modified the names of all the textures to keep the consistant bp_ prefix throughout this project and to prevent any conflics with other maps using this or simular terrain releases as i have added landmine and gravesteps to most the terrain and also a few other textures such as the dirt/mud, etc. as i needed them. also the great looking textures would have been of only limited use without his great artical explaning how they work. http://www.simonoc.com/pages/articles/terrain1_2.htm ///////Textures/////////exculding terrain alphamapped tree textures ShareCg by fusebulb http://www.sharecg.com/v/7205/Texture/Tree-texture-with-alpha-map other textures various other free/share sights and some of my own handy work, im especialy proud of the man hole covers with budapest etched on them :). ///////Sounds/////// all voice chat sounds were put togather using the "Free Audio Editor" from existing wolf et wav files Free Audio Editor 2009 avilable at http://www.free-audio-editor.com/index.htm a small note after strugling to get the new sounds to load, i aquired the quake3 util program fixWav from http://www.btinternet.com/~AnthonyJ/projects/FixWAV/ and that did the trick. piano sound effect from http://www.pacdv.com/sounds/index.html -with some small editing on my part, mainly to reduce the size. ///////Models/////// all either edited stock md3's from wolf et pk0, or my own creations. none of the static models are inculded in the pk3 so if u want them youll have to contact me. //////Omni-bot scripts and map coding,////////// all my own work, with help from various tutorials and forum posts. special thanks to dood and crapshoot at the omni_bot forums for there help and clearifications Budapest, by _______ ______ __ / ___/ /__ ____ / /_/ / ___ ____/ /__ _ __ / (_ / / _ `(_-<_\/\/ _ \/ _ `/ _ / _ \ |/|/ / \___/_/\_,_/___/_/_/_//_/\_,_/\_,_/\___/__,__/
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File Contents
9 files
13.8 MB uncompressed
1 BSP map: budapest_beta1
Type: wolfmp wolfsw
1 PK3 file
.txt (2)
.0 (1)
.gm (1)
.way (1)
.script (1)
.pk3 (1)
| File | Size |
|---|---|
| Docs/ | |
| Docs/bp_readme.txt | 3K |
| Docs/map setup please read.txt | 3K |
| Omni_Bot_v0.61/ | |
| Omni_Bot_v0.61/budapest_beta1.gm | 52K |
| Omni_Bot_v0.61/budapest_beta1.way | 101K |
| MapScript/ | |
| MapScript/budapest_beta1.script | 67K |
| budapest_beta1.pk3 | 13.6M |
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Datei-Info
- Dateiname
- budapest_b1.zip
- Größe
- 13.48 MB
- Map-Name
- budapest_beta1
- Spiel
- ET
- Autor
- Admin
- Downloads
- 2
- Hochgeladen
- 11.02.2026
- Kategorie
- Maps
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Design
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