Budapest b1

Budapest b1

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README

/////////////////////////////////////
//////////Credits///////////////////
///////////////////////////////////

///////map arcitex///////
special thanks 
2Bit for his tutorial page and cp/ammo cab & other prefabs and for his tutorials that got me started
	http://www.pythononline.co.uk/et/tutorial.htm

GDE mappers database by Marko, also for some prefabs most notably the patrol bot even though i completly rebuilt it to reduce the tri's i still kept the basic shape
	http://www.gd-experience.eu/index.php?section=1

-terrain/ dotproduct2-
great thanks to ,Simon "Sock" O'Callaghan, for his zip file with several textures in it,
id like to note i modified the names of all the textures to keep the consistant bp_ prefix throughout this project and to prevent any conflics with other maps using this or simular terrain releases as i have added landmine and gravesteps to most the terrain and also a few other textures such as the dirt/mud, etc. as i needed them.  also the great looking textures would have been of only limited use without his great artical explaning how they work.
	http://www.simonoc.com/pages/articles/terrain1_2.htm

///////Textures/////////exculding terrain
alphamapped tree textures
ShareCg  by fusebulb
	http://www.sharecg.com/v/7205/Texture/Tree-texture-with-alpha-map
other textures
	various other free/share sights and some of my own handy work, im especialy proud of the man hole covers with budapest etched on them :).


///////Sounds///////
all voice chat sounds were put togather using the "Free Audio Editor" from existing wolf et wav files
	Free Audio Editor 2009 avilable at http://www.free-audio-editor.com/index.htm
a small note after strugling to get the new sounds to load, i aquired the quake3 util program fixWav from http://www.btinternet.com/~AnthonyJ/projects/FixWAV/ and that did the trick.
	piano sound effect from http://www.pacdv.com/sounds/index.html
	-with some small editing on my part, mainly to reduce the size.


///////Models///////
all either edited stock md3's from wolf et pk0, or my own creations.  none of the static models are inculded in the pk3 so if u want them youll have to contact me.

//////Omni-bot scripts and map coding,//////////
all my own work, with help from various tutorials and forum posts.
special thanks to dood and crapshoot at the omni_bot forums for there help and clearifications 

Budapest, by
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 / ___/ /__ ____ / /_/ /  ___ ____/ /__ _    __
/ (_ / / _ `(_-<_\/\/ _ \/ _ `/ _  / _ \ |/|/ /
\___/_/\_,_/___/_/_/_//_/\_,_/\_,_/\___/__,__/ 



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File Contents

9 files 13.8 MB uncompressed 1 BSP map: budapest_beta1 Type: wolfmp wolfsw 1 PK3 file
.txt (2) .0 (1) .gm (1) .way (1) .script (1) .pk3 (1)
File Size
Docs/
Docs/bp_readme.txt 3K
Docs/map setup please read.txt 3K
Omni_Bot_v0.61/
Omni_Bot_v0.61/budapest_beta1.gm 52K
Omni_Bot_v0.61/budapest_beta1.way 101K
MapScript/
MapScript/budapest_beta1.script 67K
budapest_beta1.pk3 13.6M

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File Info

Filename
budapest_b1.zip
Size
13.48 MB
Map Name
budapest_beta1
Game
ET
Author
Admin
Downloads
2
Uploaded
11.02.2026
Category
Maps

Rating

0.0 /5
0 ratings

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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